Difference between revisions of "Cyberpunk 2077"
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{{Infobox game/row/date|Windows|December 10, 2020|ref=<ref name="date">{{Refurl|url=https://twitter.com/CyberpunkGame/status/1321128432370176002|title=Cyberpunk 2077 on Twitter: "We have important news to share with you"|date=2020-10-27}}</ref>}} | {{Infobox game/row/date|Windows|December 10, 2020|ref=<ref name="date">{{Refurl|url=https://twitter.com/CyberpunkGame/status/1321128432370176002|title=Cyberpunk 2077 on Twitter: "We have important news to share with you"|date=2020-10-27}}</ref>}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|cyberpunk-2077| | + | {{Infobox game/row/reception|Metacritic|cyberpunk-2077|86}} |
{{Infobox game/row/reception|OpenCritic|8525/cyberpunk-2077|76}} | {{Infobox game/row/reception|OpenCritic|8525/cyberpunk-2077|76}} | ||
{{Infobox game/row/reception|IGDB|cyberpunk-2077|73}} | {{Infobox game/row/reception|IGDB|cyberpunk-2077|73}} | ||
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{{Introduction | {{Introduction | ||
|introduction = | |introduction = | ||
− | |release history = Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.<ref>{{Refurl|url=https://www.eurogamer.net/articles/2015-08-17-inside-the-witcher-3-launch|title=I was there when The Witcher 3 launched |date=2020-06-20}}</ref><ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1273647385294626816|title=Twitter - @CyberpunkGame - June 19, 2019|date=2020-06-20}}</ref | + | |release history = Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.<ref name="date" /><ref>{{Refurl|url=https://www.eurogamer.net/articles/2015-08-17-inside-the-witcher-3-launch|title=I was there when The Witcher 3 launched |date=2020-06-20}}</ref><ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1273647385294626816|title=Twitter - @CyberpunkGame - June 19, 2019|date=2020-06-20}}</ref> |
− | Upon launch, the game had | + | Upon launch, the game had around 830k concurrent players on Steam, setting a new record for a single-player game on the platform.<ref>{{Refurl|url=https://www.pcgamer.com/cyberpunk-2077-has-over-a-million-concurrent-players-on-steam/|title=PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam|date=2020-12-10}}</ref> |
|current state = | |current state = | ||
}} | }} | ||
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{{Availability/row| retail | | GOG.com | No game disc included.<ref>{{Refurl|url=https://www.cyberpunk.net/us/en/pre-order|title=Cyberpunk 2077 - Pre Order|date=2020-09-22|snippet=The game comes with the following physical items:<br>Case with game code and soundtrack CDs (PC)<br>Reversible cover<br>World Compendium detailing the game’s setting and lore<br>Postcards from Night City<br>Map of Night City<br>Stickers}}</ref><br>'''Collector's Edition''' also available.<ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1138228965003448322|title=Twitter - @CyberpunkGame - June 11, 2019|date=2019-06-11}}</ref> | | Windows }} | {{Availability/row| retail | | GOG.com | No game disc included.<ref>{{Refurl|url=https://www.cyberpunk.net/us/en/pre-order|title=Cyberpunk 2077 - Pre Order|date=2020-09-22|snippet=The game comes with the following physical items:<br>Case with game code and soundtrack CDs (PC)<br>Reversible cover<br>World Compendium detailing the game’s setting and lore<br>Postcards from Night City<br>Map of Night City<br>Stickers}}</ref><br>'''Collector's Edition''' also available.<ref>{{Refurl|url=https://twitter.com/CyberpunkGame/status/1138228965003448322|title=Twitter - @CyberpunkGame - June 11, 2019|date=2019-06-11}}</ref> | | Windows }} | ||
{{Availability/row| Epic Games Store | cyberpunk-2077 | DRM-free* | | | Windows }} | {{Availability/row| Epic Games Store | cyberpunk-2077 | DRM-free* | | | Windows }} | ||
− | {{Availability/row| GOG.com | cyberpunk_2077 | DRM-free* | "Rewards" DLC requires GOG Galaxy | + | {{Availability/row| GOG.com | cyberpunk_2077 | DRM-free* | "Rewards" DLC requires GOG Galaxy client to unlock.<ref>{{Refurl|url=https://www.gog.com/forum/cyberpunk_2077/psa_cyberpunk_2077_is_not_100_drmfree_so_far_the_rewards_dlc_is_drmed/page1|title=PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed)|date=2020-12-08}}</ref> | | Windows }} |
