Difference between revisions of "Clive Barker's Undying"
(→Video) |
|||
(33 intermediate revisions by 12 users not shown) | |||
Line 2: | Line 2: | ||
|cover = Clive Barkers Undying cover.jpg | |cover = Clive Barkers Undying cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|EA Los Angeles}} | + | {{Infobox game/row/developer|Danger Close Games{{!}}EA Los Angeles}} |
{{Infobox game/row/porter|Westlake Interactive|Mac OS}} | {{Infobox game/row/porter|Westlake Interactive|Mac OS}} | ||
{{Infobox game/row/porter|Westlake Interactive|OS X}} | {{Infobox game/row/porter|Westlake Interactive|OS X}} | ||
Line 15: | Line 15: | ||
{{Infobox game/row/date|Mac OS|June 12, 2002}} | {{Infobox game/row/date|Mac OS|June 12, 2002}} | ||
{{Infobox game/row/date|OS X|June 12, 2002}} | {{Infobox game/row/date|OS X|June 12, 2002}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|clive-barkers-undying|85}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | FPS, Survival horror, Immersive Sim}} | ||
+ | {{Infobox game/row/taxonomy/themes | Horror, Victorian }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = 1207659191 | |gogcom id = 1207659191 | ||
|strategywiki = | |strategywiki = | ||
+ | |hltb = 1752 | ||
+ | |igdb = clive-barker-s-undying | ||
+ | |mobygames = clive-barkers-undying | ||
|wikipedia = Clive Barker's Undying | |wikipedia = Clive Barker's Undying | ||
|winehq = 858 | |winehq = 858 | ||
Line 30: | Line 42: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | Disc, Key | {{DRM|SafeDisc}}. | | Windows }} | {{Availability/row| Retail | | Disc, Key | {{DRM|SafeDisc}}. | | Windows }} | ||
− | {{Availability/row| GOG.com | clive_barkers_undying | DRM-free | Comes pre-configured with [ | + | {{Availability/row| GOG.com | clive_barkers_undying | DRM-free | Comes pre-configured with [https://www.zeus-software.com/downloads/nglide nGlide]. | | Windows }} |
}} | }} | ||
+ | ===Demo=== | ||
+ | A demo is available [https://www.gamepressure.com/download.asp?ID=401 here]. | ||
==Essential improvements== | ==Essential improvements== | ||
+ | ===Exemplary Setup of GOG version=== | ||
+ | {{Fixbox|description=An exemplary way to set the GOG version up for widescreen on modern systems. Other solutions are also possible (see below).|fix= | ||
+ | # Download the [https://www.moddb.com/mods/widescreen-high-resolutions/downloads/widescreen-patch-12 Widescreen + High Resolution Patch 1.2], unpack it and paste its ''System'' folder to the game folder. Override existing files. | ||
+ | # Go into the System folder and delete all files starting with ''nglide...'', like nglide_config.exe. | ||
+ | # Go to <code>{{p|game}}\Help\</code> and delete or rename <code>Intro.bik</code>. | ||
+ | # Launch the game and go into the video settings. Check if your driver is ''3dfx'' (on the right). If not, click ''change driver''. In the upcoming menu, select ''Show all devices'' and then ''3dfx glide for Windows''. Now run the game with these settings. | ||
+ | # Now when going into the video menu, you should see your driver as ''3dfx'' and be able to select a resolution like 1920x1080 (click on the arrows to scroll down). You should also set graphics to 32 Bit and in the ''Advanced'' tab (on the left) you can set everything to maximum (but ignore the FPS setting). | ||
+ | # Now you can play the game normally in widescreen. | ||
+ | }} | ||
+ | |||
===Patches=== | ===Patches=== | ||
− | {{ii}} [ | + | {{ii}} [https://www.patches-scrolls.de/patch/889/7/21244 Texture Patch] fixes issues with some textures (already present in the GOG.com version). |
===Texture Updater=== | ===Texture Updater=== | ||
{{++}} [http://www.undyingitalia.it/public/index.php?pid=2 Texture Updater] updates original textures with detail textures to improve image quality. | {{++}} [http://www.undyingitalia.it/public/index.php?pid=2 Texture Updater] updates original textures with detail textures to improve image quality. | ||
+ | |||
+ | ===[https://www.moddb.com/mods/widescreen-high-resolutions/downloads/widescreen-patch-12 Widescreen + High Resolution Patch 1.2]=== | ||
