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Controller:DualSense

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Revision as of 07:04, 29 September 2022 by FlameMan (talk | contribs) (icons)
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DualSense
DualSense cover
XInput support
Connection method
USB-C, Bluetooth
Predecessor
DualShock 4
DualSense on Wikipedia

Key points

Controllers can be used wired (via USB-C) or wirelessly with Bluetooth.
The support for supplementary features like the internal speaker, headphone jack, gyroscope, lightbar, adaptive triggers and haptic feedback varies between models, type of connection, and games/software.
Supported natively in some games (see support in games).
Capable of making full use of Steam Input due to many overlapping features with the Steam Controller.
Controller firmware can be updated from Windows 10/11 devices using Sony app.
Lacks native XInput support, requiring the use of a XInput wrapper in games that don't support it.

General information

DualSense wireless controller | The innovative new controller for PS5 | PlayStation

Inputs

  • Motion sensing: 6 axis motion sensing (3 axis accelerometer, 3 axis gyroscope)
  • 2 × microphones (dual-microphone array)
  • 1 × clickable 2 point capacitive touchpad: ᴛᴏᴜᴄʜᴘᴀᴅ
  • 2 × clickable analog sticks: L3, R3
  • 2 × analog triggers: L2, R2
  • 2 × digital shoulder buttons: L1, R1
  • 7 × digital action buttons: △ ᴛʀɪᴀɴɢʟᴇ, ○ ᴄɪʀᴄʟᴇ, × ᴄʀᴏss, □ sᴏ̨ᴜᴀʀᴇ, ⚟ ᴄʀᴇᴀᴛᴇ, Ⲷ ᴏᴘᴛɪᴏɴs, PlayStation
  • 4 × digital directional buttons (d-pad): , , ,
  • 1 × digital functional button: 🎤︎ ᴍɪᴄʀᴏᴘʜᴏɴᴇ

Use with PC platforms

Windows

Connecting the controller should automatically download and install latest drivers for the controller.

XInput wrapping

As a native DirectInput controller, it's possible to use any of the generic wrappers under the Controller article.

DS4Windows

Bluetooth 2.1 + EDR or higher required for wireless connection.
The headphone jack and microphone can only be used when used via USB.
Most controller features are supported.
Adaptive triggers are supported but can only be used in limited forms.
Advanced rumble effects are not used. Rumble acts as common one.
Application is not emulating Xbox One controller, so is unable to emulate their Impulse Trigger Vibration.

DSAdvance

Support the DualSense in wireless mode.
Xbox controller emulation support.
A gyroscope and various modes of its operation are supported - mouse emulation, joystick-mouse and driving.
Easy to use, minimum settings
Displays charge status on LEDs.
Support for only one controller.
Xbox controller emulation does not translate Impulse Trigger Vibration to DualSense's Adaptive Triggers vibrations.

DualSenseX

Free legacy version is still available to download on GitHub but won't receive any update anymore.
Use of Haptic Feedback disables vibration unless disabled within the app.
Developers are working on Razer Chroma RGB API support for Light bar.[1]
Supports the DualSense in both wired and wireless modes.
Allows to use the controller's speaker and headset port as separate audio output (USB only).
All buttons can be set to emulate keyboard presses.
Can emulate the DualShock 4 and the Xbox 360 controller.
Adaptive Triggers are functional and can be switched to various modes. It is also possible to manually set the values.
The controller can be hidden while emulating a virtual controller through HidHide to avoid double-inputs.
Working Haptic Feedback (USB only).
Support for only one controller.[2]
Gyro is unimplemented.
Application is not emulating Xbox One controller, so is unable to emulate their Impulse Trigger Vibration.[3]

