Difference between revisions of "Crash Bandicoot 4: It's About Time"
From PCGamingWiki, the wiki about fixing PC games
(added Metacritic score, updated IGDB score) |
(Added additional information and pictures.) |
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Line 101: | Line 101: | ||
==Video== | ==Video== | ||
+ | {{Image|Crash 4 Video and Graphics Settings.png|Display and graphics settings}} | ||
+ | {{Image|Crash 4 Video and Graphics Settings (Advanced).png|Advanced graphics settings}} | ||
+ | {{Image|Crash 4 General Settings.png|General settings}} | ||
+ | {{Image|Crash 4 Colorblind Settings.png|Color blind settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 120: | Line 124: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = Resolution is locked to display resolution. | + | |borderless windowed notes = Referred to as "'''Windowed Fullscreen'''".<br>Resolution is locked to display resolution. |
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = The game always uses x8 anisotropic filtering.<ref name="unlocker">{{Refcheck|user=MasterBlaster|date=2021-03-31|comment=Tested by playing the game in conjunction with using the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[TAA]]. See [[#Downsampling|Downsampling]] for [[SSAA]] | |antialiasing notes = [[TAA]]. See [[#Downsampling|Downsampling]] for [[SSAA]] | ||
Line 130: | Line 134: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Plays at an uncapped framerate.<ref name="Blizzard_Crash"/> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely. | |hdr notes = There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely. | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Options for deuteranopia, protanopia, and tritanopia are available.</br>A concentration slider is also available and can be set in intervals of 1, from 0 to 10. |
}} | }} | ||
Line 150: | Line 154: | ||
<li>Save the changes and start the game.</li> | <li>Save the changes and start the game.</li> | ||
</ol> | </ol> | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Custom anisotropic filtering|ref=|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Press {{key|~}}. | ||
+ | # Change <code>r.MaxAnisotropy = 8</code> to the anisotropic amount, e.g. <code>r.MaxAnisotropy = 16</code>. | ||
+ | {{--}} Requires to be run after each game launch. | ||
}} | }} | ||
Line 187: | Line 199: | ||
==Input== | ==Input== | ||
+ | {{Image|Crash 4 Keyboard Bindings.png|Keyboard bindings}} | ||
+ | {{Image|Crash 4 Gamepad Remapping (DS4 Layout).png|Gamepad bindings (DualShock 4 layout)}} | ||
+ | {{Image|Crash 4 Gamepad and Camera Settings.png|Gamepad and camera settings}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Mouse cannot be used to control camera. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 206: | Line 221: | ||
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = See expanded button prompts | |other controllers notes = See expanded button prompts | ||
|other button prompts = Xbox, Dualshock, Nintendo | |other button prompts = Xbox, Dualshock, Nintendo | ||
− | |other button prompts notes= The button style can be switched in-game regardless of the type of connected controller | + | |other button prompts notes= Xbox One, DualShock 4 and Nintendo Switch button prompts can be selected. The button style can be switched in-game regardless of the type of connected controller. |
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
Line 249: | Line 264: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | Crash 4 Gamepad Remapping (Xbox One Layout).png|Gamepad bindings (Xbox One layout) | ||
+ | Crash 4 Gamepad Remapping (Switch Layout).png|Gamepad bindings (Nintendo Switch layout) | ||
+ | Crash 4 Gamepad Default Layout (DS4 Layout).png|Gamepad layout (DualShock 4 layout) | ||
+ | Crash 4 Gamepad Default Layout (Xbox One Layout).png|Gamepad layout (Xbox One layout) | ||
+ | Crash 4 Gamepad Default Layout (Nintendo Switch Layout).png|Gamepad layout (Nintendo Switch layout) | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Crash 4 Audio Settings.png|Audio settings}} | ||
+ | {{Image|Crash 4 Accessibility Settings.png|Accessibility settings}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Sliders for Music, SFX, and Voice.<br>Can be set in intervals of 1, from 0 to 10. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Plays up to 7.0.<ref>{{Refcheck|user=MasterBlaster|date=2021-03-31|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 302: | Line 326: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = true | ||
+ | |local play players = 4 | ||
+ | |local play modes = Versus, Co-op | ||
+ | |local play notes = | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
}} | }} | ||
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|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Wwise |
|audio notes = | |audio notes = | ||
|interface = | |interface = |
Revision as of 07:27, 31 March 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Toys for Bob | |
Beenox | |
Activision Shanghai | |
Heavy Iron Studios | |
Windows | Hardsuit Labs |
Publishers | |
Activision | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 26, 2021 |
Reception | |
Metacritic | 84 |
OpenCritic | 85 |
IGDB | 86 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Series | Crash Bandicoot |
Crash Bandicoot | |
---|---|
Crash Bandicoot N. Sane Trilogy | 2018 |
Crash Bandicoot 4: It's About Time | 2021 |
Key points
- Features an in-game benchmarking system.
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net |
- All versions require Battle.net DRM and a constant internet connection for all game modes.
Essential improvements
Skip intro videos
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\ |
- The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the
<ID>ProfileSaveData.Sav
and the<ID>Slot<index>.Sav
files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files. - Benchmarks are stored in
%LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\
.
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Natively supports 32:9. Black bars will be shown at 21:9. It is possible to hack ultrawide into the game using a HEX editor. See Ultra-widescreen fix. | ||
4K Ultra HD | [1] | ||
Field of view (FOV) | Can be modified to support ultra-widescreen. See FOV fix. | ||
Windowed | |||
Borderless fullscreen windowed | Referred to as "Windowed Fullscreen". Resolution is locked to display resolution. |
||
Anisotropic filtering (AF) | The game always uses x8 anisotropic filtering.[2] See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | TAA. See Downsampling for SSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Plays at an uncapped framerate.[1] | ||
High dynamic range display (HDR) | There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely. | ||
Ray tracing (RT) | |||
Color blind mode | Options for deuteranopia, protanopia, and tritanopia are available. A concentration slider is also available and can be set in intervals of 1, from 0 to 10. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Downsampling
Use Unreal Engine 4 resolution scale[citation needed] |
---|
[ConsoleVariables] r.ScreenPercentage=100 |
Anisotropic filtering (AF)
Custom anisotropic filtering |
---|
|
Ultra-widescreen
Use a hex editor[citation needed] |
---|
|
Field of view (FOV)
Use a hex editor[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Mouse cannot be used to control camera. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | V2 tested. Bluetooth mode does not work. |
Generic/other controllers | See expanded button prompts | |
---|---|---|
Button prompts | Xbox One, DualShock 4 and Nintendo Switch button prompts can be selected. The button style can be switched in-game regardless of the type of connected controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, SFX, and Voice. Can be set in intervals of 1, from 0 to 10. |
|
Surround sound | Plays up to 7.0.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
Issues fixed
Intro/company logo audio plays through Oculus Rift regardless of settings
Delete a folder |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-2500K AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
References
- ↑ 1.0 1.1 Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested by playing the game in conjunction with using the Unreal Engine 4 console unlocker.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.