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Coco VR

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Coco VR
Coco VR cover
Developers
Magnopus
Walt Disney Studios
Publishers
Disney Online
Release dates
Windows November 5, 2017
Taxonomy
Series Pixar
Coco VR on Wikipedia
Subseries of Disney
Toy Story (series)
A Bug's Life 1998
Monsters, Inc. (series)
Finding Nemo 2003
The Incredibles (series)
Cars (series)
Ratatouille 2007
WALL-E 2008
Up 2009
Brave (series)
Nemo's Reef 2013
Coco VR 2017
Rush: A Disney Pixar Adventure 2018

Warnings

This game requires a virtual reality headset (see VR support for details).

General information

Official site

Availability

Source DRM Notes Keys OS
Oculus Store
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Up to 180° per eye.
Windowed
For mirrored view.
Borderless fullscreen windowed
For mirrored view.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types
Tracked motion controllers
Button/gesture prompts
Additional information
Haptic feedback

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Latin American Spanish

VR support

This game requires a virtual reality headset.
Headsets State Notes
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
OSVR
Devices
Tracked motion controllers
See Input for details.
Traditional controller
Keyboard/Mouse
Play area
Seated
Standing
Room-scale

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Resonance Audio

System requirements

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-4590
AMD Ryzen 5 1500X
System memory (RAM) 8 GB
Hard disk drive (HDD) 6.24 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 480


References