reWASD

Supports the DualSense in both wired and wireless modes, does not require installing drivers manually. Offers plug and play experience.
Can emulate the Xbox 360 and Xbox One controller to play XInput compatible games.
Can emulate the DualShock 4 for PS4 Remote Play, PS Now or other compatible games. Includes gyro and accelerometer control.
Can emulate the Nintendo Switch Pro Controller for playing on Nintendo Switch console, Stadia or use in Nintendo emulators. Includes gyro, accelerometer control and NFC reader for Amiibo cards emulation.
🎤︎ ᴍɪᴄʀᴏᴘʜᴏɴᴇ and PlayStation buttons can be remapped.
Adaptive triggers are partially implemented.
Lightbar shows when the battery is Critically low.
PC application can be used remotely from smartphone via reWASD Junior app.
Not free of charge. 7-days trial.
Haptic feedback unimplemented. Xbox One Controller emulation does not translate Impulse Trigger Vibration to DualSense's Adaptive Triggers vibrations.
Not possible to map change of lightbar's color by pressing buttons.
Custom configs can be found in the Community Configs Library.

macOS

Custom application application unlocks full support for DualSense on macOS devices.

DualSenseM

Requires macOS 11.3 or later.
Works with both Bluetooth Connection and USB
You have to purchase the features in the app for testing.
Features:
  • Menu Bar Icon with Connection Status and Battery Level Information
  • View Battery level percentage
  • 20 different Trigger Effects you can set for both L2 and R2
  • Set the Touchpad into 2 different modes Static Color or Rainbow
  • Enable any of the Player LED's below the Touchpad
  • Test both Left and Right motors to make sure they're working
  • Adjust strength of the motors
  • Set the Mic LED into 3 different Modes: ON/OFF/Pulse
  • Enable the Speaker/Headset/Mic (USB Only)
  • Adjust Speaker/Headset and Mic volume (USB Only)
  • Enable Audio Haptics (USB Only)

Linux

Controller is natively supported since kernel 5.12.
Adaptive Triggers are supported over Proton in wired mode.
Limited Haptic Feedback. (Patches to Wine adding native support are underway)

Steam

Steam Input

Has rumble, trackpad and gyro support. Can also be used wirelessly.[4]
Does NOT support the adaptive triggers.

Steam Link compatibility

Wired or wireless works.[5] Press PlayStation+⚟ ᴄʀᴇᴀᴛᴇ to power up and be detected by Steam Link. All buttons are mapped correctly.
Works without any drivers on any operating system that supports Steam.
Can be used just to send input from a controller to a PC. Go into Streaming options, hit △ ᴛʀɪᴀɴɢʟᴇ and disable video and audio streaming.
Won't work great unless you connect it to LAN or a low latency Wi-Fi.
Touchpad and gyro will not be pass through to steam when using Steam Link on android.

Support in games

Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.

Games with controller's speaker support

Every game which allows to select separate playback audio device for specific sounds is supporting controller's built-in speaker, eg. Death Stranding's BB voice audio can be assigned to controller's speaker when other sounds are played from other audio device.
DualSenseX application unlocks controller's built-in speaker to be Windows output device.
Cemu emulator allows to assign Wii Remote speaker's audio to DualSense's speaker. In general settings/audio in gamepad audio tab is an option for selecting secondary audio device.
Requires a wired connection.

Games with microphone support

Microphone support is enabled by default after connecting controller to PC. Do not require any special configuration.
Games with implemented voice chat are able to use controller's microphone.
VoiceBot and VoiceAttack allows to control games and applications by voice commands.
🎤︎ ᴍɪᴄʀᴏᴘʜᴏɴᴇ button requires additional software like reWASD or DualSenseX to be able to mute and unmute microphone. Button works as expected on Linux with no additional software.
List of Microphone-controllerd computer games.

Games with motion control support

For a list of games, see List of games that support tracked motion controllers in non-VR gameplay.

Thanks to JoyShockMapper, Steam Input, reWASD application, gyro control can be remapped to mouse or right stick in any game.
Number of games which natively support motion controls is limited and gyro support is still not a PC standard.

Games with touchpad support

For a list of games, see List of games that support touchpad.

Touchpad is placed on the front of the controller, the capacitive type touchpad is a clickable 2-point touchpad. The functionality of the touchpad can differ from between games. Recognized gestures: zoom, swipe, pinch and scroll.
Thanks to Steam Input, reWASD or DS4Windows application, touchpad can be remapped to mouse or right stick in any game.
Number of games which natively support touchpad controls is limited and touchpad support is still not a PC standard.

