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Controller talk:DualSense

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Senua’s Saga: Hellblade 2 – Enhanced Edition

2
Vvox (talkcontribs)

"The game takes full advantage of the DualSense controller’s haptic feedback, with the Furies’ whispers creating subtle vibrations that shift from left to right." I test it on pc with cable. Haptic works. Need to update main page, add this beautiful game.

Yuuyatails (talkcontribs)

Does the game also support the controller's adaptive triggers, over either USB or Bluetooth?

Removed adaptive trigger and haptic feedback table

6
Spez (talkcontribs)

I just noticed that it was removed from the article recently as I went to check it to see what games in recent months had wireless adaptive trigger/haptic support.

I just want to voice my opinion that I think a lot of really useful information is lost now without it and it was an extremely useful resource that i used regularly. None of the other lists for adaptive triggers, haptics, etc, nor the game specific pages, detail info like whether they work only wired vs fully wirelessly over bluetooth and the automated lists do not detail what form of native support they have since native support can mean anything from wired only, to wireless support over bluetooth but only for triggers, to full wireless bluetooth for both triggers and haptics.

I hope that info can be restored and it's removal reconsidered but if the decision to remove it is final and it wont be restored, please at least salvage the information and migrate the info to the relevant game pages, as it's loss is a major one in my opinion and a detriment to finding good detailed info on trigger+haptic support and it was the only centralized source of that info I am aware of and currently that info is now completely lost.

Yuuyatails (talkcontribs)

I have made a decision to remove the adaptive trigger and haptic feedback list (or table as you said) because one of the wiki's senior editors, Aemony, told me on the PCGamingWiki Discord server that the manually-maintained list on the controller article (and the one on the DualSense Edge article) is redundant as the automated lists already exists for those features.

These are the automated lists in question: adaptive trigger, haptic feedback.

If you're unhappy with it, you could always bring the topic to the Discord server for further discussion.

Spez (talkcontribs)

I see. I think it's a shame but I do understand the logic and time saved by having it automated, although I feel the replacement is missing info that is now fully lost (mainly the variants of native support). I'm afraid I can't really use discord, I am bedridden from disability/illness irl, live chats like discord are extremely overloading and strenuous to me, even typing like this on a static page is about my limit for the day and maybe multiple days afterwards. So I wouldn't be able to participate or voice myself there without health complications and I really can't be spending my energy to push for my opinion there on this without backlash to my health I can't afford. I wish I could, but I can't.

If at all possible, I hope the idea of salvaging it and either moving the now lost info to the game pages, or adding wired/partial wireless/full wireless distinctions to the automated lists is considered in the future at least though.

Yuuyatails (talkcontribs)

I forgot to mention this; the existence of the automated lists for the adaptive triggers and haptic feedback is only possible because the input template of the game articles was updated a few months ago, to include information about DualSense's feature support.

Take this game article for example. Scroll down to the input section and expand the PlayStation controllers field to see what controller feature the game supports, along with additional notes.

Spez (talkcontribs)

Oh, i see. Thank you, that massively changes my view on it and is a relief to me. If that's the new standard then that would solve the issue i had with it. I had looked at the Dying Light: The Beast page and saw that it just had a tick for adaptive triggers with no info on whether it's wired or wireless and then came here to see the list and if it had that info and noticed it was gone, and I assumed that it'd be the case for all of the game pages as I've not seen a game page that detailed that before and just assumed it was still the same as it used to be. I guess that page is too new to have that info yet since the game just released.

I just looked up a few other games I have and I can see they have the info now too.

Sorry for jumping the gun there, I really thought that info was lost with the removal of the original list and worried that there would be no easy ways to find out that info anymore.

Thanks again for the info, and sorry for worrying unnecessarily and taking your time. I hope you have a good day/night wherever you are in the world.

Yuuyatails (talkcontribs)

Well, not all game articles have additional support notes that say if the game supports the feature over Bluetooth or not. That's up to those who have both the game and the controller to test it out.

Cronos: The New Dawn

1
Darthvaderrus (talkcontribs)

The game supports adaptive triggers. The vibration seems standard. I play with a wired connection.