{{Availability/row| Humble | cyberpunk-2077 | GOG.com | | | Windows }} | {{Availability/row| Humble | cyberpunk-2077 | GOG.com | | | Windows }} | ||
{{Availability/row| Steam | 1091500 | DRM-free | DRM-free when launched directly from <code>{{P|game}}\bin\x64\Cyberpunk2077.exe</code>.<ref>{{Refcheck|user=KingKrouch|date=2020-12-10|comment=Tested with Steam install.}}</ref>| | Windows }} | {{Availability/row| Steam | 1091500 | DRM-free | DRM-free when launched directly from <code>{{P|game}}\bin\x64\Cyberpunk2077.exe</code>.<ref>{{Refcheck|user=KingKrouch|date=2020-12-10|comment=Tested with Steam install.}}</ref>| | Windows }} | ||
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# Unzip the contents in <code>{{P|game}}\bin\x64</code> | # Unzip the contents in <code>{{P|game}}\bin\x64</code> | ||
# The default <code>{{P|game}}\bin\x64\plugins\cyber_engine_tweaks\config.json</code> file should come with <code>disable_intro_movies</code> set to true. If it does not, edit the file in a text editor and set the parameter to true to replace the logo videos with a loading screen instead. | # The default <code>{{P|game}}\bin\x64\plugins\cyber_engine_tweaks\config.json</code> file should come with <code>disable_intro_movies</code> set to true. If it does not, edit the file in a text editor and set the parameter to true to replace the logo videos with a loading screen instead. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | | | + | |discord = |
− | | | + | |discord notes = |
− | | | + | |epic games launcher = true |
− | | | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = limited |
− | |steam cloud notes | + | |steam cloud notes = Does not respect a relocated <code>Saved Games</code> folder in Windows.<ref>{{Refurl|url=https://steamcommunity.com/app/1091500/discussions/0/2988665684341294213/#c2988665684345205591|title=Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077|date=2020-12-15}}</ref> |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|multimonitor notes = The horizontal camera axis is constrained in dialogue. UI cropping issues.<ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/nvidia-surround-completely-breaks-ui.11040686/|title=Nvidia Surround Completely Breaks UI|date=2020-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/ka5o3t/cyberpunk_2077_has_native_329_support/|title=Cyberpunk 2077 has native 32:9 support|date=2020-12-10}}</ref> | |multimonitor notes = The horizontal camera axis is constrained in dialogue. UI cropping issues.<ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/nvidia-surround-completely-breaks-ui.11040686/|title=Nvidia Surround Completely Breaks UI|date=2020-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/ka5o3t/cyberpunk_2077_has_native_329_support/|title=Cyberpunk 2077 has native 32:9 support|date=2020-12-10}}</ref> | ||
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
− | |ultrawidescreen notes = {{term|Hor+}} gameplay and dialogue.<ref>{{Refcheck|user=Rose|date=2020-12-10|comment=Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.}}</ref> UI elements may be cropped or inaccessible.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/ka4ybr/cyberpunk_possible_hud_bug/|title=Cyberpunk possible HUD bug|date=2020-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/ka4eof/cyberpunk_supports_329/gf904sk/|title=Cyberpunk supports 32:9|date=2020-12-10}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1091500/discussions/0/2988665684325694957/|title=Ultrawide 21:9 breaks certain HUD elements making the game unplayable. |date=2020-12-10}}</ref> Sometimes, image is cropped to 16:9 | + | |ultrawidescreen notes = {{term|Hor+}} gameplay and dialogue.<ref>{{Refcheck|user=Rose|date=2020-12-10|comment=Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.}}</ref> UI elements may be cropped or inaccessible.