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Difference between revisions of "Cyberpunk 2077"

From PCGamingWiki, the wiki about fixing PC games
(Fixed Cyber Engine Tweaks releases link)
(→‎Input: change input mapping mod from "Better Controls Menu" to "No More Hard-coded Keybinds" as BCM is obsolete)
 
(190 intermediate revisions by 70 users not shown)
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{{Infobox game/row/reception|Metacritic|cyberpunk-2077|86}}
 
{{Infobox game/row/reception|Metacritic|cyberpunk-2077|86}}
 
{{Infobox game/row/reception|OpenCritic|8525/cyberpunk-2077|76}}
 
{{Infobox game/row/reception|OpenCritic|8525/cyberpunk-2077|76}}
{{Infobox game/row/reception|IGDB|cyberpunk-2077|76}}
+
{{Infobox game/row/reception|IGDB|cyberpunk-2077|75}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Expansion pack }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
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{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 1091500
 
|steam appid  = 1091500
|steam appid side  =  
+
|steam appid side  = 1495710, 2060310, 2138330, 2441600
|gogcom id    = 1373464609
+
|gogcom id    = 2093619782 <!-- the main store "package" depot, but not the game -->
 +
|gogcom id side = 1373464609 <!-- the main game depot --> , 1423049311, 1256837418, 1475517224, 1597316373, 1548764757, 1486144755, 1274966284, 1256837418 <!-- main Phantom Liberty depot -->
 
|official site= https://www.cyberpunk.net/
 
|official site= https://www.cyberpunk.net/
 
|hltb        = 2127
 
|hltb        = 2127
 
|igdb        = cyberpunk-2077
 
|igdb        = cyberpunk-2077
|mobygames    = cyberpunk-2077
+
|lutris      = cyberpunk-2077
 +
|mobygames    = 128136
 
|strategywiki = Cyberpunk 2077
 
|strategywiki = Cyberpunk 2077
 
|wikipedia    = Cyberpunk 2077
 
|wikipedia    = Cyberpunk 2077
|winehq      =  
+
|winehq      = 20106
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
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{{Introduction
 
{{Introduction
 
|introduction      =  
 
|introduction      =  
|release history  = Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.<ref>{{Refurl|url=https://www.eurogamer.net/articles/2015-08-17-inside-the-witcher-3-launch|title=I was there when The Witcher 3 launched |date=2020-06-20}}</ref><ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1273647385294626816|title=Twitter - @CyberpunkGame - June 19, 2019|date=2020-06-20}}</ref><ref name="date" />
+
 
Upon launch, the game had over a million concurrent players on Steam, setting a new record for a single-player game on the platform.<ref>{{Refurl|url=https://www.pcgamer.com/cyberpunk-2077-has-over-a-million-concurrent-players-on-steam/|title=PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam|date=2020-12-10}}</ref>
+
|release history  = Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.<ref name="date" /><ref>{{Refurl|url=https://www.eurogamer.net/articles/2015-08-17-inside-the-witcher-3-launch|title=I was there when The Witcher 3 launched |date=2020-06-20}}</ref><ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1273647385294626816|title=Twitter - @CyberpunkGame - June 19, 2019|date=2020-06-20}}</ref> Upon launch, the game had around 830k concurrent players on Steam, a new record for a single-player game on the platform,<ref>{{Refurl|url=https://www.pcgamer.com/cyberpunk-2077-has-over-a-million-concurrent-players-on-steam/|title=PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam|date=2020-12-10}}</ref> but was also affected by a number of bugs and issues ranging from minor visual issues, performance issues and crashes, as well as game-breaking bugs that necessitated resetting to an older save, if one were available.<ref>{{Refurl|url=https://www.windowscentral.com/cyberpunk-2077-known-bugs-and-launch-issues|title=Windows Central - List of Cyberpunk 2077 known bugs and launch issues|date=2022-09-17}}</ref> During the first weeks after launch three hotfixes were released to address some of the most critical issues.
|current state    =  
+
 
 +
On January 13, 2021 [[Company:CD Projekt Red|CD Projekt Red]] released a statement of [https://steamcommunity.com/games/1091500/announcements/detail/3056222849545625199 their commitment to quality] and laid out a roadmap for further updates and improvements to be released during 2021, which they largely kept to, although some of the later planned updates were pushed to 2022.<ref>{{Refurl|url=https://www.pcgamer.com/cyberpunk-2077-fixes-and-free-dlc-have-all-been-delayed-until-2022/|title=PC Gamer - Cyberpunk 2077 fixes and free DLC have all been delayed until 2022|date=2022-09-17}}</ref> The game's major expansion, titled ''Phantom Liberty''<ref name="Phantom Liberty">[https://www.cyberpunk.net/en/news/45460/announcing-cyberpunk-2077-phantom-liberty ''Announcing Cyberpunk 2077: Phantom Liberty'' – Cyberpunk.net.]</ref><ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1641482504526876672|title=Cyberpunk 2077 "Exciting news, chooms... - Cyberpunk 2077 - Twitter|date=2023-03-30}}</ref>, was released on September 26, 2023.
 +
 
 +
|current state    =
 +
 
 
}}
 
}}
  
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{{Availability|
 
{{Availability|
 
{{Availability/row| retail | | GOG.com | No game disc included.<ref>{{Refurl|url=https://www.cyberpunk.net/us/en/pre-order|title=Cyberpunk 2077 - Pre Order|date=2020-09-22|snippet=The game comes with the following physical items:<br>Case with game code and soundtrack CDs (PC)<br>Reversible cover<br>World Compendium detailing the game’s setting and lore<br>Postcards from Night City<br>Map of Night City<br>Stickers}}</ref><br>'''Collector's Edition''' also available.<ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1138228965003448322|title=Twitter - @CyberpunkGame - June 11, 2019|date=2019-06-11}}</ref>  | | Windows }}
 
{{Availability/row| retail | | GOG.com | No game disc included.<ref>{{Refurl|url=https://www.cyberpunk.net/us/en/pre-order|title=Cyberpunk 2077 - Pre Order|date=2020-09-22|snippet=The game comes with the following physical items:<br>Case with game code and soundtrack CDs (PC)<br>Reversible cover<br>World Compendium detailing the game’s setting and lore<br>Postcards from Night City<br>Map of Night City<br>Stickers}}</ref><br>'''Collector's Edition''' also available.<ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1138228965003448322|title=Twitter - @CyberpunkGame - June 11, 2019|date=2019-06-11}}</ref>  | | Windows }}
{{Availability/row| Epic Games Store | cyberpunk-2077 | unknown | | | Windows }}
+
{{Availability/row| Epic Games Store | cyberpunk-2077 | DRM-free* | | | Windows }}
{{Availability/row| GOG.com | cyberpunk_2077 | DRM-free* | "Rewards" DLC requires GOG Galaxy DRM.<ref>{{Refurl|url=https://www.gog.com/forum/cyberpunk_2077/psa_cyberpunk_2077_is_not_100_drmfree_so_far_the_rewards_dlc_is_drmed/page1|title=PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed)|date=2020-12-08}}</ref> | | Windows }}
+
{{Availability/row| GOG.com | cyberpunk_2077 | DRM-free* | "Rewards" DLC requires GOG Galaxy client to unlock.<ref>{{Refurl|url=https://www.gog.com/forum/cyberpunk_2077/psa_cyberpunk_2077_is_not_100_drmfree_so_far_the_rewards_dlc_is_drmed/page1|title=PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed)|date=2020-12-08}}</ref><br>DRM-free when launched directly from {{file|{{P|game}}\bin\x64\Cyberpunk2077.exe}}.<ref>{{Refcheck|user=Fearfulwarpii|date=2022-09-16|comment=Launched from executable with GOG Galaxy closed}}</ref><br>As the "Rewards" DLC and cross-progression requires launch from the GOG Galaxy client, it is unavailable when launching direct from the executable.<br>{{Store link|GOG.com|cyberpunk_2077_ultimate_edition|Ultimate Edition}} also available. | | Windows }}
 
{{Availability/row| Humble | cyberpunk-2077 | GOG.com | | | Windows }}
 
{{Availability/row| Humble | cyberpunk-2077 | GOG.com | | | Windows }}
{{Availability/row| Steam | 1091500 | DRM-free | DRM-free when launched directly from <code>{{P|game}}\bin\x64\Cyberpunk2077.exe</code>.<ref>{{Refcheck|user=KingKrouch|date=2020-12-10|comment=Tested with Steam install.}}</ref>| | Windows }}
+
{{Availability/row| Steam | 1091500 | DRM-free | DRM-free when launched directly from {{file|{{P|game}}\bin\x64\Cyberpunk2077.exe}}.<ref>{{Refcheck|user=KingKrouch|date=2020-12-10|comment=Tested with Steam install.}}</ref><br>{{Store link|Steam-bundle|32470|Ultimate Edition}} also available. | | Windows }}
 +
}}
 +
{{ii}} The "Rewards" DLC and cross-progression cloud sync requires using either GOG Galaxy or the RED Launcher (Steam, Epic).
 +
 
 +
===Version differences===
 +
{{ii}} The '''Ultimate Edition''' includes the base game and the Phantom Liberty expansion.
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    = Free DLC include cosmetics, items, and extra quests.
 +
|expansion pack        = An expansion pack, titled '''Phantom Liberty''', includes major content additions.
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 
}}
 
}}
 +
 +
{{DLC|
 +
{{DLC/row| Phantom Liberty | A spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City.<ref name="Phantom Liberty"/> | Windows }}
 +
{{DLC/row| REDmod | Official mod toolkit for Cyberpunk 2077. Required to launch mods made with REDmod in mind. | Windows }}
 +
{{DLC/row| Bonus Content | Digital goodies: original score, art booklet, digital comic, Cyberpunk 2077 Your Voice, Cyberpunk 2020 sourcebook, wallpapers (mobile/PC). Free. | Windows }}
 +
}}
 +
{{ii}} On Steam copies, the additional content may be obtained from [https://store.steampowered.com/app/1495710/Cyberpunk_2077_Bonus_Content this link.]
  
