Difference between revisions of "DC Universe Online"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
− | {{ii}} Cross-platform play between the PlayStation 3 and PlayStation 4 versions but not the Xbox One version.<ref>[https://www.dcuniverseonline.com/news/dcuo-episode-21-now-available-2016 New Episode Inspired By DC's Legends Of Tomorrow! Plus, CROSS PLAY! | DC Universe Online]</ref> <ref>[https://www.dcuniverseonline.com/news/dcuo-now-available-xbox-one-play-now-2016 DCUO Launches on Xbox One TODAY! | DC Universe Online]</ref> | + | {{ii}} Cross-platform play between the PlayStation 3 and PlayStation 4 versions but not the Xbox One version.<ref>[https://www.dcuniverseonline.com/news/dcuo-episode-21-now-available-2016 New Episode Inspired By DC's Legends Of Tomorrow! Plus, CROSS PLAY! | DC Universe Online]</ref><ref>[https://www.dcuniverseonline.com/news/dcuo-now-available-xbox-one-play-now-2016 DCUO Launches on Xbox One TODAY! | DC Universe Online]</ref> |
{{--}} In-game Vsync caps frame rate at 30 FPS.<ref name="FPS cap">[https://forums.daybreakgames.com/dcuo/index.php?threads/pc-the-arbitrary-30-fps-lock-needs-to-end.252250/ [PC] The Arbitrary 30 FPS Lock Needs to End | DC Universe Online Forums]</ref> | {{--}} In-game Vsync caps frame rate at 30 FPS.<ref name="FPS cap">[https://forums.daybreakgames.com/dcuo/index.php?threads/pc-the-arbitrary-30-fps-lock-needs-to-end.252250/ [PC] The Arbitrary 30 FPS Lock Needs to End | DC Universe Online Forums]</ref> | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
|minOS = XP | |minOS = XP | ||
− | |minCPU = P4 3. | + | |minCPU = P4 3.0 GHz or AMD equivalent |
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 30 GB | |minHD = 30 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 7800 GTX |
|minGPU2 = ATI Radeon 1950 | |minGPU2 = ATI Radeon 1950 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 09:43, 22 October 2017
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Developers | |
---|---|
Sony Online Entertainment | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 11, 2011 |
Key points
- Cross-platform play between the PlayStation 3 and PlayStation 4 versions but not the Xbox One version.[1][2]
- In-game Vsync caps frame rate at 30 FPS.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam |
- All versions require a Station Account.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/24200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Mouse Smoothing is permanently enabled and has no option for it in-game. Changing the .ini where this is located will result in the game downloading a new one on launch.
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7775-7778, 11010-25999 |
UDP | 7000, 7775-7778, 11010-25999 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | P4 3.0 GHz or AMD equivalent | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce 7800 GTX ATI Radeon 1950 |
Notes
- ↑ File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/24200/
in addition to or instead of this directory. The app ID (24200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.