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/ka4ybr/cyberpunk_possible_hud_bug/|title=Cyberpunk possible HUD bug|date=2020-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/ka4eof/cyberpunk_supports_329/gf904sk/|title=Cyberpunk supports 32:9|date=2020-12-10}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1091500/discussions/0/2988665684325694957/|title=Ultrawide 21:9 breaks certain HUD elements making the game unplayable. |date=2020-12-10}}</ref> Sometimes, the image is cropped to 16:9. Opening the menu will fix this in some cases.<ref>{{Refcheck|user=Aaronth07|date=2020-12-15|comment=I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.}}</ref> In-game screenshot maker's UI is broken but can be used with the keyboard. Images always crop to 16:9 1920x1080.<ref>{{Refcheck|user=Anonymous|date=2021-01-23|comment=In-game screenshots are always cropped to 1920x1080 16:9 on 3840x1200 monitor as of 1.1 update. }}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Up to 16x. | |anisotropic notes = Up to 16x. | ||
− | |antialiasing = | + | |antialiasing = always on |
|antialiasing notes = Forces [[TAA]] with an option to disable [[#Anti-aliasing_.28AA.29|here]], also has [[DLSS]] support. (requires game-ready drivers)<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-30-series-4k-rtx-on-trailer/|title=Cyberpunk 2077 GeForce RTX 30 Series Trailer: 4K, Ultra Settings, RTX ON!|date=2020-10-04}}</ref> | |antialiasing notes = Forces [[TAA]] with an option to disable [[#Anti-aliasing_.28AA.29|here]], also has [[DLSS]] support. (requires game-ready drivers)<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-30-series-4k-rtx-on-trailer/|title=Cyberpunk 2077 GeForce RTX 30 Series Trailer: 4K, Ultra Settings, RTX ON!|date=2020-10-04}}</ref> | ||
|vsync = true | |vsync = true | ||
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|hdr notes = Has options for scRGB or PQ HDR10,<ref>[https://discourse.differentk.fyi/t/topic-free-mega-thread-v-1-11-2020/79/3746 Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion]</ref> as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from [[#Crushed blacks in HDR mode|crushed blacks]]. | |hdr notes = Has options for scRGB or PQ HDR10,<ref>[https://discourse.differentk.fyi/t/topic-free-mega-thread-v-1-11-2020/79/3746 Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion]</ref> as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from [[#Crushed blacks in HDR mode|crushed blacks]]. | ||
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = Nvidia RTX hardware | + | |ray tracing notes = Features ray traced shadows, ray traced local shadows, reflections, diffuse illumination, ambient occlusion and a 1-bounce global illumination pass. Nvidia RTX hardware supported at release. AMD support added in patch 1.2<ref>{{Refcheck|user=Shadowstealer7|date=2020-12-13|comment=CP2077 is one of the few games that do not allow RT to be enabled on Nvidia's 10 and 16 series GPUs.}}</ref><ref>{{Refurl|url=https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes|title=Cyberpunk 2077 - Patch 1.2 -- list of changes|date=2021-03-31|snippet=Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.}}</ref> |
|color blind = true | |color blind = true | ||
|color blind notes = Protanopia, deuteranopia and tritanopia options available. | |color blind notes = Protanopia, deuteranopia and tritanopia options available. | ||
}} | }} | ||
+ | {{ii}}Supports [[FidelityFX Super Resolution]]. | ||
+ | |||
<gallery> | <gallery> | ||
Cyberpunk2077_Interface.png|Interface settings | Cyberpunk2077_Interface.png|Interface settings | ||
Line 155: | Line 152: | ||
</gallery> | </gallery> | ||
− | === | + | ===PlayStation 4 Pro/Xbox One X equivalent settings via command line=== |
− | Use the command line "-qualityLevel=ConsolePro" to match | + | Use the command line "-qualityLevel=ConsolePro" to match Xbox One X settings. |
<ref>https://www.youtube.com/watch?v=yHxqDFzVPW8&t=10m38s</ref> | <ref>https://www.youtube.com/watch?v=yHxqDFzVPW8&t=10m38s</ref> | ||
− | ===[[Glossary: | + | ===[[Glossary:Field of view (FOV)|Field of View (FOV)]]=== |
{{Fixbox|description=Modify <code>{{p|game}}\r6\config\settings\platform\pc\options.json</code>|ref=<ref>{{Refurl|url=https://www.reddit.com/r/cyberpunkgame/comments/ka9pwi/more_field_of_view/|title=More Field of View|date=December 10, 2020}}</ref>|fix= | {{Fixbox|description=Modify <code>{{p|game}}\r6\config\settings\platform\pc\options.json</code>|ref=<ref>{{Refurl|url=https://www.reddit.com/r/cyberpunkgame/comments/ka9pwi/more_field_of_view/|title=More Field of View|date=December 10, 2020}}</ref>|fix= | ||
