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Difference between revisions of "Controller:Fanatec Zero G Controller"

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Revision as of 06:40, 16 September 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Fanatec Zero G Controller
cover
XInput support
Connection method
Wired adapter
Predecessor
DualShock 2

Key points

Officially licensed Playstation® 2 Motion Sensitive Controller.
Support motion sensitive controls for more intense and realistic gameplay. Motion control replaces the function of the left analog stick by actively tilting the controller around its axes similar to the Sixaxis principle of the PS3 controller. Particularly suitable for racing and sports games.
Motion controls function can be switched on and off as required at any time.
2 analog precision sticks for optimal game control.
4 pressure-sensitive buttons and shoulder buttons for controlled acceleration.
Hardware Turbo fire function adjustable for each button.
2.40 metre cable length.
PS2 emulators for PC support pressure sensitive buttons. DualShock 2 support is still in progress.
Requires adapter to connect to PC. Not every USB adapter supports pressure sensitive buttons.
Lacks native XInput support, requiring the use of a XInput wrapper (see Windows) for games that do not support DirectInput or the controller natively.

General information

Zero G Motion Controller
Zero G Motion Controller Presentation Video

Inputs

  • Motion sensing: triaxial acceleration sensor[1]
  • 2 × clickable analog sticks (8-bit precision): L3, R3
  • 4 × pressure-sensitive shoulder buttons: L1, R1, L2, R2
  • 4 × pressure-sensitive action buttons: , , ×,
  • 4 × pressure-sensitive directional buttons (d-pad): , , ,
  • 5 × digital buttons: sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ, ᴀɴᴀʟᴏɢ, ᴍ sᴇɴsᴏʀ, ᴠɪʙʀᴀᴛɪᴏɴ ᴏɴ/ᴏꜰꜰ

Availability

Amazon.co.uk

Controller variations

The Zero G Wireless Controller is an variant of the Fanatec Zero G Controller, having wireless connection instead of motion sensing features. State-of-the-Art 2.4 GHz Technology with wireless range of 10m. Button ᴍ sᴇɴsᴏʀ has been replaced with ᴛᴜʀʙᴏ button, which offers turbo feature to each button possible. Controllers has no latency, less than 16ms transfer time and playtime: min. 100h with vibration and min. 300h without vibration (powered by 2 AA batteries, not included).

Support in games

Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.

Games with pressure sensitive face buttons support

For a list of games, see List of games that support Pressure-Sensitive Face Buttons.

Pressure-sensitive face buttons are not recognized by PC games yet.
Emulators like PCSX2, RPCS3 and Cxbx-Reloaded do not recognize pressure-sensitive face buttons from DualShock 2 yet. Controller will require DualShock 3 emulation to be recognized.
See GiantBomb's List - Games where pressure sensitive buttons play an important part.

Games with motion control support

For a list of games, see List of games that support tracked motion controllers in non-VR gameplay.

Accelerator starts working after activating ᴍ sᴇɴsᴏʀ buton. Motion control replaces the function of the left analog stick by actively tilting the controller around its axes similar to the Sixaxis principle of the PS3 controller.
To be able to control right analog stick, d-pad or mouse via accelerator it's required to use remapping software like Steam Input or others.
Due to specific accelerator implementation, every game which supports left analog stick controls will support motion controls. See video.
It is not possible to separate left stick controls from accelerometer.

Games with DualShock button prompts

Total number of games:
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.

Please note, that this is only list for games that offer DualShock button prompts.
Some may require use of DualShock 4 emulation. Refer to game-specific articles for details.
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References