 
==Essential improvements==
 
==Essential improvements==
===Skip launcher (Steam)===
+
===Skip launcher===
{{Fixbox|description=Use the <code>--launcher-skip -skipStartScreen</code> [[Glossary:Command line arguments#Steam|command line arguments]]|ref=<ref>{{Refcheck|user=Aemony|date=2020-12-15|comment=Confirmed on Steam}}</ref>|fix=
+
{{ii}} This skips the RED Launcher included on the Steam and Epic versions of the game.<ref>{{Refcheck|user=Aemony|date=2023-09-30|comment=Verified this works on both Steam and Epic}}</ref>
 +
{{Fixbox|description=Use the <code>--launcher-skip -skipStartScreen -modded</code> [[Glossary:Command line arguments#Steam|command line arguments]]|ref=<ref>{{Refcheck|user=Aemony|date=2020-12-15|comment=Confirmed on Steam}}</ref>|fix=
 
* <code>--launcher-skip</code> skips the separate launcher.
 
* <code>--launcher-skip</code> skips the separate launcher.
* <code>-skipStartScreen</code> skips the '''Breaching...''' start screen. Logos and intro will still be shown.
+
* <code>-skipStartScreen</code> skips the '''Breaching...''' start screen. Logos and intro will still be shown [[#Skip_logo_videos|unless skipped]].
 +
* <code>-modded</code> is required for mods dependent on REDMod to load when skipping the launcher.
 
}}
 
}}
  
 
===Skip logo videos===
 
===Skip logo videos===
{{ii}} Logo videos can be disabled via '''Cyber Engine Tweaks''', but will be replaced with a loading screen instead. The audio of the logo videos will still play on top of the loading screen (and subsequent intro video/main menu), but can be ignored as it has no impact otherwise.
+
{{ii}} Logo videos can be disabled, but will be replaced with a loading screen instead.
  
 
{{Fixbox|description=Use [https://github.com/yamashi/CyberEngineTweaks/ Cyber Engine Tweaks]|fix=
 
{{Fixbox|description=Use [https://github.com/yamashi/CyberEngineTweaks/ Cyber Engine Tweaks]|fix=
# Download [https://github.com/yamashi/CyberEngineTweaks/releases latest version of the mod]
+
{{ii}} '''Cyber Engine Tweaks''' can disable the logo videos but the audio of them will still play on top of the loading screen (and subsequent intro video/main menu), but can be ignored as it has no impact otherwise.
# Unzip the contents in <code>{{P|game}}\bin\x64</code>
+
 
# The default <code>{{P|game}}\bin\x64\plugins\cyber_engine_tweaks\config.json</code> file should come with <code>disable_intro_movies</code> set to true. If it does not, edit the file in a text editor and set the parameter to true to replace the logo videos with a loading screen instead.
+
# Download the [https://github.com/yamashi/CyberEngineTweaks/releases latest version of the mod]
 +
# Unzip the contents in {{file|{{P|game}}\|folder}}.
 +
# Run the game.
 +
# Cyber Engine Tweaks will ask to assign a key and then open its settings window.
 +
# Check the '''Suppress Intro Movies''' option.
 +
# Press the Save button.
 +
# Exit the game.
 +
 
 +
'''Notes'''
 +
{{mm}} Alternatively, after running the game once {{file|{{P|game}}\bin\x64\plugins\cyber_engine_tweaks\config.json}} file will be generated. Open it with Notepad or other file editor and set the parameter <code>disable_intro_movies</code> to true to replace the logo videos with a loading screen instead.
 
}}
 
}}
  
===Performance improvements===
+
{{Fixbox|description=Use the [https://www.nexusmods.com/cyberpunk2077/mods/533 No Intro Videos] mod:|ref=<ref>{{Refcheck|user=Aemony|date=2023-09-30|comment=}}</ref>|fix=
{{Fixbox|description=Applicable mods or tweaks:|ref=|fix=
+
# Download the [https://www.nexusmods.com/cyberpunk2077/mods/533?tab=files latest version of the mod]
* Use one of the settings presets from the [https://www.nexusmods.com/cyberpunk2077/mods/183 Config Overhaul] mod.
+
# Unzip the contents in {{file|{{P|game}}}}.
 
}}
 
}}
  
 
==Game data==
 
==Game data==
 +
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|  
 
{{Game data|  
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{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\CD Projekt Red\Cyberpunk 2077}}
 
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\CD Projekt Red\Cyberpunk 2077}}
 
}}
 
}}
 +
{{--}} Does not respect a relocated {{file|Saved Games|folder}} folder in Windows.<ref>{{Refurl|url=https://steamcommunity.com/app/1091500/discussions/0/2988665684341294213/#c2988665684345205591|title=Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077|date=2020-12-15}}</ref>
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|epic games store      = unknown
+
|discord                  =  
|epic games store notes =
+
|discord notes             =  
|discord              =  
+
|epic games launcher      = true
|discord notes         =  
+
|epic games launcher notes =  
|gog galaxy           = true
+
|gog galaxy               = true
|gog galaxy notes     =  
+
|gog galaxy notes         =  
|origin               =  
+
|origin                   =  
|origin notes         =  
+
|origin notes             =  
|steam cloud           = limited
+
|steam cloud               = true
|steam cloud notes     = Does not respect a relocated <code>Saved Games</code> folder in Windows.<ref>{{Refurl|url=https://steamcommunity.com/app/1091500/discussions/0/2988665684341294213/#c2988665684345205591|title=Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077|date=2020-12-15}}</ref>
+
|steam cloud notes         =  
|uplay                =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud           =  
+
|xbox cloud               =  
|xbox cloud notes     =  
+
|xbox cloud notes         =  
 
}}
 
}}
 +
{{ii}} Cross-progression cloud sync requires using either GOG Galaxy or the RED Launcher (Steam, Epic).<ref>{{Refurl|url=https://support.cdprojektred.com/en/cyberpunk/xbox/sp-technical/issue/2425/how-to-use-cross-progression-1|title=CD PROJECT RED - How to use cross progression|date=2023-09-30}}</ref><ref>{{Refurl|url=https://support.cdprojektred.com/en/cyberpunk/xbox/sp-technical/issue/2242/cross-progression-in-game-versions-with-regional-restrictions|title=CD PROJECT RED - Cross-progression in game versions with regional restrictions*|date=2023-09-30}}</ref>
  
 
==Video==
 
==Video==
 
{{Image|Cyberpunk2077_Video.png|Video settings{{note|HDR settings are not accessible without the appropriate hardware.}}}}
 
{{Image|Cyberpunk2077_Video.png|Video settings{{note|HDR settings are not accessible without the appropriate hardware.}}}}
{{Image|Cyberpunk2077_Graphics.png|Graphics settings{{note|DLSS and Ray Tracing settings are only available on Nvidia RTX hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.}}}}
+
{{Image|Cyberpunk2077_Graphics.png|Graphics settings{{note|DLSS and Ray Tracing settings are only available on Nvidia RTX hardware, Ray Tracing only on AMD RX 6xxx hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.}}}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
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|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        = The horizontal camera axis is constrained in dialogue. UI cropping issues.<ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/nvidia-surround-completely-breaks-ui.11040686/|title=Nvidia Surround Completely Breaks UI|date=2020-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/ka5o3t/cyberpunk_2077_has_native_329_support/|title=Cyberpunk 2077 has native 32:9 support|date=2020-12-10}}</ref>
 
|multimonitor notes        = The horizontal camera axis is constrained in dialogue. UI cropping issues.<ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/nvidia-surround-completely-breaks-ui.11040686/|title=Nvidia Surround Completely Breaks UI|date=2020-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/ka5o3t/cyberpunk_2077_has_native_329_support/|title=Cyberpunk 2077 has native 32:9 support|date=2020-12-10}}</ref>
|ultrawidescreen            = unknown
+
|ultrawidescreen            = limited
|ultrawidescreen notes      = {{term|Hor+}} gameplay and dialogue.<ref>{{Refcheck|user=Rose|date=2020-12-10|comment=Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.}}</ref> UI elements may be cropped or inaccessible.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/ka4ybr/cyberpunk_possible_hud_bug/|title=Cyberpunk possible HUD bug|date=2020-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/ka4eof/cyberpunk_supports_329/gf904sk/|title=Cyberpunk supports 32:9|date=2020-12-10}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1091500/discussions/0/2988665684325694957/|title=Ultrawide 21:9 breaks certain HUD elements making the game unplayable. |date=2020-12-10}}</ref> Sometimes, image is cropped to 16:9, opening menu will fix this in some cases.<ref>{{Refcheck|user=Aaronth07|date=2020-12-15|comment=I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.}}</ref>
+
|ultrawidescreen notes      = {{term|Hor+}} gameplay and dialogue.<ref>{{Refcheck|user=Rose|date=2020-12-10|comment=Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.}}</ref><br>UI elements may be cropped or inaccessible.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/ka4ybr/cyberpunk_possible_hud_bug/|title=Cyberpunk possible HUD bug|date=2020-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/ka4eof/cyberpunk_supports_329/gf904sk/|title=Cyberpunk supports 32:9|date=2020-12-10}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1091500/discussions/0/2988665684325694957/|title=Ultrawide 21:9 breaks certain HUD elements making the game unplayable. |date=2020-12-10}}</ref> Sometimes, the image is cropped to 16:9. Opening the menu will fix this in some cases.<ref>{{Refcheck|user=Aaronth07|date=2020-12-15|comment=I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.}}</ref><br>Photo Mode UI is broken but can be used with the keyboard. Images always crop to 16:9 1920x1080.<ref>{{Refcheck|user=Anonymous|date=2021-01-23|comment=Photo Mode pictures are always cropped to 1920x1080 16:9 on 3840x1200 monitor as of 1.1 update.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|anisotropic                = true
 
|anisotropic                = true
 
|anisotropic notes          = Up to 16x.
 