Games with adaptive trigger and haptic feedback support

DualSenseSupport and DualSenseX Game Demo demonstrates how the Adaptive Triggers can be used on PC. DualSenseX Game Demo additionaly requires DualSenseX to work.
DualSenseAT is a third party, open source solution for handling adaptive trigger vibrations which is extending list of supported games. List can be found in project's Github page.
Emulator Yuzu allows emulating Nintendo Switch's haptic feedback known as HD Rumble on DualSense controllers.[6]
There is no available application which translates Impulse Trigger Vibration signals into adaptive triggers vibration.
Steam games require turning off SteamInput emulation to enable additional features like adaptive triggers and haptic feedback.
Game Haptic Feedback Adaptive Triggers Connection Release date Notes
Steelrising
Wired September 8, 2022 Adaptive triggers for some combat aspects (Shielding for example)
Marvel's Spider-Man Remastered
Wired August 12, 2022 Steam version limitation. To enable trigger vibrations, SteamInput has to be disabled. Sounds from gamepad.
F1 22
Wired July 1, 2022 Steam version limitation. To enable trigger vibrations, SteamInput has to be disabled.
Dolmen
Wired May 20, 2022 Haptic Feedback and Adaptive triggers for heavy attacks and gunplay
Death Stranding: Director's Cut
Wired March 30, 2022 Haptic Feedback are working perfectly and Adaptive triggers for balancing
GhostWire: Tokyo
Wired March 25, 2022 Working Haptic Feedback and Adaptive Triggers for shooting
Dying Light 2 Stay Human
Wired February 4, 2022 Steam version limitation. To enable trigger vibrations, SteamInput has to be disabled.
Rainbow Six Extraction
Wired January 20, 2022 Adaptive Triggers for gunfire
God Of War
Wired/Wireless January 14, 2022 Custom config. Requires DualSenseX and Dualsense AT (see Custom config).
Final Fantasy VII Remake Intergrade
Wired December 16, 2021 Adaptive Triggers for motorcycle minigame segments
Forza Horizon 5
Wired/Wireless November 9, 2021 Custom config. Requires DualSenseX.

Adaptive Triggers for Brakes, Gear Changes, and Ramping Up/Down RPM

Call of Duty: Vanguard
Wired November 5, 2021
The Riftbreaker
Wired October 14, 2021 Adaptive Triggers for gunfire
Far Cry 6
Wired October 7, 2021 Adaptive Triggers and Haptic feedback for guns and vehicles
Deathloop
Wired September 14, 2021 Adaptive Triggers for Guns, Haptic feedback, Sounds from gamepad
WRC 10: FIA World Rally Championship
Wired August 31, 2021
F1 2021
Wired July 16, 2021 To enable trigger vibrations, SteamInput has to be disabled.
Metro Exodus Enhanced Edition
Wired May 6, 2021 Requires a hardware accelerated raytracing-capable graphics card to run. Full adaptive trigger on guns and all interactions, normal vibration. Unable to use workbench with DualSense currently and must use keyboard & mouse
Cyberpunk 2077
Wired/Wireless December 10, 2020 Custom config. Requires DualSenseX, XBox360-Emulation for Vibration, Playstation Prompt cyberfix.

Adaptive Triggers for Weapons, Braindance, and Vehicles

Call of Duty: Black Ops Cold War
Wired November 13, 2020 Adaptive Triggers for gunfire
Bugsnax
Wired November 12, 2020
Assassin's Creed Valhalla
Wired November 10, 2020 Adaptive triggers on bows and haptic feedback on combat and water
Genshin Impact
Wired September 28, 2020 V 2.2. Subtle Haptic Feedback. Getting this to work requires some setup, see v2.2 patch notes for instructions, Adaptive Triggers for fishing
Death Stranding
Wired July 14, 2020 Native but also Hackable, Requires DualSenseX. Custom config.
Skyrim Special Edition
Wired October 27, 2016 Native support + Custom config. Requires DualSenseX and Steam.

