Difference between revisions of "Celeste"
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{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Pixel art, Cartoon }} | {{Infobox game/row/taxonomy/art styles | Pixel art, Cartoon }} | ||
− | {{Infobox game/row/taxonomy/themes | North America }} | + | {{Infobox game/row/taxonomy/themes | Contemporary, North America }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 504230 | |steam appid = 504230 | ||
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|mobygames = celeste | |mobygames = celeste | ||
|wikipedia = Celeste (video game) | |wikipedia = Celeste (video game) | ||
− | |winehq = | + | |winehq = 19256 |
|license = commercial | |license = commercial | ||
}} | }} | ||
Line 47: | Line 47: | ||
|release history = | |release history = | ||
− | |current state = On Windows, the [[#Windows|FNA version]] of the game supports more controllers than the | + | |current state = On Windows, the [[#Windows|FNA version]] of the game supports more controllers than the XNA version (notably [[Controller:DualShock 4|DualShock 4]]).<ref name="opengl-playstation4">{{Refsnip|url=https://steamcommunity.com/app/504230/discussions/1/1692659769955719963/|title=Steam Community - PS4 Controllers on PC|date=2018-04-28|snippet=Alternatively you can use the OpenGL Beta branch (by changing it in Celeste's Steam settings by right clicking the app). The OpenGL version of the game runs on FNA & SDL2, which has more controller support than XNA.}}</ref> |
}} | }} | ||
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{{Availability/row| Humble | celeste | Steam | | | Windows, OS X, Linux }} | {{Availability/row| Humble | celeste | Steam | | | Windows, OS X, Linux }} | ||
{{Availability/row| itch.io | https://mattmakesgames.itch.io/celeste | DRM-free | v1.4 | | Windows, OS X, Linux }} | {{Availability/row| itch.io | https://mattmakesgames.itch.io/celeste | DRM-free | v1.4 | | Windows, OS X, Linux }} | ||
− | {{Availability/row| Microsoft Store | bwmql2rpwbhb | Microsoft Store | v1.3.3. [[#Windows|XNA version]] only.<ref>{{Refcheck|user=Baronsmoki|date=2021-10-19|comment=The game failed to respond to input from a DualShock 4.}}</ref><br/>{{Store feature|Xbox Play Anywhere | + | {{Availability/row| Microsoft Store | bwmql2rpwbhb | Microsoft Store | v1.3.3. [[#Windows|XNA version]] only.<ref>{{Refcheck|user=Baronsmoki|date=2021-10-19|comment=The game failed to respond to input from a DualShock 4.}}</ref><br/>{{Store feature|Xbox Play Anywhere}}. | | Windows }} |
− | {{Availability/row| Steam | 504230 | Steam | v1.4 | | + | {{Availability/row| Steam | 504230 | Steam | v1.4 | | Windows, OS X, Linux }} |
}} | }} | ||
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# Select the game, {{key|Right-click}} on it and select '''Properties'''. | # Select the game, {{key|Right-click}} on it and select '''Properties'''. | ||
# Open the '''Betas''' tab. | # Open the '''Betas''' tab. | ||
− | # Change '''Select the beta you would like to opt into''' to <code> | + | # Change '''Select the beta you would like to opt into''' to <code>v1.4.0.0 (FNA)</code> and click '''Close'''. |
# Steam should automatically download and install the FNA version. | # Steam should automatically download and install the FNA version. | ||
# Once the installation is complete, launch the game normally. | # Once the installation is complete, launch the game normally. | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{P|game}}\Saves\settings.celeste}} | {{Game data/config|Windows|{{P|game}}\Saves\settings.celeste}} | ||
+ | {{Game data/config|Microsoft Store|{{p|localappdata}}\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\|{{P|localappdata}}\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\Settings\settings.dat}} | ||
{{Game data/config|OS X|~/Library/Application Support/Celeste/Saves/settings.celeste}} | {{Game data/config|OS X|~/Library/Application Support/Celeste/Saves/settings.celeste}} | ||
{{Game data/config|Linux|{{P|xdgdatahome}}/Celeste/Saves/settings.celeste}} | {{Game data/config|Linux|{{P|xdgdatahome}}/Celeste/Saves/settings.celeste}} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|game}}\Saves\*.celeste}} | + | {{Game data/saves|Windows|{{P|game}}\Saves\*.celeste|{{P|game}}\Saves\debug.celeste}} |
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\}} | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\}} | ||
{{Game data/saves|OS X|~/Library/Application Support/Celeste/Saves}} | {{Game data/saves|OS X|~/Library/Application Support/Celeste/Saves}} | ||
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}} | }} | ||
{{ii}} {{code|*}} corresponds to the number of the in-game save slot from 0 to 2 for a total of 3 slots. | {{ii}} {{code|*}} corresponds to the number of the in-game save slot from 0 to 2 for a total of 3 slots. | ||
+ | {{ii}} debug.celeste is made if the ~debug option on the title screen is used. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
|dualshock 4 notes = Only supported natively on Windows by the [[#Windows|FNA version]] of the game. XNA users must use an [[Controller:DualShock 4#Windows|XInput wrapper]]. | |dualshock 4 notes = Only supported natively on Windows by the [[#Windows|FNA version]] of the game. XNA users must use an [[Controller:DualShock 4#Windows|XInput wrapper]]. | ||
− | |dualshock prompts = | + | |dualshock prompts = limited |
− | |dualshock prompts notes = | + | |dualshock prompts notes = FNA version only. |
− | |light bar support = | + | |light bar support = limited |
− | |light bar support notes = | + | |light bar support notes = FNA version only. |
|dualshock 4 modes = wired, wireless adapter | |dualshock 4 modes = wired, wireless adapter | ||
|dualshock 4 modes notes = V2 tested. | |dualshock 4 modes notes = V2 tested. | ||
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|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = limited |
− | |mute on focus lost notes = | + | |mute on focus lost notes = The FNA version does not mute on focus lost.<br/>The XNA version always mutes on focus lost. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
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|subtitles = n/a | |subtitles = n/a | ||