|anisotropic notes          = Up to 16x.
|antialiasing              = hackable
+
|antialiasing              = always on
|antialiasing notes        = Forces [[TAA]] with an option to disable [[#Anti-aliasing_.28AA.29|here]], also has [[DLSS]] support. (requires game-ready drivers)<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-30-series-4k-rtx-on-trailer/|title=Cyberpunk 2077 GeForce RTX 30 Series Trailer: 4K, Ultra Settings, RTX ON!|date=2020-10-04}}</ref>
+
|antialiasing notes        = Forces [[TAA]] with an option to disable [[#Anti-aliasing_.28AA.29|here]]. [[DLAA]] was added in 1.62 update.<ref name=patch162>{{Refurl|url=https://www.cyberpunk.net/en/news/47875/patch-1-62-ray-tracing-overdrive-mode|title=Patch 1.62 — Ray Tracing: Overdrive Mode - Cyberpunk 2077|date=2023-04-12}}</ref>
 +
|upscaling                  = true
 +
|upscaling tech            = DLSS 3.5, FSR 2.1, XeSS 1.2
 +
|upscaling notes            = '''DLSS Frame Generation''' was added through an untitled update on January 31, 2023.<ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1620394369567318022|title=DLSS 3 FG Update|date=2023-01-31}}</ref> '''DLSS Ray Reconstruction''' was added in Update 2.0. <ref>{{Refurl|url=https://store.steampowered.com/news/app/1091500/view/3725096176275686395?l=english|title=Update 2.0|date=2023-09-22}}</ref> [[FSR]] 2.1 was added through update 1.61, replacing FSR 1.0.<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/46420/patch-1-61-list-of-changes|title=PATCH 1.61 — LIST OF CHANGES|date=2022-11-08}}</ref> [[XeSS]] 1.1 was added in 1.62 update.<ref name=patch162/><br>[[XeSS]] 1.2 was added in 2.1 update.<ref name=patch210>{{Refurl|url=https://www.cyberpunk.net/en/news/49690/update-2-1|title=Patch 2.1 Update||date=2023-13-12}}</ref><br>All three options have sharpness and dynamic resolution sliders.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Forced on Windows 7,{{cn|date=2023-01-31|reason=}} use [https://github.com/yamashi/CyberEngineTweaks/ Cyber Engine Tweaks] to disable.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Framerate cap slider in-game allows a maximum of 240 FPS.
+
|120 fps notes              = Framerate cap slider in-game allows a maximum of 240 FPS.{{cn|date=2023-01-31|reason=}}
 
|hdr                        = limited
 
|hdr                        = limited
|hdr notes                  = Has options for scRGB or PQ HDR 10, as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from [[#Crushed blacks in HDR mode|crushed blacks]].
+
|hdr notes                  = Has options for scRGB or PQ HDR10,<ref>{{Refurl|url=https://discourse.differentk.fyi/t/topic-free-mega-thread-v-1-11-2020/79/3746|title=Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion|date=May 2023}}</ref> as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from [[#Crushed blacks in HDR mode|crushed blacks]].
|ray tracing                = limited
+
|ray tracing                = true
|ray tracing notes          = Nvidia RTX hardware only at release, with AMD support arriving later.<ref>{{Refurl|url=https://www.pcgamer.com/cyberpunk-2077-wont-support-raytracing-on-amd-cards-at-launch/|title=PC Gamer - Cyberpunk 2077 won't support raytracing on AMD cards at launch|date=2020-11-28}}</ref><ref>{{Refcheck|user=Shadowstealer7|date=2020-12-13|comment=CP2077 is one of the few games that do not allow RT to be enabled on Nvidia's 10 and 16 series GPUs.}}</ref>
+
|ray tracing notes          = Directional/local shadows, reflections, diffuse illumination, ambient occlusion and a single-bounce global illumination pass.<br>NVIDIA RTX hardware supported at release. AMD RDNA2+ support added in patch 1.2.<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes|title=Cyberpunk 2077 - Patch 1.2 -- list of changes|date=2021-03-31|snippet=Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.}}</ref><br>Path Tracing: Technology Preview mode was added in 1.62 update.<ref name=patch162/> Technology was moved out of Preview mode in 2.1 update.<ref name=patch210/>
 
|color blind                = true
 
|color blind                = true
 
|color blind notes          = Protanopia, deuteranopia and tritanopia options available.
 
|color blind notes          = Protanopia, deuteranopia and tritanopia options available.
 
}}
 
}}
 +
 +
{{ii}} Supports Variable Rate Shading by default on supported hardware.
 +
{{++}} Includes a benchmarking feature.
 +
 
<gallery>
 
<gallery>
 
Cyberpunk2077_Interface.png|Interface settings
 
Cyberpunk2077_Interface.png|Interface settings
 
Cyberpunk2077_Gameplay.png|Gameplay settings
 
Cyberpunk2077_Gameplay.png|Gameplay settings
 +
Cyberpunk2077 HDR.png|HDR settings
 
</gallery>
 
</gallery>
  
===[[Glossary:Field_of_view_(FOV)|Field of View (FOV)]]===
+
===PlayStation 4 Pro/Xbox One X equivalent settings via command line===
{{Fixbox|description=Modify <code>{{p|game}}\r6\config\settings\platform\pc\options.json</code>|ref=<ref>{{Refurl|url=https://www.reddit.com/r/cyberpunkgame/comments/ka9pwi/more_field_of_view/|title=More Field of View|date=December 10, 2020}}</ref>|fix=
+
Use the command line "-qualityLevel=ConsolePro" to match Xbox One X settings.
 +
<ref>https://www.youtube.com/watch?v=yHxqDFzVPW8&t=10m38s</ref>
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of View (FOV)]]===
 +
{{Fixbox|description=Modify {{file|{{p|game}}\r6\config\settings\platform\pc\options.json}}|ref=<ref>{{Refurl|url=https://www.reddit.com/r/cyberpunkgame/comments/ka9pwi/more_field_of_view/|title=More Field of View|date=December 10, 2020}}</ref>|fix=
 
{{ii}} First-person models may appear stretched at values greater than 110. Also anything beyond 110 may cause LOD glitches.  
 
{{ii}} First-person models may appear stretched at values greater than 110. Also anything beyond 110 may cause LOD glitches.  
# Go to <code>{{p|game}}\r6\config\settings\platform\pc</code>.
+
# Go to {{file|{{p|game}}\r6\config\settings\platform\pc|folder}}.
# Open the <code>options.json</code> file with notepad or any other file editing program.
+
# Open the {{file|options.json}} file with notepad or any other file editing program.
 
# Search for the <code>fieldofview</code> key, and change the <code>"max_value"</code> setting to your choosing. Changing any other value will cause the game to fail to boot.
 
# Search for the <code>fieldofview</code> key, and change the <code>"max_value"</code> setting to your choosing. Changing any other value will cause the game to fail to boot.
 
# Save the file and launch the game.  
 
# Save the file and launch the game.  
Line 165: Line 220:
 
}}
 
}}
  
===[[Glossary:Anti-aliasing_(AA)|Anti-aliasing (AA)]]===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{ii}} Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA''
+
{{ii}} Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA
 
{{ii}} DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working.
 
{{ii}} DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working.
  
 
{{Fixbox|description=Use [https://www.nexusmods.com/cyberpunk2077/mods/183?tab=files Config Overhaul for Cyberpunk 2077]|fix=
 
{{Fixbox|description=Use [https://www.nexusmods.com/cyberpunk2077/mods/183?tab=files Config Overhaul for Cyberpunk 2077]|fix=
# Download [https://www.nexusmods.com/cyberpunk2077/mods/183 this mod] and extract it to <code>{{p|game}}</code>
+
# Download [https://www.nexusmods.com/cyberpunk2077/mods/183 this mod] and extract it to {{file|{{p|game}}|folder}}
 
# Start the tool executable.
 
# Start the tool executable.
 
# Search for '''Developer/FeatureToggles Antialiasing''' (first line) and disable it.
 
# Search for '''Developer/FeatureToggles Antialiasing''' (first line) and disable it.
Line 177: Line 232:
  
 
{{Fixbox|description=Add INI tweak to disable TAA|ref=<ref>{{Refcheck|user=Infogram1|date=2020-12-13|comment=Tested working on GOG v1.04, more info at [https://www.pcgamingwiki.com/wiki/Topic:Vzhialkw8toyk3pq]}}</ref>|fix=
 
{{Fixbox|description=Add INI tweak to disable TAA|ref=<ref>{{Refcheck|user=Infogram1|date=2020-12-13|comment=Tested working on GOG v1.04, more info at [https://www.pcgamingwiki.com/wiki/Topic:Vzhialkw8toyk3pq]}}</ref>|fix=
Create (or open) the <code>{{P|game}}\engine\config\platform\pc\user.ini</code> file, and add the following inside it:
+
Create (or open) the {{file|{{P|game}}\engine\config\platform\pc\user.ini}} file, and add the following inside it:
 
<pre>
 
<pre>
 
[Developer/FeatureToggles]
 
[Developer/FeatureToggles]
Line 188: Line 243:
 
{{ii}} Will disable both TAA & SSR at the same time, use INI tweak above if you want them separate (not recommended)
 
{{ii}} Will disable both TAA & SSR at the same time, use INI tweak above if you want them separate (not recommended)
 
# Download [https://github.com/yamashi/CyberEngineTweaks/releases/latest/download/Release.zip latest version of the mod]
 
# Download [https://github.com/yamashi/CyberEngineTweaks/releases/latest/download/Release.zip latest version of the mod]
# Unzip the contents in <code>{{P|game}}\bin\x64</code>
+
# Unzip the contents in {{file|{{P|game}}\bin\x64|folder}}
# In <code>{{P|game}}\bin\x64\plugins\cyber_engine_tweaks\config.json</code> change <code>disable_antialiasing</code> to true
+
# In {{file|{{P|game}}\bin\x64\plugins\cyber_engine_tweaks\config.json}} change <code>disable_antialiasing</code> to true
 
}}
 
}}
  
===Vignette===
+
===Disable Vignette when crouching===
 
{{ii}} The game uses a vignette screen effect when crouched but there is no in-game options to disable this.
 
{{ii}} The game uses a vignette screen effect when crouched but there is no in-game options to disable this.
  
