Crash Bandicoot 4: It's About Time
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Revision as of 13:03, 21 August 2022 by Dandelion Sprout (talk | contribs) (General maintenance with AutoWikiBrowser in Bot mode)
| Developers | |
|---|---|
| Toys for Bob | |
| Beenox | |
| Activision Shanghai | |
| Heavy Iron Studios | |
| Windows | Hardsuit Labs |
| Publishers | |
| Activision | |
| Engines | |
| Unreal Engine 4 | |
| Release dates | |
| Windows | March 26, 2021 |
| Reception | |
| Metacritic | 83 |
| OpenCritic | 85 |
| IGDB | 86 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Platform |
| Art styles | Cartoon |
| Series | Crash Bandicoot |
| Crash Bandicoot | |
|---|---|
| Crash Bandicoot N. Sane Trilogy | 2018 |
| Crash Bandicoot 4: It's About Time | 2021 |
| Crash Bandicoot (unofficial port) | 2023 |
Key points
- Features an in-game benchmarking system.
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Battle.net |
- Requires Battle.net DRM and a constant internet connection for all game modes.
Essential improvements
Skip intro videos
| Use skip intro mod |
|---|
|
| Delete video files |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\ |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\ |
- The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the
<ID>ProfileSaveData.savand the<ID>Slot<index>Save.savfiles. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files. - Benchmarks are stored in
%LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\.
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Native 32:9 only. See Ultra-widescreen to fix black bars at 21:9. | ||
| 4K Ultra HD | [1] | ||
| Field of view (FOV) | See Field of view (FOV). | ||
| Windowed | |||
| Borderless fullscreen windowed | Referred to as "Windowed Fullscreen". Resolution is locked to display resolution. | ||
| Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
| Anti-aliasing (AA) | TAA. See Downsampling for SSAA | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Choice of 30, 60, 75, 90, 120, 144, 165, 240, unlimited. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | Deuteranopia, protanopia, and tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 0 to 10. |
||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
| Use a hex editor[citation needed] |
|---|
|
Field of view (FOV)
| Use a hex editor[citation needed] |
|---|
|
Anisotropic filtering (AF)
- The game always uses x8 anisotropic filtering.[2]
| Modify AF samples[citation needed] |
|---|
[SystemSettings] r.MaxAnisotropy=16 |
Downsampling
| Use Unreal Engine 4 resolution scale[citation needed] |
|---|
[ConsoleVariables] r.ScreenPercentage=100 |
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Mouse cannot be used to control camera. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Xbox One variant. | |
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | See also PS5 Dualsense Button Replacement. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, V2 tested. Bluetooth mode does not work. |
|
| Generic/other controllers | See expanded button prompts | |
|---|---|---|
| Button prompts | Xbox One, DualShock 4 and Nintendo Switch button prompts can be selected. The button style can be switched in-game regardless of the type of connected controller. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for Music, SFX, and Voice. Can be set in intervals of 1, from 0 to 10. |
|
| Surround sound | Plays up to 7.0.[3] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| Finnish | Fan translation | |||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Slovak | Unofficial patch, download | |||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Versus, Co-op |
||
| LAN play | ||||
| Online play | ||||
Issues fixed
Intro/company logo audio plays through Oculus Rift regardless of settings
| Delete a folder |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | Wwise |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i3-4340 AMD FX-6300 | Intel Core i5-2500K AMD Ryzen 5 1600X |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 30 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
||
| Other | Broadband Internet connection | |||
- A 64-bit operating system is required.
References
- ↑ Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested by playing the game in conjunction with using the Unreal Engine 4 console unlocker.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.