Difference between revisions of "Chicken Invaders Universe"
From PCGamingWiki, the wiki about fixing PC games
(→Video: game is capable of 4K according to dev) |
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|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Game is capable of upscale to any resolution reported by DirectX<ref>{{Refurl|url=https://forum.chickeninvaders.com/t/can-this-game-run-at-4k/12932|title=Can this game run at 4K?|date=2020-12-22|snippet=The game can upscale to any resolution, provided it’s reported as available by DirectX.}}</ref> |
|fov = n/a | |fov = n/a | ||
|fov notes = FOV change is depending on gameplay | |fov notes = FOV change is depending on gameplay |
Revision as of 10:39, 4 January 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is a prototype covered here for historical reference.
Developers | |
---|---|
InterAction Studios | |
Engines | |
Ultra VGA Engine[Note 1] | |
Release dates | |
Windows | Early access |
macOS (OS X) | TBA |
Linux | TBA |
Taxonomy | |
Monetization | Free-to-play, Subscription |
Microtransactions | Currency, Free-to-grind, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Direct control |
Genres | RPG, Shooter |
Vehicles | Space flight |
Art styles | Cartoon |
Themes | Sci-fi |
Series | Chicken Invaders |
Chicken Invaders | |
---|---|
Chicken Invaders | 1999 |
Chicken Invaders 2 | 2002 |
Chicken Invaders 3 | 2006 |
Chicken Invaders 4 | 2010 |
Chicken Invaders 5 | 2014 |
Chicken Invaders Universe | Early Access |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Chicken Hunter License is currently not available for purchase, purchase the license will allow cross-platform save. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Chicken Hunter License | Available for free during Early Access for testing purposes and will be removed after EA | |
Christmas Edition | First available in v61.2, and will reappear when having Christmas |
Microtransactions
Type | Notes |
---|---|
Boost | By purchasing Chicken Hunter License which is one-time purchase, players can activate cross-platform account saves, account will not ever be deleted due to inactivity and gain access to exclusive contents. |
Currency | Keys are the main currency in the game. |
Free-to-grind | Keys can be grinded from any missions. Developer do have a plan to sell Keys when the game is balanced. |
Unlock | Most of locked items can be unlocked with Keys. End-game spacecrafts requires Chicken Hunter License. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\InterAction studios\CIU\[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\InterAction studios\CIU\[Note 2] |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Support 16:9 and 16:10 ratio | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Game is capable of upscale to any resolution reported by DirectX[1] | ||
Field of view (FOV) | FOV change is depending on gameplay | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to Bilinear filter | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Currently support at maximum of 150 FPS, v59.3 | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Go to Options/Gameplay and toggle Color blind mode |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | was written as Joypad in Control option | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound volume and Music volume | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 1 | Always require internet | ||
Asynchronous multiplayer | as of v60.2 |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | Used for backup player data |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 23006 |
UDP | 23006 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | The original game engine use DX9 but since v45, it was upgraded to DX11 therefore will not work on Windows XP.[2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ UVE engine build: Ultra VGA Engine for C++11
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Can this game run at 4K? - last accessed on 2020-12-22
- "The game can upscale to any resolution, provided it’s reported as available by DirectX."
- ↑ Windows XP support removed in v.45 - last accessed on 2020-5-15
- "In the upcoming update (due sometime Friday, probably), Windows XP support has been removed. If you are one of the 6 recruits still using Windows XP, v.45 will NOT work on your computer."