 
{{Fixbox|description=Use [https://github.com/yamashi/CyberEngineTweaks/ Cyber Engine Tweaks]|fix=
 
{{Fixbox|description=Use [https://github.com/yamashi/CyberEngineTweaks/ Cyber Engine Tweaks]|fix=
 
# Download [https://github.com/yamashi/CyberEngineTweaks/releases/latest/download/Release.zip latest version of the mod]
 
# Download [https://github.com/yamashi/CyberEngineTweaks/releases/latest/download/Release.zip latest version of the mod]
# Unzip the contents in <code>{{P|game}}\bin\x64</code>
+
# Unzip the contents in {{file|{{P|game}}\bin\x64|folder}}
# In <code>{{P|game}}\bin\x64\plugins\cyber_engine_tweaks\config.json</code> change <code>disable_vignette</code> to true
+
# In {{file|{{P|game}}\bin\x64\plugins\cyber_engine_tweaks\config.json}} change <code>disable_vignette</code> to true
 
}}
 
}}
  
===Menu GUI Cut off to the right at Wide/Ultrawide/Multi Monitor Resolutions===
+
===Disable vignette and sharpening===
{{Fixbox|description=Lower your resolution and reload|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/kd3ccc/cyberpunk_2077_menuhud_bug_on//|title=/r/widescreengamingforumSubreddit - Cyberpunk 2077 Menu/Hud Bug on ultrawide/surround/eyefinity setups |date=2020-12-15}}</ref>|fix=
+
{{ii}} This mod allows the user to disable the always-on vignette effect or the always-on sharpening filter.
# Lower your resolution to one where the Menu GUI is not cut off.
+
 
# Quit the game.
+
{{Fixbox|description=Use [https://www.nexusmods.com/cyberpunk2077/mods/5499 Disable Vignette and Sharpening]|=
# Load the game, continue your save game.
 
# Once in game go to settings > video > and increase your resolution.
 
# Menu UI will now show most of right hand side including Map. Vendor screens are still hidden.
 
# You MUST quit and reload at a lower resolution. Changing it in game will still cut off the right hand side menu.
 
# When you quit either reduce the resolution or you will have to go through the process again.
 
# Or Edit your cyberpunk.exe shortcut and add -width XXX  -height XXX, change XX to your lower resolution. In game settings > Video > change to higher resolution
 
 
}}
 
}}
  
Line 221: Line 270:
 
{{Image|Cyberpunk2077_KeyBindings.png|Key bindings}}
 
{{Image|Cyberpunk2077_KeyBindings.png|Key bindings}}
 
{{Input
 
{{Input
|key remap                = limited
+
|key remap                = hackable
|key remap notes          = Not every key is remappable from in game. Mappings can be changed by editing <code>{{p|game}}\r6\config\inputUserMappings.xml</code>.
+
|key remap notes          = Major actions are not remappable from in game. Mappings can be changed by editing {{file|{{p|game}}\r6\config\inputUserMappings.xml}}. The mod [https://www.nexusmods.com/cyberpunk2077/mods/4008 No More Hard-coded Keybinds (Better Controls Menu continued)] adds all keybinds to the options menu
 
|acceleration option      = always on
 
|acceleration option      = always on
 
|acceleration option notes = {{cn}}
 
|acceleration option notes = {{cn}}
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = For finer control of mouse sensitivity, modify <code>{{p|localappdata}}\CD Projekt Red\Cyberpunk 2077\UserSettings.json</code> and change <code>value</code> for <code>FPP_MouseY</code> and <code>FPP_MouseX</code> to your desired sensitivity.
+
|mouse sensitivity notes  = For finer control of mouse sensitivity, modify {{file|{{p|localappdata}}\CD Projekt Red\Cyberpunk 2077\UserSettings.json}} and change <code>value</code> for <code>FPP_MouseY</code> and <code>FPP_MouseX</code> to your desired sensitivity.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 235: Line 284:
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = hackable
+
|full controller          = true
|full controller notes    = The game includes an additional launcher which does not respond to controller input. Use [[Glossary:Command line arguments|command line argument]] <code>--launcher-skip</code> to get past it.
+
|full controller notes    = On Steam and when using REDmods, the game includes an additional launcher which does not respond to controller input. Use [[Glossary:Command line arguments|command line argument]] <code>--launcher-skip</code> to get past it.<br>As of patch 1.6 controller support for the launcher is present.
 
|controller remap          = false
 
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
Line 249: Line 298:
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = true
+
|playstation controllers  = true
|dualshock 4 notes         = Native support works only in wired mode (No bluetooth)
+
|playstation controller models = DS4, DS
|dualshock prompts         =  
+
|playstation controllers notes =  
|dualshock prompts notes   =  
+
|playstation prompts       = true
|light bar support        =  
+
|playstation prompts notes =  
 +
|light bar support        = true
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         =  
+
|dualsense adaptive trigger support = true
|dualshock 4 modes notes   =  
+
|dualsense adaptive trigger support notes =
 +
|dualsense haptics support  = true
 +
|dualsense haptics support notes = As of 2.1 update natively supports [[Controller:DualSense|DualSense]] wired mode only <ref>{{Refurl|url=https://www.cyberpunk.net/en/news/49597/update-2-1-patch-notes/|title=Cyberpunk Official Patch Notes mentions support for DualSense and its features on PC|date=2023-12-07}}</ref>
 +
|playstation connection modes = Wired, Wireless
 +
|playstation connection modes notes = Native support works only in wired mode (No Bluetooth)<br>use DS4Windows for wireless support (Bluetooth)<br>
 
|tracked motion controllers= false
 
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
Line 269: Line 323:
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = false
+
|simultaneous input        = limited
|simultaneous input notes  =  
+
|simultaneous input notes  = Button icons flicker, and some buttons such as crouch and quick attack are buggy or inoperable while moving the stick
 
|steam input api          = false
 
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 290: Line 344:
 
===Disable double-tap dodge===
 
===Disable double-tap dodge===
 
{{Fixbox|description=Disable double-tap to dodge<ref name="rpsDodge">[https://www.rockpapershotgun.com/2020/12/10/how-to-disable-double-tap-to-dodge-in-cyberpunk-2077/ Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun]</ref>|fix=
 
{{Fixbox|description=Disable double-tap to dodge<ref name="rpsDodge">[https://www.rockpapershotgun.com/2020/12/10/how-to-disable-double-tap-to-dodge-in-cyberpunk-2077/ Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun]</ref>|fix=
# Go to {{file|{{p|game}}\r6\config\}}.
+
# Go to {{file|{{p|game}}\r6\config|folder}}.
 
# Open {{file|inputContexts.xml}} with a text editor.
 
# Open {{file|inputContexts.xml}} with a text editor.
 
# Search ({{key|Ctrl|F}}) for {{code|<nowiki><!--</nowiki> MULTITAP ACTIONS <nowiki>--></nowiki>}}. Look at the lines directly below.
 
# Search ({{key|Ctrl|F}}) for {{code|<nowiki><!--</nowiki> MULTITAP ACTIONS <nowiki>--></nowiki>}}. Look at the lines directly below.
Line 305: Line 359:
 
# Search ({{key|Ctrl|F}}) for {{code|<nowiki><!--</nowiki> MULTITAP ACTIONS <nowiki>--></nowiki>}} again, and change {{code|Dodge}}'s {{code|count}} from {{code|2}} to {{code|1}}.
 
# Search ({{key|Ctrl|F}}) for {{code|<nowiki><!--</nowiki> MULTITAP ACTIONS <nowiki>--></nowiki>}} again, and change {{code|Dodge}}'s {{code|count}} from {{code|2}} to {{code|1}}.
 
# Save and exit the file.
 
# Save and exit the file.
# In the same file location ({{file|{{p|game}}\r6\config\}}), open {{file|inputUserMappings.xml}}.
+
# In the same file location ({{file|{{p|game}}\r6\config|folder}}), open {{file|inputUserMappings.xml}}.
 
# Search ({{key|Ctrl|F}}) {{code|Dodge_Button}}. There should be three lines below this one, beginning with {{code|1=<button id=}}.
 
# Search ({{key|Ctrl|F}}) {{code|Dodge_Button}}. There should be three lines below this one, beginning with {{code|1=<button id=}}.
 
# Replace the {{code|IK_LControl}} and {{code|IK_C}} lines with {{code|1=<button id="IK_Alt" />}}. This will make it so you have to hold {{key|Alt}} and press a direction to dodge.
 
# Replace the {{code|IK_LControl}} and {{code|IK_C}} lines with {{code|1=<button id="IK_Alt" />}}. This will make it so you have to hold {{key|Alt}} and press a direction to dodge.
Line 311: Line 365:
 
# Save and exit the file.
 
# Save and exit the file.
 
}}
 
}}
 +
 +
===Change All Keybinds===
 +
{{Fixbox|description=[https://www.nexusmods.com/cyberpunk2077/mods/4008 Install the mod No More Hard-coded Keybinds (Better Controls Menu continued)]|ref=<ref>Reference</ref>|fix=
 +
# Chose the file to either keep or remove double tap to dodge.
 +
# Install to {{file|{{p|game}}\r6\config|folder}} and overwrite files.
 +
 +
'''Notes'''
 +
{{ii}} The mod exposes nearly all keybinds to the user in the settings menu.
 +
{{--}} Not all use cases are clear, for example there are three different "change selection up/down" which are each used on different game screens.
 +
{{ii}} Be careful binding two actions to one key as they do not always block the other, for instance binding "inventory" and "change selection up", the inventory will open despite a menu being active.
 +
{{++}} Adds dedicated "hold to walk" and "dodge" buttons.
 +
}}
 +
 +
===Haptic Feedback & Adaptive Trigger Support===
 +
{{ii}} DualSense features can be implemented using [https://www.nexusmods.com/cyberpunk2077/mods/4156 a mod.]
 +
{{ii}} As of update 2.1 the game supports haptive feedback and adaptive triggers natively.
  
 
==Audio==
 
==Audio==
Line 328: Line 398:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = true
 +
|royalty free audio notes = Toggleable; called '''Disable Copyrighted Music'''.
 