+ | {{++}} Includes a fix for [[Glossary:Widescreen resolution|Widescreen Resolutions]] with FOV automatically calculated based on the current resolution | ||
+ | {{++}} Adds more resolutions to Video options, supporting high resolutions | ||
+ | {{++}} Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers | ||
+ | {{++}} Journal scales properly | ||
===Peixoto's patch=== | ===Peixoto's patch=== | ||
− | [https://www.buymeacoffee.com/Peixoto Peixoto's patch] '''Forced resolution''' allows high resolution without shrinking the HUD\menus | + | [https://www.buymeacoffee.com/Peixoto Peixoto's patch] '''Forced resolution''' allows high resolution without shrinking the HUD\menus. |
===Skip intro videos=== | ===Skip intro videos=== | ||
Line 48: | Line 78: | ||
# Delete or rename <code>Intro.bik</code>. | # Delete or rename <code>Intro.bik</code>. | ||
}} | }} | ||
+ | |||
+ | ===DirectX 11 Additional Improvements=== | ||
+ | * [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx DirectX 11 Renderer]. The renderer itself | ||
+ | * [https://www.moddb.com/mods/normal-and-height-maps-for-clive-barkers-undying Normal and height maps for Clive Barker's Undying]. Provides normal mapping and height maps for Parallax Occlusion | ||
+ | * [https://www.moddb.com/mods/clive-barkers-undying-esrgan-pack Clive Barker's Undying ESRGAN Pack]. AI Upscaled vanilla textures. Compatible with normal and height maps, Texture Updater (Detail textures) and mods like Undying Renewal. There are some minor issues with decals, but overall its playable. | ||
+ | {{--}} If you are using widescreen patch with DirectX 11 renderer - you need to disable Coronas in the renderer settings or they will be misaligned. | ||
==Game data== | ==Game data== | ||
Line 64: | Line 100: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = false |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Clive Barkers Undying - Video.png|Video settings.}} | {{Image|Clive Barkers Undying - Video.png|Video settings.}} | ||
{{Image|Clive Barkers Undying - Advanced Video.png|Advanced video settings.}} | {{Image|Clive Barkers Undying - Advanced Video.png|Advanced video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/clive-barkers-undying | |wsgf link = https://www.wsgf.org/dr/clive-barkers-undying | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
Line 90: | Line 126: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Non-4:3 resolutions are stretched unless external fix is used. See [[#Widescreen | + | |widescreen resolution notes= Non-4:3 resolutions are stretched unless external fix is used. See [[#Widescreen + High Resolution Patch 1.2|Widescreen Patch 1.2]]. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [[#Widescreen | + | |ultrawidescreen notes = See [[#Widescreen + High Resolution Patch 1.2|Widescreen Patch 1.2]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen + High Resolution Patch 1.2|Widescreen Patch 1.2]] |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
Line 107: | Line 143: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = |
|60 fps = true | |60 fps = true | ||
|60 fps notes = 3dfx Glide rendering is capped at 62.5 FPS. | |60 fps notes = 3dfx Glide rendering is capped at 62.5 FPS. | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = Direct3D only | + | |120 fps notes = +60fps breaks cutscenes, they advance too quickly and cut off voice overs.See (Direct3D only) - https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 (only changing 0AD7A33B to 00000000 needed). |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{ii}} The default FOV is 90° when outputting a 4:3 image. | {{ii}} The default FOV is 90° when outputting a 4:3 image. | ||
+ | {{ii}} Handled Automatically by [[#Widescreen + High Resolution Patch|Widescreen Patch 1.2]] | ||
{{Fixbox|description=Set custom FOV|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Set custom FOV|ref={{cn|date=July 2016}}|fix= | ||
Line 162: | Line 184: | ||
}} | }} | ||
− | ==Input | + | ===DirectX 11 graphics=== |
