Difference between revisions of "Clive Barker's Undying"

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m (Video settings: Links)
(Video)
 
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|cover        = Clive Barkers Undying cover.jpg
 
|cover        = Clive Barkers Undying cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|EA Los Angeles}}
+
{{Infobox game/row/developer|Danger Close Games{{!}}EA Los Angeles}}
 
{{Infobox game/row/porter|Westlake Interactive|Mac OS}}
 
{{Infobox game/row/porter|Westlake Interactive|Mac OS}}
 
{{Infobox game/row/porter|Westlake Interactive|OS X}}
 
{{Infobox game/row/porter|Westlake Interactive|OS X}}
Line 17: Line 17:
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|clive-barkers-undying|85}}
 
{{Infobox game/row/reception|Metacritic|clive-barkers-undying|85}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | FPS, Survival horror, Immersive Sim}}
 +
{{Infobox game/row/taxonomy/themes            | Horror, Victorian }}
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    = 1207659191
 
|gogcom id    = 1207659191
Line 47: Line 54:
 
# Go to <code>{{p|game}}\Help\</code> and delete or rename <code>Intro.bik</code>.
 
# Go to <code>{{p|game}}\Help\</code> and delete or rename <code>Intro.bik</code>.
 
# Launch the game and go into the video settings. Check if your driver is ''3dfx'' (on the right). If not, click ''change driver''. In the upcoming menu, select ''Show all devices'' and then ''3dfx glide for Windows''. Now run the game with these settings.
 
# Launch the game and go into the video settings. Check if your driver is ''3dfx'' (on the right). If not, click ''change driver''. In the upcoming menu, select ''Show all devices'' and then ''3dfx glide for Windows''. Now run the game with these settings.
# Now when going into the video menu, you should see your driver as ''3dfx'' and bee able to select a resolution like 1920x1080 (click on the arrows to scroll down). You should also set graphics to 32 Bit and in the ''Advanced'' tab (on the left) you can set everything to maximum (but ignore the FPS setting).
+
# Now when going into the video menu, you should see your driver as ''3dfx'' and be able to select a resolution like 1920x1080 (click on the arrows to scroll down). You should also set graphics to 32 Bit and in the ''Advanced'' tab (on the left) you can set everything to maximum (but ignore the FPS setting).
 
# Now you can play the game normally in widescreen.
 
# Now you can play the game normally in widescreen.
 
}}
 
}}
Line 61: Line 68:
 
{{++}} Adds more resolutions to Video options, supporting high resolutions
 
{{++}} Adds more resolutions to Video options, supporting high resolutions
 
{{++}} Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers
 
{{++}} Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers
{{ii}} Journal scales properly
+
{{++}} Journal scales properly
  
 
===Peixoto's patch===
 
===Peixoto's patch===
Line 93: Line 100:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = false
+
|gog galaxy               = false
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           =  
+
|steam cloud               =  
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Clive Barkers Undying - Video.png|Video settings.}}
 
{{Image|Clive Barkers Undying - Video.png|Video settings.}}
 
{{Image|Clive Barkers Undying - Advanced Video.png|Advanced video settings.}}
 
{{Image|Clive Barkers Undying - Advanced Video.png|Advanced video settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/clive-barkers-undying
 
|wsgf link                  = https://www.wsgf.org/dr/clive-barkers-undying
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
Line 136: Line 143:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = true
+
|vsync                      = always on
|vsync notes                = Enable by default.
+
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = 3dfx Glide rendering is capped at 62.5 FPS.
 
|60 fps notes              = 3dfx Glide rendering is capped at 62.5 FPS.
Line 180: Line 187:
 
The unofficial [https://www.gamepressure.com/download.asp?ID=76535 DirectX11 Renderer] can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.<ref>https://www.gog.com/forum/clive_barkers_undying/directx11_renderer_for_undying_has_been_released/post3</ref>
 
The unofficial [https://www.gamepressure.com/download.asp?ID=76535 DirectX11 Renderer] can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.<ref>https://www.gog.com/forum/clive_barkers_undying/directx11_renderer_for_undying_has_been_released/post3</ref>
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Clive Barkers Undying - Audio.png|Audio settings.}}
 
{{Image|Clive Barkers Undying - Audio.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Ambient, effects, voices
 
|separate volume notes    = Ambient, effects, voices
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{{Fixbox|description=Use dgVoodoo|ref=<ref name="2017-09-07"/>|fix=
 
{{Fixbox|description=Use dgVoodoo|ref=<ref name="2017-09-07"/>|fix=
 
See [[#"3d hardware initialization failed" error|"3d hardware initialization failed" error]] to fix.
 