{{ii}} First-person models may appear stretched at values greater than 110. Also anything beyond 110 may cause LOD glitches. | {{ii}} First-person models may appear stretched at values greater than 110. Also anything beyond 110 may cause LOD glitches. | ||
Line 169: | Line 166: | ||
}} | }} | ||
− | ===[[Glossary:Anti- | + | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== |
{{ii}} Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA'' | {{ii}} Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA'' | ||
{{ii}} DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working. | {{ii}} DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working. | ||
Line 205: | Line 202: | ||
}} | }} | ||
− | ===Menu GUI Cut off to the right at Wide/Ultrawide/Multi Monitor Resolutions=== | + | ===Menu GUI Cut off to the right at Wide/Ultrawide/Multi Monitor Resolutions (Fixed with the 1.05 patch)=== |
{{Fixbox|description=Lower your resolution and reload|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/kd3ccc/cyberpunk_2077_menuhud_bug_on//|title=/r/widescreengamingforumSubreddit - Cyberpunk 2077 Menu/Hud Bug on ultrawide/surround/eyefinity setups |date=2020-12-15}}</ref>|fix= | {{Fixbox|description=Lower your resolution and reload|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/kd3ccc/cyberpunk_2077_menuhud_bug_on//|title=/r/widescreengamingforumSubreddit - Cyberpunk 2077 Menu/Hud Bug on ultrawide/surround/eyefinity setups |date=2020-12-15}}</ref>|fix= | ||
# Lower your resolution to one where the Menu GUI is not cut off. | # Lower your resolution to one where the Menu GUI is not cut off. | ||
Line 221: | Line 218: | ||
# Add preferred file from Better Minimap at nexus mods to \Cyberpunk 2077\archive\pc\patch. (ultra/high/transparent etc files) | # Add preferred file from Better Minimap at nexus mods to \Cyberpunk 2077\archive\pc\patch. (ultra/high/transparent etc files) | ||
}} | }} | ||
+ | |||
+ | ===FidelityFX Super Resolution 2.0=== | ||
+ | Game uses FSR 1.0, but there is a mod that replaces DLSS settings with FSR 2.0, allowing to play with better upscaling on non-nvidia or non-rtx videocards. | ||
+ | |||
+ | {{Fixbox|description=Install FSR 2.0|ref=<ref>{{Refurl|url=https://www.nexusmods.com/cyberpunk2077/mods/3001?tab=description//|title=FidelityFX Super Resolution 2.0 for Cyberpunk|date=2022-06-23}}</ref>|fix=}} | ||
+ | |||
+ | {{ii}} This mod is only compatible with Cyberpunk 2077 v1.52 | ||
==Input== | ==Input== | ||
Line 254: | Line 258: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
− | |dualshock 4 notes = Native support works only in wired mode (No | + | |dualshock 4 notes = Native support works only in wired mode (No Bluetooth) |
|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
Line 271: | Line 275: | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = unknown |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = true | |simultaneous input = true | ||
Line 322: | Line 326: | ||
'''Notes''' | '''Notes''' | ||
+ | {{ii}} An updated Version for Patch 1.5 can be found [https://www.nexusmods.com/cyberpunk2077/mods/4008/ here]. | ||
{{ii}} The mod exposes nearly all keybinds to the user in the settings menu. | {{ii}} The mod exposes nearly all keybinds to the user in the settings menu. | ||
{{--}} Not all use cases are clear, for example there are three different "change selection up/down" which are each used on different game screens. | {{--}} Not all use cases are clear, for example there are three different "change selection up/down" which are each used on different game screens. | ||
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===Crushed blacks in HDR mode=== | ===Crushed blacks in HDR mode=== | ||
− | {{ | + | {{--}} The game crushes blacks in HDR mode. |
==Issues fixed== | ==Issues fixed== | ||
Line 596: | Line 601: | ||
{{API | {{API | ||
|direct3d versions = 12 | |direct3d versions = 12 | ||
