Difference between revisions of "Chicken Invaders Universe"
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{{State|state=prototype}} | {{State|state=prototype}} | ||
{{Infobox game | {{Infobox game | ||
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{{Infobox game/row/engine|UVE|name=Ultra VGA Engine|build=Ultra VGA Engine for C++11|ref=}} | {{Infobox game/row/engine|UVE|name=Ultra VGA Engine|build=Ultra VGA Engine for C++11|ref=}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|April 26, 2021}} |
{{Infobox game/row/date|OS X|TBA}} | {{Infobox game/row/date|OS X|TBA}} | ||
{{Infobox game/row/date|Linux|TBA}} | {{Infobox game/row/date|Linux|TBA}} | ||
Line 17: | Line 16: | ||
{{Infobox game/row/reception|IGDB|link|rating}} | {{Infobox game/row/reception|IGDB|link|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | Free-to-play, Subscription}} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Currency, Free-to-grind, Unlock}} |
− | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time}} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Top-down view}} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control}} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | RPG, Shooter}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles | }} | + | {{Infobox game/row/taxonomy/vehicles | Space flight}} |
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Cartoon}} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi}} |
{{Infobox game/row/taxonomy/series | Chicken Invaders}} | {{Infobox game/row/taxonomy/series | Chicken Invaders}} | ||
− | |steam appid = | + | |steam appid = 1510460 |
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| | + | {{Availability/row| official | https://universe.chickeninvaders.com/ | account, online |'''Chicken Hunter License''' is currently available for purchase on Steam, purchase the license will allow cross-platform save.| | Windows }} |
+ | }} | ||
+ | {{DLC| | ||
+ | {{DLC/row| Chicken Hunter License | Available for purchase in-game | Windows }} | ||
+ | {{DLC/row| Christmas Edition | First available in v61.2, and will reappear when having Christmas | Windows }} | ||
+ | }} | ||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = By purchasing '''Chicken Hunter License''' which is one-time purchase, players can activate cross-platform account saves, access to exclusive contents and account will not ever be deleted due to inactivity. | ||
+ | |cosmetic = | ||
+ | |currency = '''Keys''' are the main currency in the game. | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = '''Keys''' can be grinded from any missions. | ||
+ | |loot box = | ||
+ | |none = | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = Most of locked items can be unlocked with '''Keys'''.<br>End-game spacecrafts requires '''Chicken Hunter License'''. | ||
}} | }} | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Game is capable of upscale to any resolution reported by DirectX<ref>{{Refurl|url=https://forum.chickeninvaders.com/t/can-this-game-run-at-4k/12932|title=Can this game run at 4K?|date=2020-12-22|snippet=The game can upscale to any resolution, provided it’s reported as available by DirectX.}}</ref> |
|fov = n/a | |fov = n/a | ||
|fov notes = FOV change is depending on gameplay | |fov notes = FOV change is depending on gameplay | ||
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|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = unknown |
|ray tracing notes = | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
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|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 216: | Line 233: | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = limited |
− | |lan play players = | + | |lan play players = 99 |
|lan play modes = | |lan play modes = | ||
− | |lan play notes = | + | |lan play notes = Requires internet connection to pull player data as of v61.1 |
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 99 |
|online play modes = | |online play modes = | ||
− | |online play notes = Always require internet | + | |online play notes = Always require internet, as of v61.1 |
|asynchronous = true | |asynchronous = true | ||
|asynchronous notes = as of v60.2 | |asynchronous notes = as of v60.2 | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = true |
− | |matchmaking notes = | + | |matchmaking notes = Automatically search for players within the same mission |
− | |p2p = | + | |p2p = true |
− | |p2p notes = | + | |p2p notes = Uses NAT hole-punching technology to establish P2P |
− | |dedicated = | + | |dedicated = limited |
− | |dedicated notes = Used for | + | |dedicated notes = Used for store player data and for NAT hole-punching |
− | |self-hosting = | + | |self-hosting = false |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = false |
|direct ip notes = | |direct ip notes = | ||
}}{{Network/Ports | }}{{Network/Ports | ||
|tcp = 23006 | |tcp = 23006 | ||
|udp = 23006 | |udp = 23006 | ||
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 7, 8, 8.1, 10 |
|minCPU = | |minCPU = | ||
− | |minRAM = | + | |minRAM = 1 GB |
− | |minHD = | + | |minHD = 400 MB |
− | |minGPU = | + | |minGPU = DirectX 11 comptatible |
|recOS = | |recOS = |
Revision as of 23:34, 12 November 2021
This product is a prototype covered here for historical reference.
Developers | |
---|---|
InterAction Studios | |
Engines | |
Ultra VGA Engine[Note 1] | |
Release dates | |
Windows | April 26, 2021 |
macOS (OS X) | TBA |
Linux | TBA |
Taxonomy | |
Monetization | Free-to-play, Subscription |
Microtransactions | Currency, Free-to-grind, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Direct control |
Genres | RPG, Shooter |
Vehicles | Space flight |
Art styles | Cartoon |
Themes | Sci-fi |
Series | Chicken Invaders |
Chicken Invaders | |
---|---|
Chicken Invaders | 1999 |
Chicken Invaders 2 | 2002 |
Chicken Invaders 3 | 2006 |
Chicken Invaders 4 | 2010 |
Chicken Invaders 5 | 2014 |
Chicken Invaders Universe | Early Access |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Chicken Hunter License is currently available for purchase on Steam, purchase the license will allow cross-platform save. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Chicken Hunter License | Available for purchase in-game | |
Christmas Edition | First available in v61.2, and will reappear when having Christmas |
Microtransactions
Type | Notes |
---|---|
Boost | By purchasing Chicken Hunter License which is one-time purchase, players can activate cross-platform account saves, access to exclusive contents and account will not ever be deleted due to inactivity. |
Currency | Keys are the main currency in the game. |
Free-to-grind | Keys can be grinded from any missions. |
Unlock | Most of locked items can be unlocked with Keys. End-game spacecrafts requires Chicken Hunter License. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\InterAction studios\CIU\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1510460/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\InterAction studios\CIU\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1510460/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Support 16:9 and 16:10 ratio | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Game is capable of upscale to any resolution reported by DirectX[1] | ||
Field of view (FOV) | FOV change is depending on gameplay | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to Bilinear filter | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Currently support at maximum of 150 FPS, v59.3 | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Go to Options/Gameplay and toggle Color blind mode |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | was written as Joypad in Control option | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound volume and Music volume | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 99 | Requires internet connection to pull player data as of v61.1 | ||
Online play | 99 | Always require internet, as of v61.1 | ||
Asynchronous multiplayer | as of v60.2 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Automatically search for players within the same mission | |
Peer-to-peer | Uses NAT hole-punching technology to establish P2P | |
Dedicated | Used for store player data and for NAT hole-punching | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 23006 |
UDP | 23006 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | The original game engine use DX9 but since v45, it was upgraded to DX11 therefore will not work on Windows XP.[2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | DirectX 11 comptatible |
Notes
- ↑ UVE engine build: Ultra VGA Engine for C++11
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1510460/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1510460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Can this game run at 4K? - last accessed on 2020-12-22
- "The game can upscale to any resolution, provided it’s reported as available by DirectX."
- ↑ Windows XP support removed in v.45 - last accessed on 2020-5-15
- "In the upcoming update (due sometime Friday, probably), Windows XP support has been removed. If you are one of the 6 recruits still using Windows XP, v.45 will NOT work on your computer."