See [[#"3d hardware initialization failed" error|"3d hardware initialization failed" error]] to fix.
 +
}}
 +
{{Fixbox|description=Use DDrawCompat|ref=<ref>https://github.com/narzoul/DDrawCompat</ref>|fix=
 +
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat].
 +
# Extract the contents from the <code>.zip</code> file into <code>{{p|game}}</code>/System
 
}}
 
}}
  
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# Rename <code>dxgi.dll</code> and <code>dxgi.ini</code> to <code>dinput.dll</code> and <code>dinput.ini</code>.
 
# Rename <code>dxgi.dll</code> and <code>dxgi.ini</code> to <code>dinput.dll</code> and <code>dinput.ini</code>.
 
}}
 
}}
 +
 +
===Game runs to fast/Cutscenes are too fast cutting off characters voice lines===
 +
{{Fixbox|description=Cap the framerate to 60fps|ref={{cn|date=September 2021}}}}
 +
{{Fixbox|description=Set monitor on 60hz|ref={{cn|date=July 2020}}}}
  
 
===White borders appearing===
 
===White borders appearing===

Latest revision as of 20:06, 20 September 2021

Clive Barker's Undying
Clive Barker's Undying cover
Developers
EA Los Angeles
Mac OS (Classic) Westlake Interactive
macOS (OS X) Westlake Interactive
Publishers
Electronic Arts
Mac OS Aspyr Media
OS X Aspyr Media
Engines
Unreal Engine 1
Release dates
Windows February 21, 2001
Mac OS (Classic) June 12, 2002
macOS (OS X) June 12, 2002
Reception
Metacritic 85
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS, Survival horror, Immersive sim
Themes Horror, Victorian
Clive Barker's Undying on HowLongToBeat
Clive Barker's Undying on IGDB
Clive Barker's Undying on MobyGames
Clive Barker's Undying on Wikipedia
Clive Barker
Clive Barker's Undying 2001
Clive Barker's Jericho 2007

General information

GOG.com Community Discussions
GOG.com Support Page

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc DRM[Note 1].
Windows
GOG.com
DRM-free
Comes pre-configured with nGlide.
Windows
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).

Demo[edit]

A demo is available here.

Essential improvements[edit]

Exemplary Setup of GOG version[edit]

An exemplary way to set the GOG version up for widescreen on modern systems. Other solutions are also possible (see below).
  1. Download the Widescreen + High Resolution Patch 1.2, unpack it and paste its System folder to the game folder. Override existing files.
  2. Go into the System folder and delete all files starting with nglide..., like nglide_config.exe.
  3. Go to <path-to-game>\Help\ and delete or rename Intro.bik.
  4. Launch the game and go into the video settings. Check if your driver is 3dfx (on the right). If not, click change driver. In the upcoming menu, select Show all devices and then 3dfx glide for Windows. Now run the game with these settings.
  5. Now when going into the video menu, you should see your driver as 3dfx and be able to select a resolution like 1920x1080 (click on the arrows to scroll down). You should also set graphics to 32 Bit and in the Advanced tab (on the left) you can set everything to maximum (but ignore the FPS setting).
  6. Now you can play the game normally in widescreen.

Patches[edit]

Texture Patch fixes issues with some textures (already present in the GOG.com version).

Texture Updater[edit]

Texture Updater updates original textures with detail textures to improve image quality.

Widescreen + High Resolution Patch 1.2[edit]

Includes a fix for Widescreen Resolutions with FOV automatically calculated based on the current resolution
Adds more resolutions to Video options, supporting high resolutions
Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers
Journal scales properly

Peixoto's patch[edit]

Peixoto's patch Forced resolution allows high resolution without shrinking the HUD\menus.

Skip intro videos[edit]

Delete/rename video file[citation needed]
  1. Go to <path-to-game>\Help\.
  2. Delete or rename Intro.bik.