− | |direct3d notes = Uses D3D12on7 Windows 7 | + | |direct3d notes = Uses D3D12on7 under Windows 7 |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 618: | Line 623: | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
Line 674: | Line 679: | ||
{{ii}} No visible graphical downgrade except slightly higher vram usage. | {{ii}} No visible graphical downgrade except slightly higher vram usage. | ||
{{--}} Note that using this option may cause audio/video to de-sync, cause dialog to go out of sync with subtitles, or cause voiced dialog to sometimes skip lines before they've finished.{{cn|January 2021}} | {{--}} Note that using this option may cause audio/video to de-sync, cause dialog to go out of sync with subtitles, or cause voiced dialog to sometimes skip lines before they've finished.{{cn|January 2021}} | ||
+ | {{--}} Note that using this option is the culprit of NPC and car duplicates.<ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/uggh-so-this-is-improved-npc-clones.11089904/page-4|title=Cyberpunk 2077 Discussions - Uggh. So this is improved? [NPC Clones]|date=2021-09-10}}</ref> | ||
}} | }} | ||
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{{ii}} A 64-bit operating system is required.<ref>{{Refurl|url=https://support.gog.com/hc/en-us/articles/360016284257-Cyberpunk-2077-Requirements-is-my-Windows-64-bit-?product=gog|title=Cyberpunk 2077 - Requirements - is my Windows 64-bit?|date=2020-12-10}}</ref> | {{ii}} A 64-bit operating system is required.<ref>{{Refurl|url=https://support.gog.com/hc/en-us/articles/360016284257-Cyberpunk-2077-Requirements-is-my-Windows-64-bit-?product=gog|title=Cyberpunk 2077 - Requirements - is my Windows 64-bit?|date=2020-12-10}}</ref> | ||
{{ii}} Windows 8 and 8.1 is unsupported due to lack of support for DirectX 12. | {{ii}} Windows 8 and 8.1 is unsupported due to lack of support for DirectX 12. | ||
− | {{ii}} Windows 10 version 1809 or higher is required. <ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/cyberpunk-2077-pc-crash-issues.11040656/page-49#post-12307811|title=Cyberpunk 2077 PC Crash Issues | Page 49 | Forums - CD PROJEKT RED|date=2020-12-11}}</ref> | + | {{ii}} Windows 10 version 1809 or higher is required.<ref>{{Refurl|url=https://forums.cdprojektred.com/index.php?threads/cyberpunk-2077-pc-crash-issues.11040656/page-49#post-12307811|title=Cyberpunk 2077 PC Crash Issues | Page 49 | Forums - CD PROJEKT RED|date=2020-12-11}}</ref> |
− | {{ii}} | + | {{ii}} The game does not launch on LGA 775/771 and Phenom/Athlon processors {{cn|date=2021-10-20|reason=Most likely because of missing AVX, as there are videos showcasing such CPUs running the game with an AVX fix. And in any case the physical socket shouldn't matter for software. Edit. None of the processors for these Intel sockets are compatible with SSE4.2, neither with AVX - hence the simplification}}<ref>https://youtube.com/watch?v=uPwk7l_tV4A</ref> due to lack of SSE4.2 or also 4.1. See [https://www.nexusmods.com/cyberpunk2077/mods/353?tab=files here] for a SSE4.2 fix. |
+ | {{ii}} CPUs without AVX (before Intel Sandy Bridge and AMD Bulldozer) crashed on release, but this unintended requirement has been removed with Patch 1.05<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/37166/hotfix-1-05|title=Hotfix 1.05 - Cyberpunk 2077|date=2021-10-20}}</ref> | ||
+ | {{ii}} Ray tracing requires Windows 10, an Intel Core i7-4790 or AMD Ryzen 3 3200G processor (i7-6700 or Ryzen 5 3600 recommended), 16 GB RAM, 6 GB VRAM (8-10 GB recommended), and RTX 2060 (3070 or 3080 recommended) graphics card.<ref>https://support.gog.com/hc/en-us/articles/360015701497?product=gog</ref> | ||
}} | }} | ||
{{References}} | {{References}} | ||
− | + | {{GOG.com Enhancement Project}} |
Revision as of 19:46, 4 July 2022
Developers | |
---|---|
CD Projekt Red | |
Publishers | |
CD Projekt | |
Engines | |
REDengine 4 | |
Release dates | |
Windows | December 10, 2020[1] |
Reception | |
Metacritic | 86 |
OpenCritic | 76 |
IGDB | 73 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, RPG, Open world |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Cyberpunk |
Cyberpunk 2077 is a singleplayer first-person action, RPG and open world game.
Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.[1][2][3] Upon launch, the game had around 830k concurrent players on Steam, setting a new record for a single-player game on the platform.[4]
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | No game disc included.[5] Collector's Edition also available.[6] |
|||
Epic Games Store | ||||
GOG.com | "Rewards" DLC requires GOG Galaxy client to unlock.[7] | |||
Humble Store | ||||
Steam | DRM-free when launched directly from <path-to-game>\bin\x64\Cyberpunk2077.exe .[8] |
Essential improvements
Skip launcher (Steam)
Use the --launcher-skip -skipStartScreen command line arguments[9]
|
---|
|
Skip logo videos
- Logo videos can be disabled via Cyber Engine Tweaks, but will be replaced with a loading screen instead. The audio of the logo videos will still play on top of the loading screen (and subsequent intro video/main menu), but can be ignored as it has no impact otherwise.
Use Cyber Engine Tweaks |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1091500/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\CD Projekt Red\Cyberpunk 2077 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1091500/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | Does not respect a relocated Saved Games folder in Windows.[10] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | The horizontal camera axis is constrained in dialogue. UI cropping issues.[11][12] | ||
Ultra-widescreen | Hor+ gameplay and dialogue.[13] UI elements may be cropped or inaccessible.[14][15][16] Sometimes, the image is cropped to 16:9. Opening the menu will fix this in some cases.[17] In-game screenshot maker's UI is broken but can be used with the keyboard. Images always crop to 16:9 1920x1080.[18] | ||
4K Ultra HD | |||
Field of view (FOV) | 70-100. Defaults to lower FOV during character interactions regardless of FOV setting. See Field of View (FOV) for more. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Forces TAA with an option to disable here, also has DLSS support. (requires game-ready drivers)[19] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate cap slider in-game allows a maximum of 240 FPS. | ||
High dynamic range display (HDR) | Has options for scRGB or PQ HDR10,[20] as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from crushed blacks. | ||
Ray tracing (RT) | Features ray traced shadows, ray traced local shadows, reflections, diffuse illumination, ambient occlusion and a 1-bounce global illumination pass. Nvidia RTX hardware supported at release. AMD support added in patch 1.2[21][22] | ||
Color blind mode | Protanopia, deuteranopia and tritanopia options available. |
- Supports FidelityFX Super Resolution.
PlayStation 4 Pro/Xbox One X equivalent settings via command line
Use the command line "-qualityLevel=ConsolePro" to match Xbox One X settings. [23]
Field of View (FOV)
Modify <path-to-game>\r6\config\settings\platform\pc\options.json [24]
|
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Anti-aliasing (AA)
- Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA
- DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working.
Use Config Overhaul for Cyberpunk 2077 |
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Add INI tweak to disable TAA[25] |
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Create (or open) the [Developer/FeatureToggles] Antialiasing = false ScreenSpaceReflection = false |
Use Cyber Engine Tweaks |
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Vignette
- The game uses a vignette screen effect when crouched but there is no in-game options to disable this.
Use Cyber Engine Tweaks |
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Menu GUI Cut off to the right at Wide/Ultrawide/Multi Monitor Resolutions (Fixed with the 1.05 patch)
Lower your resolution and reload[26] |
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Minimap too Small for Wide/Ultrawide/Multi Monitor Resolutions
Install Mod File[27] |
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FidelityFX Super Resolution 2.0
Game uses FSR 1.0, but there is a mod that replaces DLSS settings with FSR 2.0, allowing to play with better upscaling on non-nvidia or non-rtx videocards.
Install FSR 2.0[28] |
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- This mod is only compatible with Cyberpunk 2077 v1.52
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Major actions are not remappable from in game. Mappings can be changed by editing <path-to-game>\r6\config\inputUserMappings.xml . The mod Better Controls Menu adds all keybinds to the options menu |
|
Mouse acceleration | [citation needed] | |
Mouse sensitivity | For finer control of mouse sensitivity, modify %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\UserSettings.json and change value for FPP_MouseY and FPP_MouseX to your desired sensitivity. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | The game includes an additional launcher which does not respond to controller input. Use command line argument --launcher-skip to get past it. |
|
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Native support works only in wired mode (No Bluetooth) | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Controls for a Xbox One controller
Controls for a DualShock 4 controller
Disable double-tap dodge
Disable double-tap to dodge[29] |
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Notes
|
Add a dedicated dodge key[29] |
---|
|
Change All Keybinds
Install the mod Better Controls Menu[30] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports Dolby Atmos[31] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | [32] | |||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | ||||
Turkish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D Officially supported game, see official vorpx game list. |
Issues unresolved
Car camera stuck in first person
Restart the game[33] |
---|
Bad performance on higher resolutions with DLSS
Change Cascaded Shadows Resolution to Medium or Low[34] |
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Crushed blacks in HDR mode
- The game crushes blacks in HDR mode.