− | {{Input | + | The unofficial [https://www.gamepressure.com/download.asp?ID=76535 DirectX11 Renderer] can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.<ref>https://www.gog.com/forum/clive_barkers_undying/directx11_renderer_for_undying_has_been_released/post3</ref> |
+ | |||
+ | ==Input== | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 226: | Line 251: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Clive Barkers Undying - Audio.png|Audio settings.}} | {{Image|Clive Barkers Undying - Audio.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Ambient, effects, voices | |separate volume notes = Ambient, effects, voices | ||
Line 258: | Line 283: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Only on French retail copy. French patch for GOG.com version [ | + | |notes = Only on French retail copy. French patch for GOG.com version [https://www.mediafire.com/file/xf728wt7xz8dp1h/CB+Undying+Patch+FR.rar here]. |
|fan = | |fan = | ||
}} | }} | ||
Line 308: | Line 333: | ||
{{Fixbox|description=Use dgVoodoo|ref=<ref name="2017-09-07"/>|fix= | {{Fixbox|description=Use dgVoodoo|ref=<ref name="2017-09-07"/>|fix= | ||
See [[#"3d hardware initialization failed" error|"3d hardware initialization failed" error]] to fix. | See [[#"3d hardware initialization failed" error|"3d hardware initialization failed" error]] to fix. | ||
+ | }} | ||
+ | {{Fixbox|description=Use DDrawCompat|ref=<ref>https://github.com/narzoul/DDrawCompat</ref>|fix= | ||
+ | # Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat]. | ||
+ | # Extract the contents from the <code>.zip</code> file into <code>{{p|game}}</code>/System | ||
}} | }} | ||
Line 314: | Line 343: | ||
# Rename <code>dxgi.dll</code> and <code>dxgi.ini</code> to <code>dinput.dll</code> and <code>dinput.ini</code>. | # Rename <code>dxgi.dll</code> and <code>dxgi.ini</code> to <code>dinput.dll</code> and <code>dinput.ini</code>. | ||
}} | }} | ||
+ | |||
+ | ===Game runs to fast/Cutscenes are too fast cutting off characters voice lines=== | ||
+ | {{Fixbox|description=Cap the framerate to 60fps|ref={{cn|date=September 2021}}}} | ||
+ | {{Fixbox|description=Set monitor on 60hz|ref={{cn|date=July 2020}}}} | ||
+ | |||
+ | ===White borders appearing=== | ||
+ | When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.<ref>https://www.gog.com/forum/clive_barkers_undying/border_around_screen</ref> One way to prevent this is using the [[#Widescreen + High Resolution Patch 1.2|Widescreen Patch with dgVoodoo]], e.g. like [[#Exemplary Setup of GOG version|this]]. | ||
==VR support== | ==VR support== | ||
Line 331: | Line 367: | ||
|iz3d notes = | |iz3d notes = | ||
|vorpx = hackable | |vorpx = hackable | ||
− | |vorpx modes = | + | |vorpx modes = G3D |
− | |vorpx notes = | + | |vorpx notes = G3D using the DX11 renderer mentioned above.User created game profile, see [https://www.vorpx.com/forums/topic/undying/ vorpx forum] profile introduction. |
|htc vive = | |htc vive = | ||
|htc vive notes = | |htc vive notes = |
Revision as of 20:06, 20 September 2021
Developers | |
---|---|
EA Los Angeles|Danger Close Games|EA Los Angeles | |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
Electronic Arts | |
Mac OS | Aspyr Media |
OS X | Aspyr Media |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 21, 2001 |
Mac OS (Classic) | June 12, 2002 |
macOS (OS X) | June 12, 2002 |
Reception | |
Metacritic | 85 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS, Survival horror, Immersive sim |
Themes | Horror, Victorian |
Clive Barker | |
---|---|
Clive Barker's Undying | 2001 |
Clive Barker's Jericho | 2007 |
General information
Availability
Demo
A demo is available here.
Essential improvements
Exemplary Setup of GOG version
An exemplary way to set the GOG version up for widescreen on modern systems. Other solutions are also possible (see below). |
---|
|
Patches
- Texture Patch fixes issues with some textures (already present in the GOG.com version).
Texture Updater
- Texture Updater updates original textures with detail textures to improve image quality.
