Difference between revisions of "Chris Sawyer's Locomotion"
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(Slight correction. Its not really based on OpenRCT2. Many of the team members are from OpenRCT2 though.) |
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Revision as of 14:36, 13 June 2021
Developers | |
---|---|
Chris Sawyer | |
Publishers | |
Atari | |
Release dates | |
Windows | September 7, 2004 |
Key points
- The game has low system requirements and will run on most computers.
- Uses an upgraded version of the RollerCoaster Tycoon 2 engine.
- OpenLoco, from a similar team as OpenRCT2, is working on fixing the dated engine shortcomings.[1]
General information
- Owen's Locomotion Depot - A fan site for the game
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Essential improvements
Patch 1.76
Shinkansen Bullet Trains
- Shinkansen Bullet Trains restores content that was cut during development.[2] Once the file is placed in the installation folder, a new scenario with the Shinkansen Bullet Trains will be available, as well as the Shinkansen itself in the Scenario Editor.
Company Owner Editor
- Official tool for creating custom company owner images. Archived here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/356430/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Single Player Saved Games\[Note 1] <path-to-game>\Two Player Saved Games\[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/356430/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | UK and US versions slightly differ, and are patched through different patch executables. | |||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 2 | |||
Online play | 2 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2032-2400, 6073 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 500 MHz | |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 85 MB | 580 MB |
Video card (GPU) | DirectX 9.0b compatible | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/356430/
in addition to or instead of this directory. The app ID (356430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.