Difference between revisions of "Controller:Sega Saturn Controller"
(mappings) |
|||
Line 93: | Line 93: | ||
|outro=</table></div> | |outro=</table></div> | ||
}} | }} | ||
− | |||
==Other information== | ==Other information== | ||
===Technical information=== | ===Technical information=== | ||
− | Mayflash SEGA Saturn Adapter | + | ====Mayflash SEGA Saturn Adapter==== |
{{Standard table|Controller button|Button label and axis|content= | {{Standard table|Controller button|Button label and axis|content= | ||
{{Standard table/row|A|Button 1}} | {{Standard table/row|A|Button 1}} | ||
Line 105: | Line 104: | ||
{{Standard table/row|Y|Button 5}} | {{Standard table/row|Y|Button 5}} | ||
{{Standard table/row|Z|Button 7}} | {{Standard table/row|Z|Button 7}} | ||
− | {{Standard table/row| | + | {{Standard table/row|L|Button 6}} |
− | {{Standard table/row| | + | {{Standard table/row|R|Button 7}} |
{{Standard table/row|Start|Button 10}} | {{Standard table/row|Start|Button 10}} | ||
+ | {{Standard table/row|D-pad up|POV up / Buttion 13 / Y-axis Up}} | ||
+ | {{Standard table/row|D-pad down|POV down / Buttion 15 / Y-axis Down}} | ||
+ | {{Standard table/row|D-pad left|POV left / Buttion 16 / X-axis Left}} | ||
+ | {{Standard table/row|D-pad right|POV right / Buttion 14 / X-axis Right}} | ||
+ | }} | ||
+ | |||
+ | ====[[#Bliss-Box Gamer-Pro|Bliss-Box Gamer-Pro]] Adapter==== | ||
+ | {{ii}} Standard mapping: | ||
+ | {{Standard table|Controller button|Button label and axis|content= | ||
+ | {{Standard table/row|A|Button 1}} | ||
+ | {{Standard table/row|B|Button 2}} | ||
+ | {{Standard table/row|C|Button 3}} | ||
+ | {{Standard table/row|X|Button 4}} | ||
+ | {{Standard table/row|Y|Button 5}} | ||
+ | {{Standard table/row|Z|Button 7}} | ||
+ | {{Standard table/row|L|Button 9}} | ||
+ | {{Standard table/row|R|Button 10}} | ||
+ | {{Standard table/row|Start|Button 6}} | ||
+ | {{Standard table/row|D-pad up|POV up / Buttion 13 / Y-axis Up}} | ||
+ | {{Standard table/row|D-pad down|POV down / Buttion 15 / Y-axis Down}} | ||
+ | {{Standard table/row|D-pad left|POV left / Buttion 16 / X-axis Left}} | ||
+ | {{Standard table/row|D-pad right|POV right / Buttion 14 / X-axis Right}} | ||
+ | }} | ||
+ | {{ii}} Alternative mapping: | ||
+ | {{Standard table|Controller button|Button label and axis|content= | ||
+ | {{Standard table/row|A|Button 1}} | ||
+ | {{Standard table/row|B|Button 2}} | ||
+ | {{Standard table/row|C|Button 10}} | ||
+ | {{Standard table/row|X|Button 4}} | ||
+ | {{Standard table/row|Y|Button 5}} | ||
+ | {{Standard table/row|Z|Button 9}} | ||
+ | {{Standard table/row|L|Button 7}} | ||
+ | {{Standard table/row|R|Button 8}} | ||
+ | {{Standard table/row|Start|Button 6}} | ||
{{Standard table/row|D-pad up|POV up / Buttion 13 / Y-axis Up}} | {{Standard table/row|D-pad up|POV up / Buttion 13 / Y-axis Up}} | ||
{{Standard table/row|D-pad down|POV down / Buttion 15 / Y-axis Down}} | {{Standard table/row|D-pad down|POV down / Buttion 15 / Y-axis Down}} |
Revision as of 20:38, 4 February 2022
XInput support | |
---|---|
Predecessor | |
Genesis Controller | |
Successor | |
Sega 3D Control Pad Dreamcast Controller |
|
Key points
- Requires adapter to connect to PC.
- Lacks native XInput support, requiring the use of a XInput wrapper (see XInput wrappers) for games that do not support DirectInput or the controller natively.
- Mode Button removed.
Inputs
- 2 × digital shoulder buttons:: 𝐋, 𝐑
- 7 × digital buttons: 𝐀, 𝐁, 𝐂, 𝐗, 𝗬, 𝐙, sᴛᴀʀᴛ
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
Controller variations
- In North America and Europe however, a different, much bulkier controller was released to supposedly accommodate for the "bigger hands" of western consumers. This "MK-80100" control pad is functionally identical to its Japanese cousin, but is slightly larger and has a peculiar concave D-Pad.