Widescreen + High Resolution Patch 1.2
- Includes a fix for Widescreen Resolutions with FOV automatically calculated based on the current resolution
- Adds more resolutions to Video options, supporting high resolutions
- Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers
- Journal scales properly
Peixoto's patch
Peixoto's patch Forced resolution allows high resolution without shrinking the HUD\menus.
Skip intro videos
Delete/rename video file[citation needed] |
---|
|
DirectX 11 Additional Improvements
- DirectX 11 Renderer. The renderer itself
- Normal and height maps for Clive Barker's Undying. Provides normal mapping and height maps for Parallax Occlusion
- Clive Barker's Undying ESRGAN Pack. AI Upscaled vanilla textures. Compatible with normal and height maps, Texture Updater (Detail textures) and mods like Undying Renewal. There are some minor issues with decals, but overall its playable.
- If you are using widescreen patch with DirectX 11 renderer - you need to disable Coronas in the renderer settings or they will be misaligned.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 2] |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 2] |
macOS (OS X) |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Non-4:3 resolutions are stretched unless external fix is used. See Widescreen Patch 1.2. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen Patch 1.2. | ||
4K Ultra HD | See Widescreen Patch 1.2 | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | 3dfx Glide rendering is capped at 62.5 FPS. | ||
120+ FPS | +60fps breaks cutscenes, they advance too quickly and cut off voice overs.See (Direct3D only) - https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 (only changing 0AD7A33B to 00000000 needed). |
Field of view (FOV)
- The default FOV is 90° when outputting a 4:3 image.
- Handled Automatically by Widescreen Patch 1.2
Set custom FOV[citation needed] |
---|
|
Borderless fullscreen windowed
Force borderless fullscreen (nGlide)[citation needed] |
---|
|
Vertical sync (Vsync)
Enable Vsync[citation needed] |
---|
|
DirectX 11 graphics
The unofficial DirectX11 Renderer can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.[3]
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Forced on in Windows Mouse Properties. Can be disabled using this fix. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Ambient, effects, voices | |
Surround sound | Up to 7.0 with Creative ALchemy | |
Subtitles | Only 40% of the dialog is subtitled.[4] | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1.0. |
- May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Only on French retail copy. French patch for GOG.com version here. | |||
Russian | Only on Russian retail copy. | |||
Spanish | Download 1 and download 2. |
Issues fixed
Disable Mouse Acceleration
Enable DirectInput |
---|
|
"3d hardware initialization failed" error
Use dgVoodoo[5] |
---|
|
Windows 8 low frame rate in fullscreen
Use dgVoodoo[5] |
---|
See "3d hardware initialization failed" error to fix. |
Gamma doesn't work on Windows 8 and later
Use dgVoodoo[5] |
---|
See "3d hardware initialization failed" error to fix. |
Use DDrawCompat[6] |
---|
|
No mouse access with ReShade
Rename ReShade files[7] |
---|
|
Game runs to fast/Cutscenes are too fast cutting off characters voice lines
Cap the framerate to 60fps[citation needed] |
---|
Set monitor on 60hz[citation needed] |
---|
White borders appearing
When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.[8] One way to prevent this is using the Widescreen Patch with dgVoodoo, e.g. like this.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D G3D using the DX11 renderer mentioned above.User created game profile, see vorpx forum profile introduction. |
Other information
API
- An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 11 | https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98, ME, XP |
Processor (CPU) | Intel Pentium II 400 MHz | Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 90 MB | 610 MB |
Video card (GPU) | 16 MB of VRAM DirectX 9.0c compatible | 32 MB of VRAM |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.6 | 9.x, 10.1 |
Processor (CPU) | PowerPC G3 400 MHz | PowerPC G3/G4 500 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | ATI Rage 128 16 MB of VRAM | Nvidia GeForce2 MX ATI Radeon 7500 32 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ https://www.gog.com/forum/clive_barkers_undying/directx11_renderer_for_undying_has_been_released/post3
- ↑ No subtitles?, page 1 - Forum - GOG.com
- ↑ 5.0 5.1 5.2 Verified by User:Keith on 2017-09-07
- ↑ https://github.com/narzoul/DDrawCompat
- ↑ ReShade Forum - Max Payne 1 - cursor stuck in middle - last accessed on 2020-01-27
- ↑ https://www.gog.com/forum/clive_barkers_undying/border_around_screen