}}
 
}}
  
Line 438: Line 510:
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Not voiced in Phantom Liberty expansion.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 473: Line 545:
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Ukrainian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Added with the Phantom Liberty expansion release.<ref>{{Refcheck|user=DarkSonicPT|date=2023-06-11|comment=https://steamcommunity.com/games/1091500/announcements/detail/3692435565227503648}}</ref>
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 494: Line 574:
 
|vr only                    =  
 
|vr only                    =  
 
|vorpx                      = true
 
|vorpx                      = true
|vorpx modes                = Z3D
+
|vorpx modes                = AFR Geometric 3D + FullVR
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
+
|vorpx notes                = [https://www.vorpx.com/cyberpunk-vr-download/ Official Free Vorpx VR Mod.]
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
Line 522: Line 602:
 
}}
 
}}
  
 +
==Other Virtual Reality==
 +
{{Fixbox|description=R.E.A.L. VR mod
 +
# AER Geometric 3D          = yes
 +
# FullVR                    = yes
 +
# Download                  = [https://www.patreon.com/realvr/posts?filters%5Btag%5D=EARLY%20ACCESS LukeRoss R.E.A.L. VR mods]
 +
}}
 
==Issues unresolved==
 
==Issues unresolved==
===Car camera stuck in first person===
 
{{Fixbox|description=Restart the game|ref=<ref>[https://www.rockpapershotgun.com/2020/12/10/cyberpunk-2077-how-to-fix-your-vehicle-camera-if-its-stuck-in-first-person/ Cyberpunk 2077: vehicle camera stuck in first person error solved | Rock Paper Shotgun]</ref>|fix=
 
}}
 
 
 
===Bad performance on higher resolutions with DLSS===
 
===Bad performance on higher resolutions with DLSS===
 
{{Fixbox|description=Change Cascaded Shadows Resolution to Medium or Low|ref=<ref>{{Refurl|url=https://www.reddit.com/r/cyberpunkgame/comments/ka64im/one_setting_on_pc_tanks_performance_heres_how_to/|title=/r/CyberpunkGame Subreddit - One setting on PC TANKS performance. Here's how to actually get playable framerates|date=2020-12-13}}</ref>|fix=
 
{{Fixbox|description=Change Cascaded Shadows Resolution to Medium or Low|ref=<ref>{{Refurl|url=https://www.reddit.com/r/cyberpunkgame/comments/ka64im/one_setting_on_pc_tanks_performance_heres_how_to/|title=/r/CyberpunkGame Subreddit - One setting on PC TANKS performance. Here's how to actually get playable framerates|date=2020-12-13}}</ref>|fix=
Line 532: Line 614:
  
 
===Crushed blacks in HDR mode===
 
===Crushed blacks in HDR mode===
{{ii}} The game crushes blacks in HDR mode.
+
{{--}} The game crushes blacks in HDR mode.
  
 
==Issues fixed==
 
==Issues fixed==
 
===Crash at startup===
 
===Crash at startup===
 
{{Fixbox|description=Disable the GOG overlay|ref=<ref>[https://www.rockpapershotgun.com/2020/12/09/how-to-fix-cyberpunk-2077-crashing-on-startup/ Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun]</ref>|fix=
 
{{Fixbox|description=Disable the GOG overlay|ref=<ref>[https://www.rockpapershotgun.com/2020/12/09/how-to-fix-cyberpunk-2077-crashing-on-startup/ Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun]</ref>|fix=
# Open the GOG Galaxy program.
+
# Open GOG Galaxy.
# Right click on the Cyberpunk 2077 icon in the library.
+
# Right-click on the Cyberpunk 2077 icon in the library.
# Navigave to Manage Installation and click on Configure.
+
# Navigate to Manage Installation and click on Configure.
 
# Uncheck the setting "Access GOG Galaxy features in-game" and click OK.
 
# Uncheck the setting "Access GOG Galaxy features in-game" and click OK.
 
}}
 
}}
 
{{Fixbox|description=Delete the cache|fix=
 
{{Fixbox|description=Delete the cache|fix=
# Go to <code>{{P|localappdata}}\CD Projekt Red\Cyberpunk 2077\cache\</code>.
+
# Go to {{file|{{P|localappdata}}\CD Projekt Red\Cyberpunk 2077\cache|folder}}.
# Delete or rename <code>GamePipelineLibrary.cache</code>.
+
# Delete or rename {{file|GamePipelineLibrary.cache}}.
 
# Re-launch the game.
 
# Re-launch the game.
 
}}
 
}}
Line 550: Line 632:
 
===Middle mouse button not working when using a Logitech mouse===
 
===Middle mouse button not working when using a Logitech mouse===
 
{{Fixbox|description=Edit XML file|ref=<ref>[https://support.logi.com/hc/en-us/community/posts/360036953974-MX-Keys-issue-with-Amazon-Music-Windows-10?page=1#community_comment_360012077254 MX Keys issue with Amazon Music Windows 10 | Logitech Forums]</ref>|fix=
 
{{Fixbox|description=Edit XML file|ref=<ref>[https://support.logi.com/hc/en-us/community/posts/360036953974-MX-Keys-issue-with-Amazon-Music-Windows-10?page=1#community_comment_360012077254 MX Keys issue with Amazon Music Windows 10 | Logitech Forums]</ref>|fix=
{{ii}} Your device name might differ from the indicated value (6b023).
+
{{ii}} The device name might differ from the indicated value (6b023).
# Navigate to <code>{{P|appdata}}\Logishrd\LogiOptions\devices\6b023\</code>
+
# Navigate to {{file|{{P|appdata}}\Logishrd\LogiOptions\devices\6b023|folder}}
# Open <code>6b023.xml</code> in a text editor, such as Notepad.
+
# Open {{file|6b023.xml}} in a text editor, such as Notepad.
 
# Find the two lines matching <pre><task id="0x003a" class="mouseclick"></pre>
 
# Find the two lines matching <pre><task id="0x003a" class="mouseclick"></pre>
 
# Change them to <pre><task divert="0" id="0x003a" class="mouseclick"></pre>
 
# Change them to <pre><task divert="0" id="0x003a" class="mouseclick"></pre>
Line 558: Line 640:
 
}}
 
}}
  
{{Fixbox|description=Disable application specific options|ref=<ref>[https://www.reddit.com/r/LogitechG/comments/ka1xm7/mx_master_3s_middle_click_doesnt_work_in_a_few/gfc5x35?utm_source=share&utm_medium=web2x&context=3 MX Master 3's Middle click doesn't work in a few games (like cyberpunk 2077) | Reddit Comment]</ref>|fix=
+
{{Fixbox|description=Disable application specific options|ref=<ref>[https://www.reddit.com/r/LogitechG/comments/ka1xm7/mx_master_3s_middle_click_doesnt_work_in_a_few/gfc5x35 MX Master 3's Middle click doesn't work in a few games (like cyberpunk 2077) | Reddit Comment]</ref>|fix=
 
{{ii}} Start with '''Edit XML file'''; if that doesn't help, try '''Disable application specific options''' as well.
 
{{ii}} Start with '''Edit XML file'''; if that doesn't help, try '''Disable application specific options''' as well.
 
# Launch Logitech Options
 
# Launch Logitech Options
Line 571: Line 653:
 
# Disable VSync in-game and set to Fullscreen.
 
# Disable VSync in-game and set to Fullscreen.
 
# Close the game.
 
# Close the game.
# Go to <code>{{P|localappdata}}\CD Projekt Red\Cyberpunk 2077\cache\</code>.
+
# Go to {{file|{{P|localappdata}}\CD Projekt Red\Cyberpunk 2077\cache|folder}}.
# Delete or rename <code>GamePipelineLibrary.cache</code>.
+
# Delete or rename {{file|GamePipelineLibrary.cache}}.
 
# Re-launch the game.
 
# Re-launch the game.
 +
}}
 +
 +
===Audio crackling===
 +
{{Fixbox|description=Change audio output quality|ref=<ref>{{Refurl|url=https://support.gog.com/hc/en-us/articles/360016573518-Cyberpunk-2077-Audio-cracking-noises?product=gog|title=Cyberpunk 2077 - Audio: cracking noises - GOG Support Center|date=2022-10-11}}</ref>|fix=
 +
# On Windows, go to '''Sound Settings'''.
 +
# Navigate to the '''Playback''' tab.
 +
# Right-click the current audio output device.
 +
# Select '''Properties'''.
 +
# Navigate to the '''Advanced''' tab.
 +
# Set '''Default Format''' to '''16 bit, 48000 Hz (DVD Quality)'''.
 
}}
 
}}
  
Line 580: Line 672:
 
{{API
 
{{API
 
|direct3d versions      = 12
 
|direct3d versions      = 12
|direct3d notes        = Uses D3D12on7 Windows 7
+
|direct3d notes        = Uses D3D12on7 under Windows 7<br>The required files for D3D12on7 still exist in the game folder as of Patch 1.6, but further testing needs to be done
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 601: Line 693:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = false
 
|windows exe notes      =
 
|windows exe notes      =
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
Line 611: Line 704:
  
 
===Middleware===
 
===Middleware===
{{ii}} Uses RAD's Oodle compression.
 
 
{{Middleware
 
{{Middleware
 
|physics          = PhysX
 
|physics          = PhysX
Line 656: Line 748:
 
{{Fixbox|description=Under "'''Gameplay'''"-"'''Performance'''"|fix=
 
{{Fixbox|description=Under "'''Gameplay'''"-"'''Performance'''"|fix=
 
{{ii}} Even with SSD, enabling it may help with FPS drops when driving/exploring the city.
 
{{ii}} Even with SSD, enabling it may help with FPS drops when driving/exploring the city.
{{ii}} No visible graphical downgrade except slightly higher vram usage.
+
{{ii}} No visible graphical downgrade except slightly higher VRAM usage.
{{--}} Note that using this option may cause audio/video to de-sync, cause dialog to go out of sync with subtitles, or cause voiced dialog to sometimes skip lines before they've finished.{{cn|January 2021}}
+
{{--}} Note that using this option may cause audio/video to de-sync, cause dialog to go out of sync with subtitles, or cause voiced dialog to sometimes skip lines before they have finished.{{cn|January 2021}}
 +
{{--}} Note that using this option is the culprit of NPC and car duplicates.<ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/uggh-so-this-is-improved-npc-clones.11089904/page-4|title=Cyberpunk 2077 Discussions - Uggh. So this is improved? [NPC Clones]|date=2021-09-10}}</ref>
 
}}
 
}}
  
===Mods===
+
====Use all logical cores on AMD CPUs====
====Ultra Enhanced Reshade====
+
{{ii}} Update 2.0 added an "AMD Simultaneous Multithreading (SMT)" option to the Gameplay settings menu. The option is set to '''Auto''' by default, allowing it to change based on current CPU usage patterns.<ref>{{Refurl|url=https://store.steampowered.com/news/app/1091500/view/3725096176275686395?l=english|title=Update 2.0|date=2023-09-22}}</ref>
{{Fixbox|description=Install Reshade and Mod File|ref=<ref>{{Refurl|url=https://www.nexusmods.com/cyberpunk2077/mods/51?tab=description//|title=Nexus Mods Ultra Enhanced Reshade (Performance Friendly)|date=2021-01-04}}</ref>|fix=
+
 
# Install [[ReShade]]
+
{{Fixbox|description=Adjust AMD SMT setting|ref=<ref>https://store.steampowered.com/news/app/1091500/view/3725096176275686395?l=english</ref>|fix=
# Install the [https://www.nexusmods.com/cyberpunk2077/mods/51 Ultra Enhanced Reshade (Performance Friendly)] preset.
+
* Navigate to Settings > Gameplay > Performance, and set '''AMD Simultaneous Multithreading (SMT)''' to '''On''' or '''Auto'''.
 