Sega 3D Control Pad
XInput support | |
---|---|
Predecessor | |
Sega Saturn Control Pad | |
Successor | |
Dreamcast Controller | |
- Often addressed as Sega Multi Controller.
- The Control Pad saw an "upgrade" in the form of the 3D Control Pad, built as a response to the Nintendo 64's analogue joystick.
- The 3D Control Pad has an added analog stick, a flip to switch between analog and non-analog mode, and has analog shoulder buttons instead of regular ones.[1]
Inputs
- 1 × analog stick
- 2 × analog triggers: 𝐋, 𝐑
- 7 × digital buttons: 𝐀, 𝐁, 𝐂, 𝐗, 𝗬, 𝐙, sᴛᴀʀᴛ
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
Use with PC platforms
Windows
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Hardware
Mayflash SEGA Saturn Adapter
- Direct Input (standard HID protocol) supports 2 controllers at the same time. Xinput (Xbox 360 protocol) supports one controller per individual adapter.
- Directly compatible with PC. No driver needed, just plug and play.
- Compatible with PS3 console.
- Supports SEGA SATURN 3D Control Pad.
Bliss-Box Gamer-Pro
- Directly compatible with PC. No driver needed, just plug and play.
Steam
- Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.
Steam Link compatibility
- Works natively over Mayflash Saturn Controller Adapter.[2]
- Joystick configuration is possible on Steam Link, but the button mapping menu is finicky, so it may require several tries.
- Only one Gamepad works. May not work with some third-party controllers.
- Works without any drivers on any operating system that supports Steam.
- Can be used just to send input from a controller to a PC. Go into Streaming options, hit Y and disable video and audio streaming.
- Won't work great unless you connect it to LAN or a low latency Wi-Fi.
Support In Games
- Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
Games with Nintendo button prompts
- Total number of games: Error 1140: In aggregated query without GROUP BY, expression #1 of SELECT list contains nonaggregated column 'pcgamingwiki_cargo.cargo__Input._pageID'; this is incompatible with sql_mode=only_full_group_by (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`_ID` IN (SELECT `_rowID` FROM `cargo__Input__Other_button_prompts` WHERE `_value`LIKE 'Nintendo') ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
- Please note, that this is only list for games that offer Nintendo button prompts.
- Some may require use of Switch Pro Controller emulation. Refer to game-specific articles for details.
- Nintendo layout do not display 𝐂 and 𝐙 buttons which have to be assigned to Switch's ZL and ZR buttons. XInput layout do not display 𝐙 buttons at all, offers LB and RB buttons.
Other information
Technical information
Mayflash SEGA Saturn Adapter
Controller button | Button label and axis |
---|---|
A | Button 1 |
B | Button 2 |
C | Button 3 |
X | Button 4 |
Y | Button 5 |
Z | Button 7 |
L | Button 6 |
R | Button 7 |
Start | Button 10 |
D-pad up | POV up / Buttion 13 / Y-axis Up |
D-pad down | POV down / Buttion 15 / Y-axis Down |
D-pad left | POV left / Buttion 16 / X-axis Left |
D-pad right | POV right / Buttion 14 / X-axis Right |
Bliss-Box Gamer-Pro Adapter
- Standard mapping:
Controller button | Button label and axis |
---|---|
A | Button 1 |
B | Button 2 |
C | Button 3 |
X | Button 4 |
Y | Button 5 |
Z | Button 7 |
L | Button 9 |
R | Button 10 |
Start | Button 6 |
D-pad up | POV up / Buttion 13 / Y-axis Up |
D-pad down | POV down / Buttion 15 / Y-axis Down |
D-pad left | POV left / Buttion 16 / X-axis Left |
D-pad right | POV right / Buttion 14 / X-axis Right |
- Alternative mapping:
Controller button | Button label and axis |
---|---|
A | Button 1 |
B | Button 2 |
C | Button 10 |
X | Button 4 |
Y | Button 5 |
Z | Button 9 |
L | Button 7 |
R | Button 8 |
Start | Button 6 |
D-pad up | POV up / Buttion 13 / Y-axis Up |
D-pad down | POV down / Buttion 15 / Y-axis Down |
D-pad left | POV left / Buttion 16 / X-axis Left |
D-pad right | POV right / Buttion 14 / X-axis Right |
References
- ↑ 3D Control Pad - last accessed on 2021-01-10
- ↑ List of Steam Link compatible controllers, adapters etc. - SteamCommunity