Difference between revisions of "D-Day"
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{{Infobox game/row/developer|Digital Reality}} | {{Infobox game/row/developer|Digital Reality}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|O~3 Entertainment}} | + | {{Infobox game/row/publisher|O~3 Entertainment|USA}} |
− | {{Infobox game/row/publisher|Monte Cristo}} | + | {{Infobox game/row/publisher|Monte Cristo|Europe, Brazil}} |
+ | {{Infobox game/row/publisher|Digital Jesters|United Kingdom}} | ||
+ | {{Infobox game/row/publisher|Global Software Publishing|United Kingdom}} | ||
+ | {{Infobox game/row/publisher|1C Company|Russia}} | ||
+ | {{Infobox game/row/publisher|Nival Interactive|Russia}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | Multiple select, Point and select }} | ||
+ | {{Infobox game/row/taxonomy/genres | Strategy }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Europe, Historical, World War II }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|D-Day Video Settings.jpg|Video Settings.}} | {{Image|D-Day Video Settings.jpg|Video Settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
|windowed = false | |windowed = false | ||
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}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|D-Day Input Settings.png|Input Settings.}} | {{Image|D-Day Input Settings.png|Input Settings.}} | ||
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|D-Day Audio Settings.jpg|Audio Settings.}} | {{Image|D-Day Audio Settings.jpg|Audio Settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
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{{ii}} Unlike its prequel, the game may suffer from very notable audio stuttering on high FPS. | {{ii}} Unlike its prequel, the game may suffer from very notable audio stuttering on high FPS. | ||
{{Fixbox|description=Limit FPS|ref=<ref>Tested by [[User:Nessy|Nessy]]</ref>|fix= | {{Fixbox|description=Limit FPS|ref=<ref>Tested by [[User:Nessy|Nessy]]</ref>|fix= | ||
− | # | + | # Limit the maximum FPS (Eg. via Graphics Card Control Panel or by enabling V-Sync). |
}} | }} | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = true |
|lan play players = | |lan play players = | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = true |
|online play players = | |online play players = | ||
|online play modes = | |online play modes = | ||
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|linux 64-bit executable= | |linux 64-bit executable= | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = GameSpy | ||
+ | |multiplayer notes= | ||
}} | }} | ||
Revision as of 10:51, 22 September 2021
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Developers | |
---|---|
Digital Reality | |
Publishers | |
USA | O~3 Entertainment |
Europe, Brazil | Monte Cristo |
United Kingdom | Digital Jesters |
United Kingdom | Global Software Publishing |
Russia | 1C Company |
Russia | Nival Interactive |
Release dates | |
Windows | July 6, 2004 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Multiple select, Point and select |
Genres | Strategy |
Themes | Europe, Historical, World War II |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Key points
- Sequel to Desert Rats Vs. Afrika Korps.
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | The game may suffer from severe audio stuttering on more than 60 FPS. See Audio Stuttering |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Audio stuttering
- Unlike its prequel, the game may suffer from very notable audio stuttering on high FPS.
Limit FPS[5] |
---|
|
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | GameSpy services have been shut down;[6] see GameSpy for workarounds. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium 4 1.4 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 1.6 GB |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).