}}
 
}}
  
====Use all logical cores on AMD CPUs====
+
=== Mods ===
{{ii}} Please note that patch v1.05 brought with it optimized default core/thread utilization for 4-core and 6-core AMD Ryzen processors, and was a change implemented in cooperation with AMD and based on tests by both AMD and CD Project Red indicating that performance improvement occurs only on CPUs with 6 cores and less.<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/37166/hotfix-1-05|title=Cyberpunk 2077 - December 19, 2020, Hotfix 1.05|date=2021-01-08|snippet=[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.}}</ref>
+
{{ii}} On September 2022, CD Projekt released [https://www.cyberpunk.net/en/modding-support REDmod], a free DLC that allows for easier modding.
{{mm}} Works on update v1.05/1.06.
+
Outside of REDmod, which is designed to be used in conjunction with [https://www.nexusmods.com/cyberpunk2077/mods/2201 WolvenKit], [https://github.com/yamashi/CyberEngineTweaks/ Cyber Engine Tweaks] adds basic Lua scripting support, allowing the game to be modded, it also includes a console, allowing the use of further commands.
  
{{Fixbox|description=Instructions|ref=<ref>{{Refurl|url=https://www.reddit.com/r/Amd/comments/kh3nax/another_hex_fix_for_the_new_cyberpunk_update_105/|title=Reddit - /r/AMD - Another HEX fix for the new Cyberpunk update 1.05|date=2021-01-08}}</ref>|fix=
+
The game allows <code>.archive</code> and <code>.reds</code> (RedScript) files to be loaded. (requires [https://www.nexusmods.com/cyberpunk2077/mods/1511 RedScript] and [https://www.nexusmods.com/cyberpunk2077/mods/2380 redext] mods) Alongside CET, RedScript and red4ext, some mods will also make use of [https://www.nexusmods.com/cyberpunk2077/mods/4575 Input Loader] and [https://www.nexusmods.com/cyberpunk2077/mods/5176 cybercmd.]
* Open <code>{{p|game}}\bin\x64\cyberpunk2077.exe</code> in a hex editor (e.g. HxD).
 
* Click {{Key|CTRL|F}} to bring up the search window.
 
* Switch to '''Hex Values'''
 
** Search for <code>75 2D 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08</code>
 
** Replace with <code>74 2D 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08</code>
 
}}
 
  
 
==System requirements==
 
==System requirements==
Line 683: Line 770:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7
+
|minOS    = 10
|minCPU  = Intel Core i5-3570K
+
|minCPU  = Intel Core i7-6700
|minCPU2  = AMD FX-8310
+
|minCPU2  = AMD Ryzen 5 1600
|minRAM  = 8 GB
+
|minRAM  = 12 GB
|minHD    = 70 GB HDD
+
|minHD    = 70 GB SSD
|minGPU  = Nvidia GeForce GTX 780
+
|minGPU  = NVIDIA GeForce GTX 1060
|minGPU2  = AMD Radeon RX 470
+
|minGPU2  = AMD Radeon RX 580
|minVRAM  = 3-4 GB
+
|minGPU3  = Intel Arc A380
 +
|minVRAM  = 6 GB
 
|minDX    = 12
 
|minDX    = 12
  
|recOS    = 10
+
|recOS    =  
|recCPU  = Intel Core i7-4790
+
|recCPU  = Intel Core i7-12700
|recCPU2  = AMD Ryzen 3 3200G
+
|recCPU2  = AMD Ryzen 7 7800X3D
|recRAM  = 12 GB
+
|recRAM  = 16 GB
 
|recHD    = 70 GB SSD
 
|recHD    = 70 GB SSD
|recGPU  = Nvidia GeForce GTX 1060
+
|recGPU  = NVIDIA GeForce RTX 2060 Super
|recGPU2  = Nvidia GeForce GTX 1660 Super
+
|recGPU2  = AMD Radeon RX 5700 XT
|recGPU3  = AMD Radeon RX 590
+
|recGPU3  = Intel Arc A770
|recVRAM  = 4-6 GB
+
|recVRAM  = 8 GB
 +
|recDX    = 12
 
|notes    =  
 
|notes    =  
{{ii}}  A 64-bit operating system is required.<ref>{{Refurl|url=https://support.gog.com/hc/en-us/articles/360016284257-Cyberpunk-2077-Requirements-is-my-Windows-64-bit-?product=gog|title=Cyberpunk 2077 - Requirements - is my Windows 64-bit?|date=2020-12-10}}</ref>
 
{{ii}} Windows 8 and 8.1 is unsupported due to lack of support for DirectX 12.
 
{{ii}} Windows 10 version 1809 or higher is required. <ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/cyberpunk-2077-pc-crash-issues.11040656/page-49#post-12307811|title=Cyberpunk 2077 PC Crash Issues | Page 49 | Forums - CD PROJEKT RED|date=2020-12-11}}</ref>
 
{{ii}} Game does not launch on LGA 775 or LGA 771 processors.
 
 
}}
 
}}
 
+
{{ii}} System requirements were increased with the release of Update 2.0 and ''Phantom Liberty''.<ref>{{Refurl|url=https://store.steampowered.com/news/app/1091500/view/3725096176275686395?l=english|title=Update 2.0|date=2023-09-22}}</ref>
 +
{{ii}} Support for Windows 7 was dropped with Patch 1.5.<ref name="1.5 notes">[https://www.cyberpunk.net/en/news/41435/patch-1-5-next-generation-update-list-of-changes Patch 1.5 & Next-Generation Update — list of changes - Home of the Cyberpunk 2077 universe]</ref>
 +
{{ii}} The game originally required a CPU with [[Wikipedia:Advanced Vector Extensions|AVX]] instructions support, but patch 1.05 forwent this need.<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/37166/hotfix-1-05|title=Hotfix 1.05 - Cyberpunk 2077|date=2021-10-20}}</ref> [[Wikipedia:SSE4#POPCNT and LZCNT|POPCNT]]<ref>[https://www.nexusmods.com/cyberpunk2077/mods/353 SSE 4.2 fix (1.04 - 1.23) at Cyberpunk 2077 Nexus - Mods and community]</ref> (and some other degree of [[Wikipedia:SSE4|SSE4]])<ref>[https://cs.rin.ru/forum/viewtopic.php?f=10&t=71329&start=2295#p2285920 Cyberpunk 2077 • CS.RIN.RU - Steam Underground Community]</ref> is still necessary though.
 +
{{ii}} [https://www.cyberpunk.net/en/news/48271/update-to-pc-system-requirements More system requirements for Ultra, RT Minimum, RT Recommended, and RT Overdrive are also available.]
 
{{References}}
 
{{References}}
[[Category:GOG.com Enhancement Project]]
+
{{GOG.com Enhancement Project}}

Latest revision as of 14:39, 28 January 2024

Cyberpunk 2077
Cyberpunk 2077 cover
Developers
CD Projekt Red
Publishers
CD Projekt
Engines
REDengine 4
Release dates
Windows December 10, 2020[1]
Reception
Metacritic 86
OpenCritic 76
IGDB 75
Taxonomy
Monetization One-time game purchase, Expansion pack
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, RPG, Open world
Vehicles Automobile
Art styles Realistic
Themes Cyberpunk
Cyberpunk 2077 on HowLongToBeat
Cyberpunk 2077 on IGDB
Cyberpunk 2077 guide on StrategyWiki
Cyberpunk 2077 on MobyGames
Cyberpunk 2077 on Wikipedia

Cyberpunk 2077 is a singleplayer first-person action, RPG and open world game.

Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.[1][2][3] Upon launch, the game had around 830k concurrent players on Steam, a new record for a single-player game on the platform,[4] but was also affected by a number of bugs and issues ranging from minor visual issues, performance issues and crashes, as well as game-breaking bugs that necessitated resetting to an older save, if one were available.[5] During the first weeks after launch three hotfixes were released to address some of the most critical issues.

On January 13, 2021 CD Projekt Red released a statement of their commitment to quality and laid out a roadmap for further updates and improvements to be released during 2021, which they largely kept to, although some of the later planned updates were pushed to 2022.[6] The game's major expansion, titled Phantom Liberty[7][8], was released on September 26, 2023.

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
GOG.com key
No game disc included.[9]
Collector's Edition also available.[10]
Windows
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Windows
GOG.com
DRM-free with some exceptions (notes may include more details)
"Rewards" DLC requires GOG Galaxy client to unlock.[11]
DRM-free when launched directly from <path-to-game>\bin\x64\Cyberpunk2077.exe.[12]
As the "Rewards" DLC and cross-progression requires launch from the GOG Galaxy client, it is unavailable when launching direct from the executable.
Ultimate Edition also available.
Windows
Humble Store
GOG.com key
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from <path-to-game>\bin\x64\Cyberpunk2077.exe.[13]
Ultimate Edition also available.
Windows
The "Rewards" DLC and cross-progression cloud sync requires using either GOG Galaxy or the RED Launcher (Steam, Epic).

Version differences

The Ultimate Edition includes the base game and the Phantom Liberty expansion.

Monetization

Type Notes
DLC Free DLC include cosmetics, items, and extra quests.
Expansion pack An expansion pack, titled Phantom Liberty, includes major content additions.
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Phantom Liberty A spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City.[7]
Windows
REDmod Official mod toolkit for Cyberpunk 2077. Required to launch mods made with REDmod in mind.
Windows
Bonus Content Digital goodies: original score, art booklet, digital comic, Cyberpunk 2077 Your Voice, Cyberpunk 2020 sourcebook, wallpapers (mobile/PC). Free.
Windows
On Steam copies, the additional content may be obtained from this link.

Essential improvements

Skip launcher

This skips the RED Launcher included on the Steam and Epic versions of the game.[14]
Use the --launcher-skip -skipStartScreen -modded command line arguments[15]
  • --launcher-skip skips the separate launcher.
  • -skipStartScreen skips the Breaching... start screen. Logos and intro will still be shown unless skipped.
  • -modded is required for mods dependent on REDMod to load when skipping the launcher.

