Controller talk:DualSense
- (cur prev topic) 18:12, 4 March 2025 . . Nemik42 (talk | contribs) created topic summary on GTA V Enhanced . . +5
- (cur prev topic) 18:12, 4 March 2025 . . Nemik42 (talk | contribs) marked the topic "GTA V Enhanced" as resolved (marked as resolved) . . 0
- (cur prev topic) 14:19, 4 March 2025 . . Darkangel (talk | contribs) commented on "GTA V Enhanced" (Grand Theft Auto V Enhanced DualSense® controller native support, with adaptive triggers This is a requested edit. This notice will be re...) . . +292
- (cur prev topic) 11:02, 15 February 2025 . . Wujek (talk | contribs) commented on "ZZZ has support for adaptive triggers. Today added an event where adaptive triggers works fully." (added) . . +5
- (cur prev topic) 07:29, 15 February 2025 . . Shoenixs (talk | contribs) changed the topic title from "ZZZ has support for adaptive triggers. Todayadded an event where adaptive triggers works fully." to "ZZZ has support for adaptive triggers. Today added an event where adaptive triggers works fully." . . +1
- (cur prev topic) 07:28, 15 February 2025 . . Shoenixs (talk | contribs) commented on "ZZZ has support for adaptive triggers. Today added an event where adaptive triggers works fully." (I tried to make a video confirmation, but as best I could. Adaptive triggers really work, and in some non-standard mode (I have never see...) . . +260
- (cur prev topic) 02:54, 3 February 2025 . . Al2009man (talk | contribs) edited a post on "Mistaken about the Haptics over bluetooth" . . -13
- (cur prev topic) 02:50, 3 February 2025 . . Al2009man (talk | contribs) edited a post on "Mistaken about the Haptics over bluetooth" . . +1
- (cur prev topic) 02:50, 3 February 2025 . . Al2009man (talk | contribs) commented on "Mistaken about the Haptics over bluetooth" (That's common knowledge due to current Bluetooth software limitations (or rather: we're dealing with proprietary protocol) Plus: the Wiki...) . . +277
- (cur prev topic) 02:35, 3 February 2025 . . Squall leonhart (talk | contribs) commented on "Mistaken about the Haptics over bluetooth" (The controller does not expose the 4 channel audio driver via bluetooth, every game mentioned as supporting bluetooth + haptics after a g...) . . +232
- (cur prev topic) 17:51, 5 January 2025 . . Yuuyatails (talk | contribs) marked the topic "F1 24" as resolved (marked as resolved) . . 0
- (cur prev topic) 17:50, 5 January 2025 . . Yuuyatails (talk | contribs) marked the topic "Ghost of Tsushima DIRECTOR'S CUT" as resolved (marked as resolved) . . 0
- (cur prev topic) 17:50, 5 January 2025 . . Yuuyatails (talk | contribs) marked the topic "Firmware Update does not require wired connection anymore" as resolved (marked as resolved) . . 0
- (cur prev topic) 17:40, 5 January 2025 . . Ray6077 (talk | contribs) commented on "Firmware Update does not require wired connection anymore" ("Controller firmware can be updated from Windows devices using PlayStation Accessories app. Update process requires wired connection." Th...) . . +191
- (cur prev topic) 12:43, 18 December 2024 . . Flamerat (talk | contribs) commented on "This edit might not be "minor"" (https://www.pcgamingwiki.com/w/index.php?title=Controller:DualSense&diff=1537069&oldid=1535644 As this edit made change to the meaning of...) . . +294
- (cur prev topic) 04:40, 26 November 2024 . . Yuuyatails (talk | contribs) marked the topic "Horizon Zero Dawn™ Remastered" as resolved (marked as resolved) . . 0