PS. I registered just to express my opinion that games without native controller support should be removed from the list, and only games with adaptive triggers/vibration should be included. Games that work through DSX just clutter up the list. A separate thread is needed for games with DSX, because such a list could go on forever.

haptics/audio over bluetooth

1
Pablo5425 (talkcontribs)

DSX is working on a method to have haptics/audio working with bluetooth. best case scenario it will be added in the full 3.1 release (requires virtual dualsense emulation DLC to be used in games with their official wired support)

page should be modified to mention this

Add DualSense Support for Tomb Raider (2013)

1
Jexar (talkcontribs)


I have made a DualSense mod for this game that supports adaptive triggers; please add it to the list.

Game: Tomb Raider (2013), Connection: Wired/Wireless, Release Date: March 5, 2013, Notes: Custom config. Requires DSX. Adaptive Triggers for weapons.


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Indiana Jones and the Great Circle has added support for advanced haptic feedback and adaptive triggers

1
Summary by Yuuyatails

Added to the list.

Jbba (talkcontribs)

Ratchet and Clank: Rift Apart wireless support

1
Drlegit (talkcontribs)

Cyberpunk 2077 has full support with patch 2.1

2
Jadegeist (talkcontribs)

through wired mode, with HF and AT

Hasbeardplaysgames (talkcontribs)

Came here to mention this - glad someone else has already flagged it.

ZZZ has support for adaptive triggers. Today added an event where adaptive triggers works fully.

2
Shoenixs (talkcontribs)

I tried to make a video confirmation, but as best I could. Adaptive triggers really work, and in some non-standard mode (I have never seen such an effect of their work in other games, this is not a normal resistance) https://www.youtube.com/watch?v=a6rsJAmUbfs

Wujek (talkcontribs)

added

Proper testing procedures for audio-based haptic feedback

1
Yuuyatails (talkcontribs)

In order to test if the game natively support the audio-based haptic feedback of the DualSense controller, one need to have the SimHub app installed in order to send the audio data to the controller's audio device, specifically channel 3 and 4.

Here are the following steps:

  • For games on Steam, make sure that Steam Input is disabled. This is done to prevent any false positive.
  • Start the game and verify if the DualSense controller vibrates in-game.
  • Open the SimHub app, and go to the ShakeIt Bass Shaker menu. From there, go to the Sound Output tab and choose either the "Speaker (Wireless Controller)" or "Speaker (DualSense Wireless Controller)" in the list of audio device.
  • Expand the controller in the list, and click on the "Test now" buttons on Channel 3 and Channel 4 to send the audio data to the controller's voice-coil actuators. If the controller doesn't vibrates when clicking on the "Test now" buttons, then the game only support standard rumble.

Ready or not and Star Wars Fallen Order

2
Vinc (talkcontribs)

Ready or Not has adaptive triggers since december 2024 update. It also has gyro aim and light indicator. No haptics, only standard vibrations.

Star Wars Fallen Order is supposed to have both haptics and triggers on pc, based on multiple claims on forums (didnt test it myself).


Cheers and thanks for very useful page.

edit: Fallen Order doesnt support dualsense at all on pc. Tried it myself. It can only work with steam input.

Nemik42 (talkcontribs)

Hi, based on the previously provided link it seems those settings are for Jedi Survivor, which is already on the list; added Ready or Not.

Summary by Nemik42

Added

Darkangel (talkcontribs)


Grand Theft Auto V Enhanced DualSense® controller native support, with adaptive triggers


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Mistaken about the Haptics over bluetooth

2
Squall leonhart (talkcontribs)

The controller does not expose the 4 channel audio driver via bluetooth, every game mentioned as supporting bluetooth + haptics after a given patch is mistaken, and that patch explicitly mentions that haptics is only possible wired.

Al2009man (talkcontribs)

That's common knowledge due to current Bluetooth software limitations (or rather: we're dealing with proprietary protocol). Plus: the Wiki page does mention it only works via USB.

This is also the case with DualShock 4 (the little speaker that DualSense also has).