Issues fixed
Crash at startup
Disable the GOG overlay[35] |
---|
|
Delete the cache |
---|
|
Middle mouse button not working when using a Logitech mouse
Edit XML file[36] |
---|
|
Disable application specific options[37] |
---|
|
G-Sync not activating
Configure G-Sync and delete the game's cache |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | Uses D3D12on7 under Windows 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- RAD Game Tools' Oodle Kraken compression is used for archives.
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | FreeType | |
Cutscenes | Bink Video |
Command line arguments
Command | Notes |
---|---|
-width X | Sets game resolution width to X. |
-height Y | Sets game resolution height to Y. |
-fullscreen | Launches the game in exclusive fullscreen mode. |
-borderless | Launches the game in borderless fullscreen mode. |
-windowed | Launches the game in windowed mode. |
-x X | Sets game window X position to X. |
-y Y | Sets game window Y position to Y. |
-monitor N | Sets display monitor number to N. |
-fpsClamp N | Sets maximum FPS limit to N. |
-noHUD | Prevents in-game HUD from being drawn. |
-skipStartScreen | Skips the 'Press Space ␣ to continue' & 'Breaching...' screens, splash screens will still be shown. |
-d3d12 | Force usage of Direct3D12. |
-gpuFlag FLAG | Allows forcing certain GPU features to be enabled/disabled, FLAG can be one of forceAsync/noAsync/forceAftermath/noAftermath/forceRayTracing . |
- More arguments can be found here: [2], though most listed there are unstable or may not have any effect in the retail game.
INI settings
- The game will read 1000+ hidden settings from inside INI files if the file exists.
- INI files should be placed inside the
<path-to-game>\engine\config\platform\pc\
folder. - A list of all the setting names & default values can be found on NexusMods: [3]
- The game doesn't actually include a list of these settings anywhere, so any new settings need to be extracted from each patch manually.
Slow hard drive mode
Under "Gameplay"-"Performance" |
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|
Use all logical cores on AMD CPUs
- Please note that patch v1.05 brought with it optimized default core/thread utilization for 4-core and 6-core AMD Ryzen processors, and was a change implemented in cooperation with AMD and based on tests by both AMD and CD Project Red indicating that performance improvement occurs only on CPUs with 6 cores and less.[39]
- Works on update v1.05/1.06.
Instructions[40] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-3570K AMD FX-8310 |
Intel Core i7-4790 AMD Ryzen 3 3200G |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 70 GB HDD | 70 GB SSD |
Video card (GPU) | Nvidia GeForce GTX 780 AMD Radeon RX 470 3-4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 Nvidia GeForce GTX 1660 Super AMD Radeon RX 590 4-6 GB of VRAM |
- A 64-bit operating system is required.[41]
- Windows 8 and 8.1 is unsupported due to lack of support for DirectX 12.
- Windows 10 version 1809 or higher is required.[42]
- The game does not launch on LGA 775/771 and Phenom/Athlon processors [citation needed][43] due to lack of SSE4.2 or also 4.1. See here for a SSE4.2 fix.
- CPUs without AVX (before Intel Sandy Bridge and AMD Bulldozer) crashed on release, but this unintended requirement has been removed with Patch 1.05[44]
- Ray tracing requires Windows 10, an Intel Core i7-4790 or AMD Ryzen 3 3200G processor (i7-6700 or Ryzen 5 3600 recommended), 16 GB RAM, 6 GB VRAM (8-10 GB recommended), and RTX 2060 (3070 or 3080 recommended) graphics card.[45]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1091500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1091500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ HDR settings are not accessible without the appropriate hardware.
- ↑ DLSS and Ray Tracing settings are only available on Nvidia RTX hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.