DirectX 11 Additional Improvements[edit]

If you are using widescreen patch with DirectX 11 renderer - you need to disable Coronas in the renderer settings or they will be misaligned.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\System\*.ini[Note 2]
macOS (OS X)

Save game data location[edit]

System Location
Windows <path-to-game>\Save\[Note 2]
macOS (OS X)

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy

Video[edit]

Video settings.
Video settings.
Advanced video settings.
Advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Non-4:3 resolutions are stretched unless external fix is used. See Widescreen Patch 1.2.
Multi-monitor
Ultra-widescreen
See Widescreen Patch 1.2.
4K Ultra HD
See Widescreen Patch 1.2
Field of view (FOV)
See Field of view (FOV).
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
3dfx Glide rendering is capped at 62.5 FPS.
120+ FPS
+60fps breaks cutscenes, they advance too quickly and cut off voice overs.See (Direct3D only) - https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 (only changing 0AD7A33B to 00000000 needed).

Field of view (FOV)[edit]

The default FOV is 90° when outputting a 4:3 image.
Handled Automatically by Widescreen Patch 1.2
Set custom FOV[citation needed]
  1. Press Tab while playing.
  2. Type in and enter fov x (replace x with your desired FOV).
    • To match the original FOV, use 100.3 (16:10), 106.2 (16:9), or 121.1 (21:9).

Borderless fullscreen windowed[edit]

Force borderless fullscreen (nGlide)[citation needed]
  1. Download and run DxWnd.
  2. Click on Edit and Add.
  3. Set the Path to <path-to-game>\System\Undying.exe.
  4. Set Do not notify on task switch.
  5. Set Desktop for borderless fullscreen windowed.
  6. Click on DirectX tab, set DirectX 9.
  7. Click OK, then File and Save.

Vertical sync (Vsync)[edit]

Enable Vsync[citation needed]
  1. Go to <path-to-game>\System\
  2. Open System.ini.
  3. Change UseVSync=False to UseVSync=True
  4. Save your changes.

DirectX 11 graphics[edit]

The unofficial DirectX11 Renderer can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.[3]

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Forced on in Windows Mouse Properties. Can be disabled using this fix.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Ambient, effects, voices
Surround sound
Up to 7.0 with Creative ALchemy
Subtitles
Only 40% of the dialog is subtitled.[4]
Closed captions
Mute on focus lost
EAX support
EAX 1.0.
May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.

Localizations

Language UI Audio Sub Notes
English
French
Only on French retail copy. French patch for GOG.com version here.
Russian
Only on Russian retail copy.
Spanish
Download 1 and download 2.

Issues fixed[edit]

Disable Mouse Acceleration[edit]

Enable DirectInput
  1. Launch Undying and load a save.
  2. Open console by pressing Tab key and enter preferences.
  3. expand the Display selection and change UseDirectInput parameter to True.
  4. Close Preferences window.

"3d hardware initialization failed" error[edit]

Use dgVoodoo[5]
  1. Download and extract dgVoodoo.
  2. Open the MS folder and copy the contents to <path-to-game>\System\.
  3. Run dgVoodooCpl.exe.
  4. Click on Add and select the installation folder.
  5. Disable Capture mouse in the General tab.
  6. Go to the DirectX tab and disable dgVoodoo Watermark.
  7. Apply changes and start the game.

Windows 8 low frame rate in fullscreen[edit]

Use dgVoodoo[5]

See "3d hardware initialization failed" error to fix.

Gamma doesn't work on Windows 8 and later[edit]

Use dgVoodoo[5]

See "3d hardware initialization failed" error to fix.

Use DDrawCompat[6]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into <path-to-game>/System

No mouse access with ReShade[edit]

Rename ReShade files[7]
  1. Rename dxgi.dll and dxgi.ini to dinput.dll and dinput.ini.

Game runs to fast/Cutscenes are too fast cutting off characters voice lines[edit]

Cap the framerate to 60fps[citation needed]
Set monitor on 60hz[citation needed]

White borders appearing[edit]

When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.[8] One way to prevent this is using the Widescreen Patch with dgVoodoo, e.g. like this.

VR support[edit]

3D modes Native Notes
vorpX
G3D
G3D using the DX11 renderer mentioned above.User created game profile, see vorpx forum profile introduction.

Other information[edit]

API[edit]

An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Technical specs Supported Notes
Direct3D 7, 11 https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx
Glide 2
Software renderer
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95 OSR2
Processor (CPU) Intel Pentium II 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 90 MB
Video card (GPU) 16 MB of VRAM
DirectX 9.0c compatible
Mac OS
Minimum Recommended
Operating system (OS) 8.6
Processor (CPU) PowerPC G3 400 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) ATI Rage 128
16 MB of VRAM

Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References