Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Clive Barker's Undying"

From PCGamingWiki, the wiki about fixing PC games
(Added exemplary setup)
(White borders)
Line 119: Line 119:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= Non-4:3 resolutions are stretched unless external fix is used. See [[#Widescreen + High Resolution Patch|Widescreen Patch 1.2]].
+
|widescreen resolution notes= Non-4:3 resolutions are stretched unless external fix is used. See [[#Widescreen + High Resolution Patch 1.2|Widescreen Patch 1.2]].
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 333: Line 333:
 
}}
 
}}
  
==Issues Unresolved==
 
 
===White borders appearing===
 
===White borders appearing===
When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.<ref>https://www.gog.com/forum/clive_barkers_undying/border_around_screen</ref> You can also try changing from nGlide to Direct3D (in the graphics menu).
+
When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.<ref>https://www.gog.com/forum/clive_barkers_undying/border_around_screen</ref> One way to prevent this is using the [[#Widescreen + High Resolution Patch 1.2|Widescreen Patch with dgVoodoo]], e.g. like [[#Exemplary Setup of GOG version|this]].
  
 
==VR support==
 
==VR support==

Revision as of 23:47, 18 July 2021

Clive Barker's Undying
Clive Barker's Undying cover
Developers
EA Los Angeles
Mac OS (Classic) Westlake Interactive
macOS (OS X) Westlake Interactive
Publishers
Electronic Arts
Mac OS Aspyr Media
OS X Aspyr Media
Engines
Unreal Engine 1
Release dates
Windows February 21, 2001
Mac OS (Classic) June 12, 2002
macOS (OS X) June 12, 2002
Reception
Metacritic 85
Clive Barker's Undying on HowLongToBeat
Clive Barker's Undying on IGDB
Clive Barker's Undying on MobyGames
Clive Barker's Undying on Wikipedia
Clive Barker
Clive Barker's Undying 2001
Clive Barker's Jericho 2007

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc DRM[Note 1].
Windows
GOG.com
DRM-free
Comes pre-configured with nGlide.
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Demo

A demo is available here.

Essential improvements

Exemplary Setup of GOG version

An exemplary way to set the GOG version up for widescreen on modern systems. Other solutions are also possible (see below).
  1. Download the Widescreen + High Resolution Patch 1.2, unpack it and paste its System folder to the game folder. Override existing files.
  2. Go into the System folder and delete all files starting with nglide..., like nglide_config.exe.
  3. Go to <path-to-game>\Help\ and delete or rename Intro.bik.
  4. Launch the game and go into the video settings. Check if your driver is 3dfx (on the right). If not, click change driver. In the upcoming menu, select Show all devices and then 3dfx glide for Windows. Now run the game with these settings.
  5. Now when going into the video menu, you should see your driver as 3dfx and bee able to select a resolution like 1920x1080 (click on the arrows to scroll down). You should also set graphics to 32 Bit and in the Advanced tab (on the left) you can set everything to maximum (but ignore the FPS setting).
  6. Now you can play the game normally in widescreen.

Patches

Texture Patch fixes issues with some textures (already present in the GOG.com version).

Texture Updater

Texture Updater updates original textures with detail textures to improve image quality.

Widescreen + High Resolution Patch 1.2

Includes a fix for Widescreen Resolutions with FOV automatically calculated based on the current resolution
Adds more resolutions to Video options, supporting high resolutions
Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers
Journal scales properly

Peixoto's patch

Peixoto's patch Forced resolution allows high resolution without shrinking the HUD\menus.

Skip intro videos

Delete/rename video file[citation needed]
  1. Go to <path-to-game>\Help\.
  2. Delete or rename Intro.bik.

DirectX 11 Additional Improvements

If you are using widescreen patch with DirectX 11 renderer - you need to disable Coronas in the renderer settings or they will be misaligned.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 2]
macOS (OS X)

Save game data location

System Location
Windows <path-to-game>\Save\[Note 2]
macOS (OS X)

Save game cloud syncing

System Native Notes
GOG Galaxy

Video settings

Video settings.
Video settings.
Advanced video settings.
Advanced video settings.

Template:Video settings

Field of view (FOV)

The default FOV is 90° when outputting a 4:3 image.
Handled Automatically by Widescreen Patch 1.2
Set custom FOV[citation needed]
  1. Press Tab while playing.
  2. Type in and enter fov x (replace x with your desired FOV).
    • To match the original FOV, use 100.3 (16:10), 106.2 (16:9), or 121.1 (21:9).

Borderless fullscreen windowed

Force borderless fullscreen (nGlide)[citation needed]
  1. Download and run DxWnd.
  2. Click on Edit and Add.
  3. Set the Path to <path-to-game>\System\Undying.exe.
  4. Set Do not notify on task switch.
  5. Set Desktop for borderless fullscreen windowed.
  6. Click on DirectX tab, set DirectX 9.
  7. Click OK, then File and Save.

Vertical sync (Vsync)

Enable Vsync[citation needed]
  1. Go to <path-to-game>\System\
  2. Open System.ini.
  3. Change UseVSync=False to UseVSync=True
  4. Save your changes.

DirectX 11 graphics

The unofficial DirectX11 Renderer can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.[3]

Input settings

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.

Localizations

Language UI Audio Sub Notes
English
French
Only on French retail copy. French patch for GOG.com version here.
Russian
Only on Russian retail copy.
Spanish
Download 1 and download 2.

Issues fixed

Disable Mouse Acceleration

Enable DirectInput
  1. Launch Undying and load a save.
  2. Open console by pressing Tab key and enter preferences.
  3. expand the Display selection and change UseDirectInput parameter to True.
  4. Close Preferences window.

"3d hardware initialization failed" error

Use dgVoodoo[4]
  1. Download and extract dgVoodoo.
  2. Open the MS folder and copy the contents to <path-to-game>\System\.
  3. Run dgVoodooCpl.exe.
  4. Click on Add and select the installation folder.
  5. Disable Capture mouse in the General tab.
  6. Go to the DirectX tab and disable dgVoodoo Watermark.
  7. Apply changes and start the game.

Windows 8 low frame rate in fullscreen

Use dgVoodoo[4]

See "3d hardware initialization failed" error to fix.

Gamma doesn't work on Windows 8 and later

Use dgVoodoo[4]

See "3d hardware initialization failed" error to fix.

No mouse access with ReShade

Rename ReShade files[5]
  1. Rename dxgi.dll and dxgi.ini to dinput.dll and dinput.ini.

White borders appearing

When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.[6] One way to prevent this is using the Widescreen Patch with dgVoodoo, e.g. like this.

VR support

3D modes State Notes
vorpX
G3D
G3D using the DX11 renderer mentioned above.User created game profile, see vorpx forum profile introduction.

Other information

API

An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Technical specs Supported Notes
Direct3D 7, 11 https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx
Glide 2
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
macOS (OS X)
Mac OS (Classic)

System requirements

Windows
Minimum Recommended
Operating system (OS) 95 OSR2
Processor (CPU) Intel Pentium II 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 90 MB
Video card (GPU) 16 MB of VRAM
DirectX 9.0c compatible
Mac OS
Minimum Recommended
Operating system (OS) 8.6
Processor (CPU) PowerPC G3 400 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) ATI Rage 128
16 MB of VRAM

Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References