Controller:Virtual Boy Controller
XInput support | |
---|---|
Predecessor | |
SNES Controller | |
Successor | |
Nintendo 64 Controller | |
Key points
- Requires adapter to connect to PC.
- Lacks native XInput support, requiring the use of a XInput wrapper (see XInput wrappers) for games that do not support DirectInput or the controller natively.
Inputs
- 2 × digital back buttons: 𝐋, 𝐑
- 4 × digital buttons: 𝐀, 𝐁, sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ
- 8 × digital directional buttons (d-pad): L ↑, L ↓, L ←, L →, R ↑, R ↓, R ←, R →
Use with PC platforms
Windows
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Hardware
Raphnet-tech Virtual Boy controller to USB circuit
- No drivers required. Implements a standard USB HID device.
- Compatible with Linux, Mac OS X and Windows.
- Adapter has two configurations for the right D-Pad. Default: Right D-Pad as buttons. Holding the (sᴛᴀʀᴛ button when connecting the controller lets the right D-Pad control a pair of analog axis.
Bliss-Box Gamer-Pro
- Directly compatible with PC. No driver needed, just plug and play.
- A wide variety of controllers are fully supported right out of the box. See the Compatibility List.
- Global Button Mapping - starting with 3.0 this layout has changed for modern gaming. The internal button mapping is set up so that buttons on different controllers match each other's layouts as closely as possible.
- Adapter can update firmware and be used on PC, PS3 (up to 4 players), Xbox (single player only) or Switch (up to 4 players). Each controller port has its own firmware chip so multiple firmware versions can be used if desired. See more.
- Allows to use special API to communicate with applications (eg. RetroArch). See API tool documentation.
- A 12v power supply is completely optional and simply allows the HUB to be self-powered and supplies additional power for a stronger Playstation Force Feedabck effect only.
- Adapter work on Windows, OSX, Linux, Raspberry Pi, most all Android device.
- Hot Swap support. This feature makes it easy to switch between controllers in mid-game. If Auto Pause is enabled (default setup). The adapter will pause your game while you switch, and you can continue playing when you're ready. The new controller is detected automatically.
- Auto Pause: when the adapter senses the controller has become unplugged, it presses the pause button.
- Single-Player Mode, the adapter can be switched to Single-Player Mode. This will allow for some advance features like using the adapter on an Xbox with special firmware, or up-linking to other future Bliss-Box add-on accessories.
- Native Support, adapter have the ability to allow communication from the emulated game directly to the controller and back with any of the supported controllers.
- Do not natively support Xinput. It can do so however, with the use of 3rd party software (ie. x360ce or XOutput).
- Hotkey: Pressing and holding sᴛᴀʀᴛ will trigger a Hotkey combo. You may configure this combo for a hot key in front-ends like RetroArch.
Steam
- Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.
Support In Games
- Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
Games with Nintendo button prompts
- Total number of games: Error 1140: In aggregated query without GROUP BY, expression #1 of SELECT list contains nonaggregated column 'pcgamingwiki_cargo.cargo__Input._pageID'; this is incompatible with sql_mode=only_full_group_by (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`_ID` IN (SELECT `_rowID` FROM `cargo__Input__Other_button_prompts` WHERE `_value`LIKE 'Nintendo') ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
- Please note, that this is only list for games that offer Nintendo button prompts.
- Some may require use of Switch Pro Controller emulation. Refer to game-specific articles for details.
Technical information
Bliss-Box Gamer-Pro Adapter
- Standard mapping:
Controller button | Button label and axis |
---|---|
A | Button 1 |
B | Button 2 |
Right D-pad up | Button 9 |
Right D-pad down | Button 4 |
Right D-pad left | Button 3 |
Right D-pad right | Button 10 |
Select | Button 5 |
Start | Button 6 |
L | Button 7 |
R | Button 8 |
Left D-pad up | POV up |
Left D-pad down | POV down |
Left D-pad left | POV left |
Left D-pad right | POV right |
- Alternative mapping:
Controller button | Button label and axis |
---|---|
A | Button 1 |
B | Button 2 |
Right D-pad up | Button 7 |
Right D-pad down | Button 4 |
Right D-pad left | Button 3 |
Right D-pad right | Button 8 |
Select | Button 5 |
Start | Button 6 |
L | Button 9 |
R | Button 10 |
Left D-pad up | POV up |
Left D-pad down | POV down |
Left D-pad left | POV left |
Left D-pad right | POV right |