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Chicken Invaders Universe

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Revision as of 18:39, 17 October 2021 by Max20091 (talk | contribs) (→‎Network)
Dev general icon.svg
This product is a prototype covered here for historical reference.
Chicken Invaders Universe
Chicken Invaders Universe cover
Developers
InterAction Studios
Engines
Ultra VGA Engine[Note 1]
Release dates
Windows April 26, 2021
macOS (OS X) TBA
Linux TBA
Taxonomy
Monetization Free-to-play, Subscription
Microtransactions Currency, Free-to-grind, Unlock
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Top-down view
Controls Direct control
Genres RPG, Shooter
Vehicles Space flight
Art styles Cartoon
Themes Sci-fi
Series Chicken Invaders
Chicken Invaders
Chicken Invaders 1999
Chicken Invaders 2 2002
Chicken Invaders 3 2006
Chicken Invaders 4 2010
Chicken Invaders 5 2014
Chicken Invaders Universe Early Access

Availability

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Chicken Hunter License is currently not available for purchase, purchase the license will allow cross-platform save.
Windows

DLC and expansion packs

Name Notes
Chicken Hunter License Available for purchase in-game
Windows
Christmas Edition First available in v61.2, and will reappear when having Christmas
Windows

Microtransactions

Type Notes
Boost By purchasing Chicken Hunter License which is one-time purchase, players can activate cross-platform account saves, access to exclusive contents and account will not ever be deleted due to inactivity.
Currency Keys are the main currency in the game.
Free-to-grind Keys can be grinded from any missions.
Unlock Most of locked items can be unlocked with Keys.
End-game spacecrafts requires Chicken Hunter License.

Game data

Configuration file(s) location

System Location
Windows %PROGRAMDATA%\InterAction studios\CIU\[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1510460/pfx/[Note 3]

Save game data location

System Location
Windows %PROGRAMDATA%\InterAction studios\CIU\[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1510460/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Support 16:9 and 16:10 ratio
Multi-monitor
Ultra-widescreen
4K Ultra HD
Game is capable of upscale to any resolution reported by DirectX[1]
Field of view (FOV)
FOV change is depending on gameplay
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to Bilinear filter
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Currently support at maximum of 150 FPS, v59.3
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Go to Options/Gameplay and toggle Color blind mode

Input

Audio

Audio feature State Notes
Separate volume controls
Sound volume and Music volume
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
99 Requires internet connection to pull player data as of v61.1
Online play
99 Always require internet, as of v61.1
Asynchronous multiplayer
as of v60.2

Connection types

Type Native Notes
Matchmaking
Automatically search for players within the same mission
Peer-to-peer
Uses NAT hole-punching technology to establish P2P
Dedicated
Used for store player data and for NAT hole-punching
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 23006
UDP 23006
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 11 The original game engine use DX9 but since v45, it was upgraded to DX11 therefore will not work on Windows XP.[2]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) DirectX 11 comptatible

Notes

  1. UVE engine build: Ultra VGA Engine for C++11
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1510460/ in addition to or instead of this directory. The app ID (1510460) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Can this game run at 4K? - last accessed on 2020-12-22
    "The game can upscale to any resolution, provided it’s reported as available by DirectX."
  2. Windows XP support removed in v.45 - last accessed on 2020-5-15
    "In the upcoming update (due sometime Friday, probably), Windows XP support has been removed. If you are one of the 6 recruits still using Windows XP, v.45 will NOT work on your computer."