Skip logo videos

Logo videos can be disabled, but will be replaced with a loading screen instead.
Use Cyber Engine Tweaks
Cyber Engine Tweaks can disable the logo videos but the audio of them will still play on top of the loading screen (and subsequent intro video/main menu), but can be ignored as it has no impact otherwise.
  1. Download the latest version of the mod
  2. Unzip the contents in <path-to-game>\.
  3. Run the game.
  4. Cyber Engine Tweaks will ask to assign a key and then open its settings window.
  5. Check the Suppress Intro Movies option.
  6. Press the Save button.
  7. Exit the game.

Notes

Alternatively, after running the game once <path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json file will be generated. Open it with Notepad or other file editor and set the parameter disable_intro_movies to true to replace the logo videos with a loading screen instead.
Use the No Intro Videos mod:[16]
  1. Download the latest version of the mod
  2. Unzip the contents in <path-to-game>.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1091500/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\CD Projekt Red\Cyberpunk 2077
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1091500/pfx/[Note 1]
Does not respect a relocated Saved Games folder in Windows.[17]

Save game cloud syncing

Cross-progression cloud sync requires using either GOG Galaxy or the RED Launcher (Steam, Epic).[18][19]

Video

Video settings[Note 2]
Video settings[Note 2]
Graphics settings[Note 3]
Graphics settings[Note 3]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
The horizontal camera axis is constrained in dialogue. UI cropping issues.[20][21]
Ultra-widescreen
Hor+ gameplay and dialogue.[22]
UI elements may be cropped or inaccessible.[23][24][25] Sometimes, the image is cropped to 16:9. Opening the menu will fix this in some cases.[26]
Photo Mode UI is broken but can be used with the keyboard. Images always crop to 16:9 1920x1080.[27]
4K Ultra HD
Field of view (FOV)
70-100. Defaults to lower FOV during character interactions regardless of FOV setting. See Field of View (FOV) for more.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
Forces TAA with an option to disable here. DLAA was added in 1.62 update.[28]
High-fidelity upscaling
DLSS 3.5, FSR 2.1, XeSS 1.2
DLSS Frame Generation was added through an untitled update on January 31, 2023.[29] DLSS Ray Reconstruction was added in Update 2.0. [30] FSR 2.1 was added through update 1.61, replacing FSR 1.0.[31] XeSS 1.1 was added in 1.62 update.[28]
XeSS 1.2 was added in 2.1 update.[32]
All three options have sharpness and dynamic resolution sliders.
Vertical sync (Vsync)
Forced on Windows 7,[citation needed] use Cyber Engine Tweaks to disable.
60 FPS and 120+ FPS
Framerate cap slider in-game allows a maximum of 240 FPS.[citation needed]
High dynamic range display (HDR)
Has options for scRGB or PQ HDR10,[33] as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from crushed blacks.
Ray tracing (RT)
Directional/local shadows, reflections, diffuse illumination, ambient occlusion and a single-bounce global illumination pass.
NVIDIA RTX hardware supported at release. AMD RDNA2+ support added in patch 1.2.[34]
Path Tracing: Technology Preview mode was added in 1.62 update.[28] Technology was moved out of Preview mode in 2.1 update.[32]
Color blind mode
Protanopia, deuteranopia and tritanopia options available.
Supports Variable Rate Shading by default on supported hardware.
Includes a benchmarking feature.

PlayStation 4 Pro/Xbox One X equivalent settings via command line

Use the command line "-qualityLevel=ConsolePro" to match Xbox One X settings. [35]

Field of View (FOV)

Modify <path-to-game>\r6\config\settings\platform\pc\options.json[36]
First-person models may appear stretched at values greater than 110. Also anything beyond 110 may cause LOD glitches.
  1. Go to <path-to-game>\r6\config\settings\platform\pc.
  2. Open the options.json file with notepad or any other file editing program.
  3. Search for the fieldofview key, and change the "max_value" setting to your choosing. Changing any other value will cause the game to fail to boot.
  4. Save the file and launch the game.
  5. Open the Graphics - Field of View options and select your new FoV.

Anti-aliasing (AA)

Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA
DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working.
Use Config Overhaul for Cyberpunk 2077
  1. Download this mod and extract it to <path-to-game>
  2. Start the tool executable.
  3. Search for Developer/FeatureToggles Antialiasing (first line) and disable it.
  4. Close the tool, and start the game.
Add INI tweak to disable TAA[37]

Create (or open) the <path-to-game>\engine\config\platform\pc\user.ini file, and add the following inside it:

[Developer/FeatureToggles]
Antialiasing = false
ScreenSpaceReflection = false
Use Cyber Engine Tweaks
Will disable both TAA & SSR at the same time, use INI tweak above if you want them separate (not recommended)
  1. Download latest version of the mod
  2. Unzip the contents in <path-to-game>\bin\x64
  3. In <path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json change disable_antialiasing to true

Disable Vignette when crouching

The game uses a vignette screen effect when crouched but there is no in-game options to disable this.
Use Cyber Engine Tweaks
  1. Download latest version of the mod
  2. Unzip the contents in <path-to-game>\bin\x64
  3. In <path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json change disable_vignette to true

Disable vignette and sharpening

This mod allows the user to disable the always-on vignette effect or the always-on sharpening filter.
Use Disable Vignette and Sharpening

Minimap too Small for Wide/Ultrawide/Multi Monitor Resolutions

Install Mod File[38]
  1. Add preferred file from Better Minimap at nexus mods to \Cyberpunk 2077\archive\pc\patch. (ultra/high/transparent etc files)

Input

Key bindings
Key bindings

Keyboard and mouse State Notes
Remapping
Major actions are not remappable from in game. Mappings can be changed by editing <path-to-game>\r6\config\inputUserMappings.xml. The mod No More Hard-coded Keybinds (Better Controls Menu continued) adds all keybinds to the options menu
Mouse acceleration
[citation needed]
Mouse sensitivity
For finer control of mouse sensitivity, modify %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\UserSettings.json and change value for FPP_MouseY and FPP_MouseX to your desired sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
On Steam and when using REDmods, the game includes an additional launcher which does not respond to controller input. Use command line argument --launcher-skip to get past it.
As of patch 1.6 controller support for the launcher is present.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
As of 2.1 update natively supports DualSense wired mode only [39]
Connection modes Wired, Wireless (Bluetooth)
Native support works only in wired mode (No Bluetooth)
use DS4Windows for wireless support (Bluetooth)
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Button icons flicker, and some buttons such as crouch and quick attack are buggy or inoperable while moving the stick
Steam Input
Steam Input API support
Hook input (legacy mode)
Steam Controller button prompts

Disable double-tap dodge

Disable double-tap to dodge[40]
  1. Go to <path-to-game>\r6\config.
  2. Open inputContexts.xml with a text editor.
  3. Search (Ctrl+F) for <!-- MULTITAP ACTIONS -->. Look at the lines directly below.
  4. Next to DodgeForward, DodgeRight, DodgeBack and DodgeLeft will have the count set to 2. Change this number to 99.
  5. Save and exit the file.

Notes

With these changes, you can no longer double-tap in a direction to dodge, but you can still hold a desired direction and double-tap the crouch button to dodge in that direction. If you prefer to have a dedicated, non-double-tap dodge key, read the next section.
If the game is freezing after changing count value try with lower one (eg. 90)
Add a dedicated dodge key[40]
  1. After following the above steps, again open inputContexts.xml.
  2. Search (Ctrl+F) for <!-- MULTITAP ACTIONS --> again, and change Dodge's count from 2 to 1.
  3. Save and exit the file.
  4. In the same file location (<path-to-game>\r6\config), open inputUserMappings.xml.
  5. Search (Ctrl+F) Dodge_Button. There should be three lines below this one, beginning with <button id=.
  6. Replace the IK_LControl and IK_C lines with <button id="IK_Alt" />. This will make it so you have to hold Alt and press a direction to dodge.
  7. You can change Alt to whichever key you want to use to dodge. (The IDs for the side mouse buttons are IK_Mouse4 and IK_Mouse5)
  8. Save and exit the file.

Change All Keybinds

Install the mod No More Hard-coded Keybinds (Better Controls Menu continued)[41]
  1. Chose the file to either keep or remove double tap to dodge.
  2. Install to <path-to-game>\r6\config and overwrite files.

Notes

The mod exposes nearly all keybinds to the user in the settings menu.
Not all use cases are clear, for example there are three different "change selection up/down" which are each used on different game screens.
Be careful binding two actions to one key as they do not always block the other, for instance binding "inventory" and "change selection up", the inventory will open despite a menu being active.
Adds dedicated "hold to walk" and "dodge" buttons.

Haptic Feedback & Adaptive Trigger Support

DualSense features can be implemented using a mod.
As of update 2.1 the game supports haptive feedback and adaptive triggers natively.

Audio

Sound settings
Sound settings
Language settings
Language settings

Audio feature State Notes
Separate volume controls
Surround sound
Supports Dolby Atmos[42]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Toggleable; called Disable Copyrighted Music.

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
Czech
French
German
Hungarian
Italian
Japanese
Korean
[43]
Polish
Brazilian Portuguese
Russian
Not voiced in Phantom Liberty expansion.
Spanish
Latin American Spanish
Thai
Turkish
Ukrainian
Added with the Phantom Liberty expansion release.[44]

VR support

3D modes State Notes
vorpX
AFR Geometric 3D + FullVR
Official Free Vorpx VR Mod.

Other Virtual Reality

R.E.A.L. VR mod
  1. AER Geometric 3D = yes
  2. FullVR = yes
  3. Download = LukeRoss R.E.A.L. VR mods

Issues unresolved

Bad performance on higher resolutions with DLSS

Change Cascaded Shadows Resolution to Medium or Low[45]

Crushed blacks in HDR mode

The game crushes blacks in HDR mode.

Issues fixed

Crash at startup

Disable the GOG overlay[46]
  1. Open GOG Galaxy.
  2. Right-click on the Cyberpunk 2077 icon in the library.
  3. Navigate to Manage Installation and click on Configure.
  4. Uncheck the setting "Access GOG Galaxy features in-game" and click OK.
Delete the cache
  1. Go to %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache.
  2. Delete or rename GamePipelineLibrary.cache.
  3. Re-launch the game.

