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Conarium

From PCGamingWiki, the wiki about fixing PC games
Revision as of 23:45, 28 September 2019 by Keith (talk | contribs) (→‎Game won't start on Linux with message about global shader cache file missing: made the instructions not specific to Steam)
Conarium
Conarium cover
Developers
Zoetrope Interactive
Publishers
Iceberg Interactive
Engines
Unreal Engine 4
Release dates
Windows June 6, 2017
macOS (OS X) February 5, 2018[1]
Linux February 5, 2018[1]
Conarium on Wikipedia

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from executable.
Windows
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

DLC and expansion packs

Name Notes
Soundtrack
Windows

Essential improvements

Skip intro videos

Delete or rename movie files[2]
  1. Go to <path-to-game>\Conarium\Content\Movies\.
  2. Delete or rename Iceberg_Logo.mp4, UE4_Logo.mp4, and zoetrope_logo.mp4.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Conarium\Saved\Config\WindowsNoEditor\
macOS (OS X)
Linux $HOME/.config/Epic/Conarium/Saved/SaveGames/options.sav
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %LOCALAPPDATA%\Conarium\Saved\SaveGames\
macOS (OS X) $HOME/Library/Application Support/Epic/Conarium/Saved/SaveGames/
Linux $HOME/.config/Epic/Conarium/Saved/SaveGames/

Save game cloud syncing

Video settings

In-game video settings
In-game video settings

Template:Video settings

Field of view (FOV)

Change FOV[4]
  1. Go to <path-to-game>\Conarium\Content\Local\.
  2. Open common.txt.
  3. Find <gfx/fov> and change 80 to the desired value.
Change FOV scaling to Hor+[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

This solution dramatically increases the FOV. Only recommended for multi-monitor set-ups or for those who want an extremely high FOV.
Journal does not scale correctly, text remains readable however.

Anisotropic filtering (AF)

Set AF sample rate manually[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.MaxAnisotropy=16

Chromatic aberration

Disable chromatic aberration[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.SceneColorFringeQuality=0

Input settings

In-game controller remapping
In-game controller remapping
In-game keyboard remapping
In-game keyboard remapping

Template:Input settings

Audio settings

In-game sound settings
In-game sound settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Brazilian Portuguese
Russian
Spanish
Turkish

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Conarium (DX11).
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

Game won't start on Linux with message about global shader cache file missing

Override Mesa GLSL version[6]

Use the MESA_GLSL_VERSION_OVERRIDE=150 %command% command line argument.

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL
Linux and OS X only.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4160 3.60 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 480/570/670
ATI Radeon HD 5870/5850
DirectX 11 compatible
A 64-bit system is required.

References