Difference between revisions of "Controller:Nintendo Switch Pro Controller"
From PCGamingWiki, the wiki about fixing PC games
Marioysikax (talk | contribs) (→Usage) |
m ({{References}}) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
'''Key points''' | '''Key points''' | ||
{{ii}} Must be connected via Bluetooth 3.0. | {{ii}} Must be connected via Bluetooth 3.0. | ||
+ | {{++}} Supports connectivity via USB via [[Steam Input]]. | ||
+ | {{++}} Motion Input also available via [[Steam Input]]. | ||
{{--}} No analogue triggers. | {{--}} No analogue triggers. | ||
− | |||
==Availability== | ==Availability== | ||
Line 18: | Line 19: | ||
==Usage== | ==Usage== | ||
− | {{ii}} Connecting USB-C cable will make the controller show up, but it will be unuseable this way. Controller has to be connected via Bluetooth 3.0. | + | {{ii}} Connecting USB-C cable will make the controller show up, but it will be unuseable this way. Controller has to be connected via Bluetooth 3.0 unless you use [[Steam Input]]. |
{{Fixbox|description=Connecting the controller|ref=<ref>{{Refcheck|user=Marioysikax|date=2017-12-12}}</ref>|fix= | {{Fixbox|description=Connecting the controller|ref=<ref>{{Refcheck|user=Marioysikax|date=2017-12-12}}</ref>|fix= | ||
# Make sure the controller is turned off, then hold the sync button next to charging port until lights start blinking from side to side. | # Make sure the controller is turned off, then hold the sync button next to charging port until lights start blinking from side to side. | ||
Line 31: | Line 32: | ||
===[[Glossary:Controller#Windows|XInput wrapping]]=== | ===[[Glossary:Controller#Windows|XInput wrapping]]=== | ||
{{ii}} Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those. | {{ii}} Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those. | ||
+ | |||
+ | ==Steam== | ||
+ | {{ii}} Controller can be found in [https://support.steampowered.com/kb_article.php?ref=5199-TOKV-4426 Supported Controller Database] and it's correctly recognizable as Nintendo Switch Pro Controller. | ||
+ | {{++}} Full support of [[Store:Steam#Steam Input|Steam Input]] including gyroscope and motion controls. | ||
+ | {{++}} You can toggle "Use Nintendo Button Layout" option depending on whether you prefer the A/B/X/Y buttons to be mapped as they are on the Pro Controller or to be mapped like it's an Xbox One controller. | ||
+ | |||
+ | ===Steam Link compatibility=== | ||
+ | {{++}} Works via USB and Bluetooth. Includes gyroscope and motion controls.<ref>[https://steam.fandom.com/wiki/List_of_compatible_controllers_with_Steam_Link List of compatible controllers with Steam Link - SteamWiki]</ref> | ||
+ | {{++}} Works without any drivers on any operating system that supports Steam. | ||
+ | {{++}} Can be used just to send input from a controller to a PC. Go into Streaming options, hit Y and disable video and audio streaming. | ||
+ | {{ii}} Won't work great unless you connect it to LAN or a low latency Wi-Fi. | ||
+ | |||
+ | {{References}} |
Revision as of 14:22, 31 December 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
XInput support | |
---|---|
Predecessor | |
Wii U GamePad Wii U Pro Controller |
|
Key points
- Must be connected via Bluetooth 3.0.
- Supports connectivity via USB via Steam Input.
- Motion Input also available via Steam Input.
- No analogue triggers.
Availability
Usage
- Connecting USB-C cable will make the controller show up, but it will be unuseable this way. Controller has to be connected via Bluetooth 3.0 unless you use Steam Input.
Connecting the controller[1] |
---|
Notes
|
Windows
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Steam
- Controller can be found in Supported Controller Database and it's correctly recognizable as Nintendo Switch Pro Controller.
- Full support of Steam Input including gyroscope and motion controls.
- You can toggle "Use Nintendo Button Layout" option depending on whether you prefer the A/B/X/Y buttons to be mapped as they are on the Pro Controller or to be mapped like it's an Xbox One controller.
Steam Link compatibility
- Works via USB and Bluetooth. Includes gyroscope and motion controls.[2]
- Works without any drivers on any operating system that supports Steam.
- Can be used just to send input from a controller to a PC. Go into Streaming options, hit Y and disable video and audio streaming.
- Won't work great unless you connect it to LAN or a low latency Wi-Fi.
References
- ↑ Verified by User:Marioysikax on 2017-12-12
- ↑ List of compatible controllers with Steam Link - SteamWiki