- (cur prev topic) 14:48, 25 November 2024 . . Crowley (talk | contribs) commented on "Horizon Zero Dawn™ Remastered" ('Feel every arrow fly with full support for the DualSense® controller, including adaptive trigger and haptic feedback functionality.⁴ '⁴W...) . . +501
- (cur prev topic) 17:52, 7 October 2024 . . Infiniteloop (talk | contribs) commented on "BeamNG.Drive" (Has an Adaptive Trigger mod using DSX https://www.beamng.com/resources/dsx-dualsense-adaptive-triggers.28759) . . +108
- (cur prev topic) 01:25, 15 September 2024 . . Yuuyatails (talk | contribs) created topic summary on Warhammer 40,000: Space Marine 2 . . +27
- (cur prev topic) 01:25, 15 September 2024 . . Yuuyatails (talk | contribs) created topic summary on Star Wars Outlaws . . +27
- (cur prev topic) 01:24, 15 September 2024 . . Yuuyatails (talk | contribs) marked the topic "Star Wars Outlaws" as resolved (marked as resolved) . . 0
- (cur prev topic) 01:24, 15 September 2024 . . Yuuyatails (talk | contribs) marked the topic "Warhammer 40,000: Space Marine 2" as resolved (marked as resolved) . . 0
- (cur prev topic) 20:38, 14 September 2024 . . Ziperr (talk | contribs) commented on "Warhammer 40,000: Space Marine 2" (Sorry for the late reply. I just checked the connection via Bluetooth, all functions (haptic feedback, adaptive triggers) work. To do thi...) . . +172
- (cur prev topic) 14:43, 14 September 2024 . . Yuuyatails (talk | contribs) edited a post on "Warhammer 40,000: Space Marine 2" . . +58
- (cur prev topic) 13:25, 14 September 2024 . . Yuuyatails (talk | contribs) commented on "Warhammer 40,000: Space Marine 2" (I have a question: Does the game support the controller's adaptive trigger over Bluetooth?) . . +90
- (cur prev topic) 12:57, 14 September 2024 . . Ziperr (talk | contribs) commented on "Warhammer 40,000: Space Marine 2" (Just played it on Dualsense, the game supports haptic feedback and adaptive triggers. Wired only. This information is also available on t...) . . +361
- (cur prev topic) 13:44, 11 September 2024 . . Zathu (talk | contribs) commented on "Star Wars Outlaws" (Outlaws has wired/wireless support for DualSense with adaptive triggers. Hard to tell if the feedback is true haptics or rumble.) . . +128
- (cur prev topic) 22:29, 22 August 2024 . . Mmarinsama (talk | contribs) commented on "Assetto Corsa Content Manager" (My version is the lite, I downloaded it from the website https://assettocorsa.club/content-manager.html Config example: https://freeimage...) . . +153
- (cur prev topic) 14:57, 10 August 2024 . . Yuuyatails (talk | contribs) commented on "Assetto Corsa Content Manager" (There are two versions of the same software: The free Lite version and the Patreon-exclusive full version. I asks this because I can't fi...) . . +181
- (cur prev topic) 14:30, 10 August 2024 . . Mmarinsama (talk | contribs) commented on "Assetto Corsa Content Manager" (Assetto Corsa Support for adaptive triggers in the 'Assetto Corsa Content Manager' software. This is a requested edit. This notice will b...) . . +296
- (cur prev topic) 23:57, 24 June 2024 . . Mehdish (talk | contribs) commented on "F1 24" (Thanks) . . +6
- (cur prev topic) 18:14, 23 June 2024 . . Vivekrp (talk | contribs) commented on "F1 24" (Just tested it, it atleast supports adaptive triggers, lightbat, audio based haptics when using wired. Similar to F1 23) . . +119
- (cur prev topic) 14:42, 7 June 2024 . . Yuuyatails (talk | contribs) commented on "Hogwarts Legacy" (The list on the DualSense article is for games that support either adaptive triggers or audio-based haptics feedback, or both. Also, some...) . . +256