Vivekrp (talkcontribs)

Just tested it, it atleast supports adaptive triggers, lightbat, audio based haptics when using wired. Similar to F1 23

Mehdish (talkcontribs)

Thanks

Ghost of Tsushima DIRECTOR'S CUT

1
Big haru (talkcontribs)
pls add "Ghost of Tsushima DIRECTOR'S CUT"

Firmware Update does not require wired connection anymore

1
Ray6077 (talkcontribs)

"Controller firmware can be updated from Windows devices using PlayStation Accessories app. Update process requires wired connection."

This is not true anymore and can be done via bluetooth.

This edit might not be "minor"

1
Flamerat (talkcontribs)
Crowley (talkcontribs)
Infiniteloop (talkcontribs)
Summary by Yuuyatails

Added the game to the list.

Zathu (talkcontribs)

Outlaws has wired/wireless support for DualSense with adaptive triggers. Hard to tell if the feedback is true haptics or rumble.

Summary by Yuuyatails

Added the game to the list.

Ziperr (talkcontribs)

Just played it on Dualsense, the game supports haptic feedback and adaptive triggers. Wired only. This information is also available on the game's Steam page.


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Yuuyatails (talkcontribs)

I have a question: Does the game support the controller's adaptive trigger over Bluetooth with Steam Input disabled in the game's property on Steam?

Ziperr (talkcontribs)

Sorry for the late reply. I just checked the connection via Bluetooth, all functions (haptic feedback, adaptive triggers) work. To do this you need to turn off Steam Input.

Assetto Corsa Content Manager

3
Mmarinsama (talkcontribs)


Assetto Corsa Support for adaptive triggers in the 'Assetto Corsa Content Manager' software.


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Yuuyatails (talkcontribs)

There are two versions of the same software: The free Lite version and the Patreon-exclusive full version.

I asks this because I can't find the option for such in the Lite version.

Mmarinsama (talkcontribs)
Tecolotl (talkcontribs)

Why Is it not here? it has Dualshock and Dualsense Button prompt, also it has haptic feedback wired, but I am wondering why there is not triggers even with the new update...

Yuuyatails (talkcontribs)

The list on the DualSense article is for games that support either adaptive triggers or audio-based haptics feedback, or both.

Also, some games only send regular rumble signal to the DualSense, which is less detailed than the audio-based haptics feedback.

Wujek (talkcontribs)
Eirantsignal (talkcontribs)

Animal Well has Haptics and Speaker functionality when wired.

Mehdish (talkcontribs)

Thank you bro

Wujek (talkcontribs)
Gboraschi (talkcontribs)

There is support for Haptic Feedback and Adaptive Triggers

prince of persia the lost crown

1
Mehdish (talkcontribs)

Hi, prince of persia the lost crown game fully supports dual-sense Heptech feedback. And it also uses the speaker of the controller

Overwatch 2 Wireless Support

1
Arjhin (talkcontribs)

I tested Overwatch 2 with wireless connection. Adaptive triggers works fine, haptic still not working.

Avatar: Frontiers of Pandora Full support

1
Mehdish (talkcontribs)

This game uses dual-sense capabilities while connecting with a wire

Alan Wake 2 is supported natively

2
Azalea (talkcontribs)

Game allows Haptic Feedback and Adaptive triggers, connected via wired. Wireless is supported, but without those features.

Yuuyatails (talkcontribs)

By 'without those feature', did you mean only Adaptive triggers working while connected via Bluetooth?

No Man's Sky also works wireless

1
Marvol (talkcontribs)

Please add that wireless is also supported

Please add Hogwarts Legacy

4
Potentiallegend (talkcontribs)

In the most recent patch version 1140773 released on May 4th for Hogwarts Legacy they have added full Dualsense support to the PC version.

Yuuyatails (talkcontribs)

The controller articles are not locked to anyone, so you should be able to add info about that to the articles.

Potentiallegend (talkcontribs)

I would be happy to and tried earlier but it seems to be locked to me. I haven't edited a wiki page before but looking at the guide it said if I can't edit a page it will say "View Source" instead which it does. When I click View Source it says "You do not have permission to edit pages in the Controller namespace." above the text window.

Yuuyatails (talkcontribs)

Try editing other articles 3 to 5 times (I'm not encouraging vandalism though) and wait for 6 hours since account creation first before trying to to edit the controller article again.

Talking to the talk page also counts toward the edit counts.