References
- ↑ 1.0 1.1 Cyberpunk 2077 on Twitter: "We have important news to share with you" - last accessed on 2020-10-27
- ↑ I was there when The Witcher 3 launched - last accessed on 2020-06-20
- ↑ Twitter - @CyberpunkGame - June 19, 2019 - last accessed on 2020-06-20
- ↑ PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 - Pre Order - last accessed on 2020-09-22
- "The game comes with the following physical items:
Case with game code and soundtrack CDs (PC)
Reversible cover
World Compendium detailing the game’s setting and lore
Postcards from Night City
Map of Night City
Stickers"
- "The game comes with the following physical items:
- ↑ Twitter - @CyberpunkGame - June 11, 2019 - last accessed on 2019-06-11
- ↑ PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed) - last accessed on 2020-12-08
- ↑ Verified by User:KingKrouch on 2020-12-10
- Tested with Steam install.
- ↑ Verified by User:Aemony on 2020-12-15
- Confirmed on Steam
- ↑ Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077 - last accessed on 2020-12-15
- ↑ Nvidia Surround Completely Breaks UI - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 has native 32:9 support - last accessed on 2020-12-10
- ↑ Verified by User:Rose on 2020-12-10
- Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.
- ↑ Cyberpunk possible HUD bug - last accessed on 2020-12-10
- ↑ Cyberpunk supports 32:9 - last accessed on 2020-12-10
- ↑ Ultrawide 21:9 breaks certain HUD elements making the game unplayable. - last accessed on 2020-12-10
- ↑ Verified by User:Aaronth07 on 2020-12-15
- I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.
- ↑ Verified by User:Anonymous on 2021-01-23
- In-game screenshots are always cropped to 1920x1080 16:9 on 3840x1200 monitor as of 1.1 update.
- ↑ Cyberpunk 2077 GeForce RTX 30 Series Trailer: 4K, Ultra Settings, RTX ON! - last accessed on 2020-10-04
- ↑ Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion
- ↑ Verified by User:Shadowstealer7 on 2020-12-13
- CP2077 is one of the few games that do not allow RT to be enabled on Nvidia's 10 and 16 series GPUs.
- ↑ Cyberpunk 2077 - Patch 1.2 -- list of changes - last accessed on 2021-03-31
- "Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required."
- ↑ https://www.youtube.com/watch?v=yHxqDFzVPW8&t=10m38s
- ↑ More Field of View - last accessed on December 10, 2020
- ↑ Verified by User:Infogram1 on 2020-12-13
- Tested working on GOG v1.04, more info at [1]
- ↑ /r/widescreengamingforumSubreddit - Cyberpunk 2077 Menu/Hud Bug on ultrawide/surround/eyefinity setups - last accessed on 2020-12-15
- ↑ Nexus Mods Better Minimap - last accessed on 2021-01-04
- ↑ FidelityFX Super Resolution 2.0 for Cyberpunk - last accessed on 2022-06-23
- ↑ 29.0 29.1 Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun
- ↑ Reference
- ↑ Cyberpunk 2077 - Dolby - last accessed on 2020-10-25
- ↑ Cyberpunk 2077 Announces Full Korean Voiceover For Hangeul Day - last accessed on 2020-10-9
- ↑ Cyberpunk 2077: vehicle camera stuck in first person error solved | Rock Paper Shotgun
- ↑ /r/CyberpunkGame Subreddit - One setting on PC TANKS performance. Here's how to actually get playable framerates - last accessed on 2020-12-13
- ↑ Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun
- ↑ MX Keys issue with Amazon Music Windows 10 | Logitech Forums
- ↑ MX Master 3's Middle click doesn't work in a few games (like cyberpunk 2077) | Reddit Comment
- ↑ Cyberpunk 2077 Discussions - Uggh. So this is improved? [NPC Clones] - last accessed on 2021-09-10
- ↑ Cyberpunk 2077 - December 19, 2020, Hotfix 1.05 - last accessed on 2021-01-08
- "[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less."
- ↑ Reddit - /r/AMD - Another HEX fix for the new Cyberpunk update 1.05 - last accessed on 2021-01-08
- ↑ Cyberpunk 2077 - Requirements - is my Windows 64-bit? - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 PC Crash Issues - last accessed on 2020-12-11
- ↑ https://youtube.com/watch?v=uPwk7l_tV4A
- ↑ Hotfix 1.05 - Cyberpunk 2077 - last accessed on 2021-10-20
- ↑ https://support.gog.com/hc/en-us/articles/360015701497?product=gog