Middle mouse button not working when using a Logitech mouse

Edit XML file[47]
The device name might differ from the indicated value (6b023).
  1. Navigate to %APPDATA%\Logishrd\LogiOptions\devices\6b023
  2. Open 6b023.xml in a text editor, such as Notepad.
  3. Find the two lines matching
    <task id="0x003a" class="mouseclick">
  4. Change them to
    <task divert="0" id="0x003a" class="mouseclick">
  5. Restart Logitech Options or reboot your computer
Disable application specific options[48]
Start with Edit XML file; if that doesn't help, try Disable application specific options as well.
  1. Launch Logitech Options
  2. Click on "All Applications" in the top-right corner
  3. Disable "Application Specific Settings"
  4. Click on "Middle button" and change it to any other option
  5. Change it back to "Middle button"

G-Sync not activating

Configure G-Sync and delete the game's cache
  1. Disable VSync in-game and set to Fullscreen.
  2. Close the game.
  3. Go to %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache.
  4. Delete or rename GamePipelineLibrary.cache.
  5. Re-launch the game.

Audio crackling

Change audio output quality[49]
  1. On Windows, go to Sound Settings.
  2. Navigate to the Playback tab.
  3. Right-click the current audio output device.
  4. Select Properties.
  5. Navigate to the Advanced tab.
  6. Set Default Format to 16 bit, 48000 Hz (DVD Quality).

Other information

API

Technical specs Supported Notes
Direct3D 12 Uses D3D12on7 under Windows 7
The required files for D3D12on7 still exist in the game folder as of Patch 1.6, but further testing needs to be done
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise
Interface FreeType
Cutscenes Bink Video

Command line arguments

Command Notes
-width X Sets game resolution width to X.
-height Y Sets game resolution height to Y.
-fullscreen Launches the game in exclusive fullscreen mode.
-borderless Launches the game in borderless fullscreen mode.
-windowed Launches the game in windowed mode.
-x X Sets game window X position to X.
-y Y Sets game window Y position to Y.
-monitor N Sets display monitor number to N.
-fpsClamp N Sets maximum FPS limit to N.
-noHUD Prevents in-game HUD from being drawn.
-skipStartScreen Skips the 'Press Space to continue' & 'Breaching...' screens, splash screens will still be shown.
-d3d12 Force usage of Direct3D12.
-gpuFlag FLAG Allows forcing certain GPU features to be enabled/disabled, FLAG can be one of forceAsync/noAsync/forceAftermath/noAftermath/forceRayTracing.
More arguments can be found here: [2], though most listed there are unstable or may not have any effect in the retail game.

INI settings

The game will read 1000+ hidden settings from inside INI files if the file exists.
INI files should be placed inside the <path-to-game>\engine\config\platform\pc\ folder.
A list of all the setting names & default values can be found on NexusMods: [3]
The game doesn't actually include a list of these settings anywhere, so any new settings need to be extracted from each patch manually.

Slow hard drive mode

Under "Gameplay"-"Performance"
Even with SSD, enabling it may help with FPS drops when driving/exploring the city.
No visible graphical downgrade except slightly higher VRAM usage.
Note that using this option may cause audio/video to de-sync, cause dialog to go out of sync with subtitles, or cause voiced dialog to sometimes skip lines before they have finished.[citation needed]
Note that using this option is the culprit of NPC and car duplicates.[50]

Use all logical cores on AMD CPUs

Update 2.0 added an "AMD Simultaneous Multithreading (SMT)" option to the Gameplay settings menu. The option is set to Auto by default, allowing it to change based on current CPU usage patterns.[51]
Adjust AMD SMT setting[52]
  • Navigate to Settings > Gameplay > Performance, and set AMD Simultaneous Multithreading (SMT) to On or Auto.

Mods

On September 2022, CD Projekt released REDmod, a free DLC that allows for easier modding.

Outside of REDmod, which is designed to be used in conjunction with WolvenKit, Cyber Engine Tweaks adds basic Lua scripting support, allowing the game to be modded, it also includes a console, allowing the use of further commands.

The game allows .archive and .reds (RedScript) files to be loaded. (requires RedScript and redext mods) Alongside CET, RedScript and red4ext, some mods will also make use of Input Loader and cybercmd.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i7-6700
AMD Ryzen 5 1600
System memory (RAM) 12 GB
Hard disk drive (HDD) 70 GB SSD
Video card (GPU) NVIDIA GeForce GTX 1060
AMD Radeon RX 580
Intel Arc A380
6 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
System requirements were increased with the release of Update 2.0 and Phantom Liberty.[53]
Support for Windows 7 was dropped with Patch 1.5.[54]
The game originally required a CPU with AVX instructions support, but patch 1.05 forwent this need.[55] POPCNT[56] (and some other degree of SSE4)[57] is still necessary though.
More system requirements for Ultra, RT Minimum, RT Recommended, and RT Overdrive are also available.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1091500/ in addition to or instead of this directory. The app ID (1091500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. HDR settings are not accessible without the appropriate hardware.
  3. DLSS and Ray Tracing settings are only available on Nvidia RTX hardware, Ray Tracing only on AMD RX 6xxx hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.

References

  1. 1.0 1.1 Cyberpunk 2077 on Twitter: "We have important news to share with you" - last accessed on 2020-10-27
  2. I was there when The Witcher 3 launched - last accessed on 2020-06-20
  3. Twitter - @CyberpunkGame - June 19, 2019 - last accessed on 2020-06-20
  4. PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam - last accessed on 2020-12-10
  5. Windows Central - List of Cyberpunk 2077 known bugs and launch issues - last accessed on 2022-09-17
  6. PC Gamer - Cyberpunk 2077 fixes and free DLC have all been delayed until 2022 - last accessed on 2022-09-17
  7. 7.0 7.1 Announcing Cyberpunk 2077: Phantom Liberty – Cyberpunk.net.
  8. Cyberpunk 2077 "Exciting news, chooms... - Cyberpunk 2077 - Twitter - last accessed on 2023-03-30
  9. Cyberpunk 2077 - Pre Order - last accessed on 2020-09-22
    "The game comes with the following physical items:
    Case with game code and soundtrack CDs (PC)
    Reversible cover
    World Compendium detailing the game’s setting and lore
    Postcards from Night City
    Map of Night City
    Stickers
    "
  10. Twitter - @CyberpunkGame - June 11, 2019 - last accessed on 2019-06-11
  11. PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed) - last accessed on 2020-12-08
  12. Verified by User:Fearfulwarpii on 2022-09-16
    Launched from executable with GOG Galaxy closed
  13. Verified by User:KingKrouch on 2020-12-10
    Tested with Steam install.
  14. Verified by User:Aemony on 2023-09-30
    Verified this works on both Steam and Epic
  15. Verified by User:Aemony on 2020-12-15
    Confirmed on Steam
  16. Verified by User:Aemony on 2023-09-30
  17. Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077 - last accessed on 2020-12-15
  18. CD PROJECT RED - How to use cross progression - last accessed on 2023-09-30
  19. CD PROJECT RED - Cross-progression in game versions with regional restrictions* - last accessed on 2023-09-30
  20. Nvidia Surround Completely Breaks UI - last accessed on 2020-12-10
  21. Cyberpunk 2077 has native 32:9 support - last accessed on 2020-12-10
  22. Verified by User:Rose on 2020-12-10
    Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.
  23. Cyberpunk possible HUD bug - last accessed on 2020-12-10
  24. Cyberpunk supports 32:9 - last accessed on 2020-12-10
  25. Ultrawide 21:9 breaks certain HUD elements making the game unplayable. - last accessed on 2020-12-10
  26. Verified by User:Aaronth07 on 2020-12-15
    I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.
  27. Verified by User:Anonymous on 2021-01-23
    Photo Mode pictures are always cropped to 1920x1080 16:9 on 3840x1200 monitor as of 1.1 update.
  28. 28.0 28.1 28.2 Patch 1.62 — Ray Tracing: Overdrive Mode - Cyberpunk 2077 - last accessed on 2023-04-12
  29. DLSS 3 FG Update - last accessed on 2023-01-31
  30. Update 2.0 - last accessed on 2023-09-22
  31. PATCH 1.61 — LIST OF CHANGES - last accessed on 2022-11-08
  32. 32.0 32.1 Patch 2.1 Update - last accessed on 2023-13-12
  33. Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion - last accessed on May 2023
  34. Cyberpunk 2077 - Patch 1.2 -- list of changes - last accessed on 2021-03-31
    "Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required."
  35. https://www.youtube.com/watch?v=yHxqDFzVPW8&t=10m38s
  36. More Field of View - last accessed on December 10, 2020
  37. Verified by User:Infogram1 on 2020-12-13
    Tested working on GOG v1.04, more info at [1]
  38. Nexus Mods Better Minimap - last accessed on 2021-01-04
  39. Cyberpunk Official Patch Notes mentions support for DualSense and its features on PC - last accessed on 2023-12-07
  40. 40.0 40.1 Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun
  41. Reference
  42. Cyberpunk 2077 - Dolby - last accessed on 2020-10-25
  43. Cyberpunk 2077 Announces Full Korean Voiceover For Hangeul Day - last accessed on 2020-10-9
  44. Verified by User:DarkSonicPT on 2023-06-11
    https://steamcommunity.com/games/1091500/announcements/detail/3692435565227503648
  45. /r/CyberpunkGame Subreddit - One setting on PC TANKS performance. Here's how to actually get playable framerates - last accessed on 2020-12-13
  46. Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun
  47. MX Keys issue with Amazon Music Windows 10 | Logitech Forums
  48. MX Master 3's Middle click doesn't work in a few games (like cyberpunk 2077) | Reddit Comment
  49. Cyberpunk 2077 - Audio: cracking noises - GOG Support Center - last accessed on 2022-10-11
  50. Cyberpunk 2077 Discussions - Uggh. So this is improved? [NPC Clones] - last accessed on 2021-09-10
  51. Update 2.0 - last accessed on 2023-09-22
  52. https://store.steampowered.com/news/app/1091500/view/3725096176275686395?l=english
  53. Update 2.0 - last accessed on 2023-09-22
  54. Patch 1.5 & Next-Generation Update — list of changes - Home of the Cyberpunk 2077 universe
  55. Hotfix 1.05 - Cyberpunk 2077 - last accessed on 2021-10-20
  56. SSE 4.2 fix (1.04 - 1.23) at Cyberpunk 2077 Nexus - Mods and community
  57. Cyberpunk 2077 • CS.RIN.RU - Steam Underground Community