Mickeyw (talkcontribs)

Please add that "Star Wars Jedi: Survivor" has been tested by me. The ea play version supports haptic feedback and adaptive triggers

Yuuyatails (talkcontribs)

The controller articles are not locked to any specific user, so you should be able to add info about specific games on the controller articles by yourself.

Just remember to use the <ref>{{Refcheck|user=(username)|date=(date of verification)}}</ref> in the note.

Ubfrog (talkcontribs)

• ⁠No Man's Sky (Triggers, also over Bluetooth)) https://youtu.be/-FnKzU96P3c • ⁠The Smurfs: Mission Vileaf (triggers) • ⁠Star Wars: Battlefront II (NexusMod) • ⁠Forza Horizon 4 (DualSenseX)

Mickeyw (talkcontribs)

Dying Light 2 no longer supports adaptive triggers and haptic feedback

Mrpuch (talkcontribs)

|-

| SEASON: A letter to the future ||style="text-align: center"|

||style="text-align: center"|

||style="text-align: center"| Wired ||style="text-align: center"| January 31, 2023 || Working Haptic Feedback and Adaptive Triggers

|-

Nemik42 (talkcontribs)


|-

| Returnal ||style="text-align: center"|

||style="text-align: center"|

||style="text-align: center"| Wired ||style="text-align: center"| February 15, 2023 || DualSense controller is fully supported

|-


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Add Call of Duty: Modern Warfare II support

1
Mr mcclean (talkcontribs)


|-

| Call of Duty: Modern Warfare II ||style="text-align: center"|

||style="text-align: center"|

||style="text-align: center"| Wired ||style="text-align: center"| October 28, 2022 || Haptic Feedback and Adaptive Triggers for gunfire

|-


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Death Stranding (Not Director's Cut)

2
M0nthe (talkcontribs)

In Death Stranding from Epic Games (I don't know how from Steam) Dualsense has no support, it doesn't work "native" as it says in the table on this site.

Kainxviii (talkcontribs)

Dualsense support was only added in Director's Cut afaik

The Witcher 3 next gen update

1
Ethanblazkowicz (talkcontribs)

The Witcher 3 next gen update supports DualSense features now, including Adaptive Trigger and Haptic Feedback, along with native support of DualSense. But some button prompt appears to be wrong, for example, the prompt for skipping cutscene is X, but you need to press sqaure.



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Documentation for the above template (sometimes hidden from view).
Aemony (talkcontribs)

Original text on this page prior to its migration to StructuredDiscussions:

This page shows at the top of most search engines when a user searches for "dualsense button prompts PC" and similar searches.

Feedback:

-This page should contain a list of as many current PC titles that utilise the controller's features. -The current feature categories are inadequate, as well as incomplete, several games that have some version of dualsense support are not listed anywhere.

Solution:

Create a miscellanious table that has columns for all the previous tables created, that contains an exhaustive list of PC games and what level of feature support they currently contain.

Aemony (talkcontribs)

Original text on this page prior to its migration to StructuredDiscussions:

Games missing (Please add things to this list, because that's how people will find out if the game they're playing has these additional features):

- Call of Duty Black Ops: Cold War - Fortnite - Rocket League - Hades

Aemony (talkcontribs)

Original text on this page prior to its migration to StructuredDiscussions:

I'm playing AC Valhalla with DualSense on PC and it doesn't seem to have any haptic feedback whatsoever, only adaptive triggers. Also, it only works if wired.

WRC 10 FIA World Rally Championship

1
Aemony (talkcontribs)

Original text on this page prior to its migration to StructuredDiscussions:

Adaptive Trigger (can change the strength in control settings) and Haptic Feedback works.

Only tried connecting by wired.

Aemony (talkcontribs)

Original text on this page prior to its migration to StructuredDiscussions:

Works great as planned. The LED color changed to green, but sometimes it turns off. Does not work via Bluetooth (the game itself does not recognize the DualSense), only with USB-C cable (as of August 1st, 2021, Windows 11).

Aemony (talkcontribs)

Original text on this page prior to its migration to StructuredDiscussions:

Using DSX and the mod from Nexus, the adaptive triggers works great, using BT and Wired. (Requires others mods, but they are described in the Nexus Page)