Difference between revisions of "Controller:Nintendo Switch Pro Controller"
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Marioysikax (talk | contribs) (→Usage) |
(Tried fixing some incorrect stuff by adding more details about Steam Input.) |
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'''Key points''' | '''Key points''' | ||
{{ii}} Must be connected via Bluetooth 3.0. | {{ii}} Must be connected via Bluetooth 3.0. | ||
+ | {{++}} Supports connectivity via USB via [[Steam Input]]. | ||
+ | {{++}} Motion Input also available via [[Steam Input]]. | ||
{{--}} No analogue triggers. | {{--}} No analogue triggers. | ||
− | + | ||
==Availability== | ==Availability== | ||
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==Usage== | ==Usage== | ||
− | {{ii}} Connecting USB-C cable will make the controller show up, but it will be unuseable this way. Controller has to be connected via Bluetooth 3.0. | + | {{ii}} Connecting USB-C cable will make the controller show up, but it will be unuseable this way. Controller has to be connected via Bluetooth 3.0 unless you use [[Steam Input]]. |
{{Fixbox|description=Connecting the controller|ref=<ref>{{Refcheck|user=Marioysikax|date=2017-12-12}}</ref>|fix= | {{Fixbox|description=Connecting the controller|ref=<ref>{{Refcheck|user=Marioysikax|date=2017-12-12}}</ref>|fix= | ||
# Make sure the controller is turned off, then hold the sync button next to charging port until lights start blinking from side to side. | # Make sure the controller is turned off, then hold the sync button next to charging port until lights start blinking from side to side. |
Revision as of 06:49, 29 October 2019
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XInput support | |
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Predecessor | |
Wii U GamePad Wii U Pro Controller |
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Key points
- Must be connected via Bluetooth 3.0.
- Supports connectivity via USB via Steam Input.
- Motion Input also available via Steam Input.
- No analogue triggers.
Availability
Usage
- Connecting USB-C cable will make the controller show up, but it will be unuseable this way. Controller has to be connected via Bluetooth 3.0 unless you use Steam Input.
Connecting the controller[1] |
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Notes
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Windows
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.