Adaptive Triggers for Weapons

Shadow of the Tomb Raider
Wired September 14, 2018 Requires DualSenseX, Dualshock-Emulation.

Haptic Feedback or a much more detailed vibration (for example for the survival cache, never been there with the XBox360-Controller)

Rainbow Six Siege
Wired December 1, 2015 Adaptive Triggers for gunfire
Fallout 4
Wired/BT November 10, 2015 Custom config. Requires DualSenseX. The author makes available a tutorial for change the behavior of triggers.
Rocket League
Wired July 7, 2015 Custom config. Requires DualSenseX.
Duck Game
Wired June 4, 2015 Custom config. Requires DualSenseX.

Adaptive Triggers for Guns

Grand Theft Auto 5
Wired April 14, 2015 Custom config. Requires DualSenseX.

Adaptive Triggers for Weapons

Assetto Corsa
Wired December 19, 2014 Custom config. Requires DualSenseX.

Adaptive Triggers for tires slipping or locking

Final Fantasy 14
Wired August 27, 2013 As of patch 6.0. Adaptive Triggers for quest aiming minigame. Haptic Feedback for footsteps, mount effects, and some abilities
Euro Truck Simulator 2
Wired October 19, 2012 Custom config. Requires DualSenseX and Steam.
Resident Evil 5
Wired September 17, 2009 Custom config. Requires DualSenseX and Steam.
Resident Evil 4
Wired March 1, 2007 Custom config. Requires DualSenseX.

https://www.pcgamingwiki.com/wiki/Controller:DualSense

Games with Light Bar support

Total number of games:
Error 1054: Unknown column 'cargo__Input.DualShock_4_light_bar_support' in 'where clause' (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)

Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`DualShock_4_light_bar_support`='true' OR `cargo__Input`.`DualShock_4_light_bar_support`='limited' OR `cargo__Input`.`DualShock_4_light_bar_support`='hackable' ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100

.

Number of games which support light bar is limited and light bar support is still not a PC standard.
Aurora is a third party, open source solution for handling RGB lighting which is extending list of supported games. List can be found in project's Github page.
PlayStation's Remote Play application allows to play PlayStation games with full Light Bar support[7].
Steam Input configuration allows for control of the light bar.
Error: No field named "DualShock_4_light_bar_support" found for the database table "Input".

Games with DualSense button prompts

Total number of games:
Error 1054: Unknown column 'cargo__Input.DualShock_prompts' in 'where clause' (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)

Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`DualShock_prompts`='true' OR `cargo__Input`.`DualShock_prompts`='limited' OR `cargo__Input`.`DualShock_prompts`='hackable' OR `cargo__Input`.`_ID` IN (SELECT `_rowID` FROM `cargo__Input__Other_button_prompts` WHERE `_value`LIKE 'DualShock') ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100

.

Please note, that this is only list for games that offer DualSense/DualShock button prompts.
Error: No field named "DualShock_prompts" found for the database table "Input".

Other information

Technical information

Device name: Wireless controller, HWID: 054C:0CE6

Input lag

Wired connection input lag: 10 ms for button press and 9.9 ms for joystick move. Values can be improved to 2.0 ms by overclocking controller's polling rate to 8000Hz. [8]
Wireless connection input lag: 5.1 ms for button press and 4.8 ms for joystick move.[8]
Connection Input lag
USB (button press) 7.2 ms (± 1.2 ms)
USB (joystick move) 8.8 ms (± 2.0 ms)
Bluetooth (button press) 5.1 ms (± 2.0 ms)
Bluetooth (joystick move) 4.8 ms (± 1.9 ms)
USB OC 1000Hz (joystick move) 2.5 ms (± 0.5 ms)
USB OC 8000Hz (joystick move) 2.0 ms (± 0.5 ms)

Firmware updates

Controller firmware can be updated from Windows devices using official app. Update process requires wired connection.


References