Difference between revisions of "Code Vein"
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==Issues fixed== | ==Issues fixed== | ||
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− | {{ | + | {{ii}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]]. |
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===Elevator not moving or taking a long time to start moving=== | ===Elevator not moving or taking a long time to start moving=== |
Revision as of 09:15, 9 October 2019
Developers | |
---|---|
Shift[1] | |
Bandai Namco Entertainment | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[2] | |
Release dates | |
Windows | September 27, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Amazon.com | ||||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.[3]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CodeVein\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/678960/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CodeVein\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/678960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Ultrawide
Instructions[4] |
---|
Notes
|
Multi-monitor
Instructions[5] |
---|
Notes
|
Hor+ FOV
Instructions[6] |
---|
|
Anisotropic filtering (AF)
Instructions |
---|
|
Render Percentage/Resolution Scaling
Instructions[7] |
---|
|
Chromatic aberration
Disable chromatic aberration |
---|
|
Input settings
Mouse Acceleration
Instructions[8] |
---|
|
Audio settings
Localizations
- Text Language settings can be changed via the Game's properties on Steam, or can be launched with a specific text language via one of the .bat files in <path-to-game>.[9]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Co-op |
Issues fixed
Re-enable developer console
- The developer console can be re-enabled by following the steps on the Unreal Engine 4 page.
Elevator not moving or taking a long time to start moving
- At frame rates above 60 FPS, certain elevators will not move even after the player has activated them.
Temporarily cap the frame rate to 30 or 60 FPS |
---|
Issues unresolved
DPI Scaling Issues
- Doesn't work properly with DPI Scaling in Windows.[10]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1, 10 | |
Processor (CPU) | Intel Core i5-2300 | Intel Core i5-7400 AMD Ryzen 3 2200G |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 35 GB | 35 GB |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7850 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 380X 4 GB of VRAM DirectX 12 compatible |
Sound (audio device) | DirectX compatible |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/678960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (678960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:BesuBaru on 2019-09-30
- Displays during startup logos
- ↑ Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater - last accessed on 06-04-2018
- ↑ Code Vein EULA
- ↑ Verified by User:BesuBaru on 2019-09-26
- Checked by looking for common UE4 Pillarbox and FOV Values inside of Cheat Engine and HxD.
- ↑ Verified by User:BesuBaru on 2019-09-26
- Checked by looking for common UE4 Pillarbox and FOV Values inside of Cheat Engine and HxD.
- ↑ Verified by User:BesuBaru on 2019-09-26
- Checked by looking for common UE4 FOV Values inside of Cheat Engine and HxD, and by editing configuration files.
- ↑ Verified by User:BesuBaru on 2019-09-26
- Checked by editing configuration files.
- ↑ Verified by User:BesuBaru on 2019-09-26
- ↑ Verified by User:BesuBaru on 2019-09-26
- Discovered when browsing game directory.
- ↑ Special K - v 0.10.3 - [Framepacing Percentile Analysis Page 219] - last accessed on 2019-09-26