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Difference between revisions of "Crash Bandicoot 4: It's About Time"

From PCGamingWiki, the wiki about fixing PC games
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Plays at an uncapped framerate.<ref name="Blizzard_Crash"/>
+
|120 fps notes              = Choice of 30, 60, 75, 90, 120, 144, 165, 240, unlimited.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  = There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely.   
 
|hdr notes                  = There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely.   

Revision as of 00:16, 13 April 2021

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Crash Bandicoot 4: It's About Time
Crash Bandicoot 4: It's About Time cover
Developers
Toys for Bob
Beenox
Activision Shanghai
Heavy Iron Studios
Windows Hardsuit Labs
Publishers
Activision
Engines
Unreal Engine 4
Release dates
Windows March 26, 2021
Reception
Metacritic 84
OpenCritic 85
IGDB 86
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Series Crash Bandicoot
Crash Bandicoot 4: It's About Time on HowLongToBeat
Crash Bandicoot 4: It's About Time on IGDB
Crash Bandicoot 4: It's About Time guide on StrategyWiki
Crash Bandicoot 4: It's About Time on MobyGames
Crash Bandicoot 4: It's About Time on Wikipedia
Crash Bandicoot
Crash Bandicoot N. Sane Trilogy 2018
Crash Bandicoot 4: It's About Time 2021

Key points

Features an in-game benchmarking system.

Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.

Availability

Source DRM Notes Keys OS
Battle.net
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
All versions require Battle.net DRM and a constant internet connection for all game modes.

Essential improvements

Skip intro videos

Use skip intro mod
  1. Download Crash 4 Skip Intro Scenes.
  2. Place MovieSkippableTrue.pak in <path-to-game>\Lava\Content\Paks\~mods\.
Delete video files
  1. Go to <path-to-game>\Lava\Content\Movies\.
  2. Delete or rename all Bumper*.mp4 files.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\
The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the <ID>ProfileSaveData.Sav and the <ID>Slot<index>.Sav files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files.
Benchmarks are stored in %LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\.

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video

Display and graphics settings
Display and graphics settings
Advanced graphics settings
Advanced graphics settings
General settings
General settings
Color blind settings
Color blind settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Natively supports 32:9. Black bars will be shown at 21:9. It is possible to hack ultrawide into the game using a HEX editor. See Ultra-widescreen fix.
4K Ultra HD
[1]
Field of view (FOV)
Can be modified to support ultra-widescreen. See FOV fix.
Windowed
Borderless fullscreen windowed
Referred to as "Windowed Fullscreen".
Resolution is locked to display resolution.
Anisotropic filtering (AF)
The game always uses x8 anisotropic filtering.[2] See Anisotropic filtering (AF).
Anti-aliasing (AA)
TAA. See Downsampling for SSAA
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice of 30, 60, 75, 90, 120, 144, 165, 240, unlimited.
High dynamic range display (HDR)
There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely.
Ray tracing (RT)
Color blind mode
Deuteranopia, protanopia, and tritanopia filters are available.
A strength slider is also available and can be set in intervals of 1, from 0 to 10.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Downsampling

Use Unreal Engine 4 resolution scale[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with preferred text editor.
  3. Add the following to the end of the file:
  4. [ConsoleVariables]
    r.ScreenPercentage=100
  5. Change 100 to your desired value. 200 means double the dimensions from resolution selected in settings menu.
  6. Save the changes and start the game.

Anisotropic filtering (AF)

Custom anisotropic filtering
  1. Follow the instructions to enable the developer console in the game.
  2. Press ~.
  3. Change r.MaxAnisotropy = 8 to the anisotropic amount, e.g. r.MaxAnisotropy = 16.
Requires to be run after each game launch.

Ultra-widescreen

Use a hex editor[citation needed]
  1. Open Lava-Win64-Shipping.exe in your preferred hex editor.
  2. Find and replace 3B 8E E3 3F with the following based on your desired resolution:
    • CD CC CC 3F for 1440x900
    • 00 00 A0 3F for 1280x1024
    • 26 B4 17 40 for 2560x1080
    • 8E E3 18 40 for 3440x1440
    • 39 8E 63 40 for 3840x1080
    • 9A 99 19 40 for 3840x1600
    • 00 00 A0 3F for 4120x1024
    • 39 8E 63 40 for 5160x1440
    • AE 47 A1 40 for 5292x1050
    • AB AA AA 40 for 7680x1440
  3. Set the Search Direction to All.
  4. Select Replace All.
  5. Click OK to confirm and then click Save (Ctrl+S) and you’re done.
Pre-rendered cutscenes will be stretched.

Field of view (FOV)

Use a hex editor[citation needed]
  1. Open Lava-Win64-Shipping.exe in your preferred hex editor.
  2. Find 35 FA 0E 3C which will appear 5 times. Replace it the last time it occurs with the following based on your aspect ratio:
    • 35 FA 38 3C for 21:9
    • 41 E4 52 3C for 32:9
  3. Click OK to confirm and then click Save (Ctrl+S) and you’re done.
Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game.

Input

Keyboard bindings
Keyboard bindings
Gamepad bindings (DualShock 4 layout)
Gamepad bindings (DualShock 4 layout)
Gamepad and camera settings
Gamepad and camera settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Mouse cannot be used to control camera.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
See also PS5 Dualsense Button Replacement.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes

V2 tested. Bluetooth mode does not work.
Generic/other controllers
See expanded button prompts
Button prompts
Xbox One, DualShock 4 and Nintendo Switch button prompts can be selected. The button style can be switched in-game regardless of the type of connected controller.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
Accessibility settings
Accessibility settings

Audio feature State Notes
Separate volume controls
Sliders for Music, SFX, and Voice.
Can be set in intervals of 1, from 0 to 10.
Surround sound
Plays up to 7.0.[3]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
Spanish
Latin American Spanish
French
German
Italian
Japanese
Polish
Russian

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

Issues fixed

Intro/company logo audio plays through Oculus Rift regardless of settings

Delete a folder
  1. Go to <path-to-game>\Engine\Binaries\ThirdParty\.
  2. Delete the Oculus folder.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-4340
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7950
Other Broadband Internet connection
A 64-bit operating system is required.


References

  1. Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment
  2. Verified by User:MasterBlaster on 2021-03-31
    Tested by playing the game in conjunction with using the Unreal Engine 4 console unlocker.
  3. Verified by User:MasterBlaster on 2021-03-31
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.