- (cur prev topic) 07:23, 7 June 2024 . . Tecolotl (talk | contribs) commented on "Hogwarts Legacy" (Why Is it not here? it has Dualshock and Dualsense Button prompt, also it has haptic feedback wired, but I am wondering why there is not...) . . +173
- (cur prev topic) 15:28, 28 May 2024 . . Wujek (talk | contribs) marked the topic "Dying Light 1 support" as resolved (marked as resolved) . . 0
- (cur prev topic) 13:54, 18 May 2024 . . Mehdish (talk | contribs) commented on "Animal Well" (Thank you bro) . . +13
- (cur prev topic) 13:01, 18 May 2024 . . Big haru (talk | contribs) commented on "Ghost of Tsushima DIRECTOR'S CUT" (pls add "Ghost of Tsushima DIRECTOR'S CUT") . . +43
- (cur prev topic) 15:26, 11 May 2024 . . Eirantsignal (talk | contribs) commented on "Animal Well" (Animal Well has Haptics and Speaker functionality when wired.) . . +61
- (cur prev topic) 15:17, 28 April 2024 . . Wujek (talk | contribs) marked the topic "Dying Light 1 dualsense support" as resolved (marked as resolved) . . 0
- (cur prev topic) 15:17, 28 April 2024 . . Wujek (talk | contribs) commented on "Dying Light 1 support" (Please add Dying Light 1 to supported games https://github.com/WujekFoliarz/Dying-Light-1-DUALSENSE-MOD/ (It doesn't require DSX) This is...) . . +227
- (cur prev topic) 20:01, 11 April 2024 . . Wujek (talk | contribs) commented on "Dying Light 1 dualsense support" (I've created a mod that adds Adaptive Triggers to DL1 https://github.com/WujekFoliarz/Dying-Light-1-DUALSENSE-MOD) . . +113
- (cur prev topic) 18:55, 6 February 2024 . . Gboraschi (talk | contribs) commented on "Pacific Drive" (There is support for Haptic Feedback and Adaptive Triggers) . . +58
- (cur prev topic) 05:21, 4 February 2024 . . Mehdish (talk | contribs) commented on "prince of persia the lost crown" (Hi, prince of persia the lost crown game fully supports dual-sense Heptech feedback. And it also uses the speaker of the controller) . . +131
- (cur prev topic) 15:27, 24 January 2024 . . Arjhin (talk | contribs) commented on "Overwatch 2 Wireless Support" (I tested Overwatch 2 with wireless connection. Adaptive triggers works fine, haptic still not working.) . . +102
- (cur prev topic) 08:41, 17 December 2023 . . Mehdish (talk | contribs) commented on "Avatar: Frontiers of Pandora Full support" (This game uses dual-sense capabilities while connecting with a wire) . . +67
- (cur prev topic) 15:30, 10 December 2023 . . Hasbeardplaysgames (talk | contribs) commented on "Cyberpunk 2077 has full support with patch 2.1" (Came here to mention this - glad someone else has already flagged it.) . . +69
- (cur prev topic) 22:10, 8 December 2023 . . Jadegeist (talk | contribs) commented on "Cyberpunk 2077 has full support with patch 2.1" (through wired mode, with HF and AT) . . +34
- (cur prev topic) 13:49, 30 October 2023 . . Yuuyatails (talk | contribs) commented on "Alan Wake 2 is supported natively" (By 'without those feature', did you mean only Adaptive triggers working while connected via Bluetooth?) . . +103
- (cur prev topic) 13:37, 30 October 2023 . . Azalea (talk | contribs) commented on "Alan Wake 2 is supported natively" (Game allows Haptic Feedback and Adaptive triggers, connected via wired. Wireless is supported, but without those features.) . . +122
- (cur prev topic) 20:46, 28 August 2023 . . Marvol (talk | contribs) commented on "No Man's Sky also works wireless" (Please add that wireless is also supported) . . +42