|notes = Fan translation, [https://steamcommunity.com/app/504230/discussions/0/1699416432426661862/ download]. | |notes = Fan translation, [https://steamcommunity.com/app/504230/discussions/0/1699416432426661862/ download]. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = hackable | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Fan translation, [https://www.mediafire.com/file/mgeg3tmyzs8iwmx/Celeste_PL.exe/file download]. | ||
|fan = true | |fan = true | ||
}} | }} | ||
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|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
+ | }} | ||
+ | |||
+ | ===Debug Mode=== | ||
+ | {{Fixbox|description=Enable debug mode| |fix= | ||
+ | # Go to the save folder. | ||
+ | # Open <code>settings.celeste</code>. | ||
+ | # At the line <code><LaunchInDebugMode></code> replace <code>false</code> by <code>true</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Launch the ~debug option on the title screen will make a save file <code>debug.celeste</code> in the Saves folder. | ||
}} | }} | ||
Revision as of 23:49, 29 November 2021
Developers | |
---|---|
Extremely OK Games | |
Linux | Ethan Lee |
Engines | |
Windows, OS X, Linux | Monocle Engine |
Windows, OS X, Linux | FNA |
Windows | XNA |
Release dates | |
Windows | January 25, 2018 |
macOS (OS X) | January 25, 2018 |
Linux | January 25, 2018 |
Reception | |
Metacritic | 88 |
OpenCritic | 92 |
IGDB | 91 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Platform |
Art styles | Pixel art, Cartoon |
Themes | Contemporary, North America |
Celeste is a singleplayer side view and scrolling platform game.
On Windows, the FNA version of the game supports more controllers than the XNA version (notably DualShock 4).[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Collector's Edition | |||
Epic Games Store | v1.4. Limited to the FNA version on Windows.[2] DRM-free when launched directly from executable. |
|||
Humble Store | ||||
itch.io | v1.4 | |||
Microsoft Store | v1.3.3. XNA version only.[3] Xbox Play Anywhere. |
|||
Steam | v1.4 |
- Celeste Classic can be played through a web browser on itch.io. It is also an unlockable minigame within Celeste.
DLC and expansion packs
Name | Notes | |
---|---|---|
Chapter 9: Farewell | Free DLC containing over 100 levels released on September 9, 2019.[4] |
Version differences
Windows
- There are two versions available on Windows: an XNA version and an FNA version.
- Discord, itch.io, and Steam include both versions. Only the FNA version is available on the Epic Games Store, while the Microsoft Store only has the XNA version.
- The FNA version of the game uses SDL2, which has better controller compatibility than XNA.[1]
Discord: Launch the FNA version[5] |
---|
|
itch.io: Download the FNA version[5] |
---|
|
Steam: Change to the FNA version[1] |
---|
|
Essential improvements
Skip intro logos and autosaving notice
Modify the game executable[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Saves\settings.celeste[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\ %LOCALAPPDATA%\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\Settings\settings.dat |
macOS (OS X) | ~/Library/Application Support/Celeste/Saves/settings.celeste |
Linux | $XDG_DATA_HOME/Celeste/Saves/settings.celeste |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\*.celeste[Note 1] <path-to-game>\Saves\debug.celeste[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\ |
macOS (OS X) | ~/Library/Application Support/Celeste/Saves |
Linux | $XDG_DATA_HOME/Celeste/Saves |
-
*
corresponds to the number of the in-game save slot from 0 to 2 for a total of 3 slots. - debug.celeste is made if the ~debug option on the title screen is used.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Scaled from 320x180. | ||
Multi-monitor | |||
Ultra-widescreen | 16:9 pillarboxed.[6] | ||
4K Ultra HD | No resolution option in-game. Adjust Screen Size option is for scaling to fit the screen and resolution. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | 3D models in menus are not antialiased. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Game capped at 61 FPS. Menus are uncapped. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | No mouse support. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Only supported natively on Windows by the FNA version of the game. XNA users must use an XInput wrapper. | |
---|---|---|
PlayStation button prompts | FNA version only. | |
Light bar support | FNA version only. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) V2 tested. |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be reduced or disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sounds | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | The FNA version does not mute on focus lost. The XNA version always mutes on focus lost. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Canadian English. | |||
Simplified Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation, download. | |||
Italian | ||||
Japanese | ||||
Korean | Fan translation, download. | |||
Polish | Fan translation, download. | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | On Windows, the XNA version uses Direct3D 9 and the FNA version uses Direct3D 11 since v1.4.[7] |
OpenGL | 2.1, 3.0 | The FNA version used OpenGL prior to v1.4. |
Metal support | The FNA version supports Metal since v1.4.[7] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux | The itch.io DRM-free download offers both executables in one archive. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL2 | FNA version only. |
Debug Mode
Enable debug mode |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | Intel HD Graphics 4000 DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7.5 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | OpenGL 2.1 with ARB compatible | OpenGL 3.0 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.17 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | OpenGL 2.1 with ARB compatible | OpenGL 3.0 compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Steam Community - PS4 Controllers on PC - last accessed on 2018-04-28
- "Alternatively you can use the OpenGL Beta branch (by changing it in Celeste's Steam settings by right clicking the app). The OpenGL version of the game runs on FNA & SDL2, which has more controller support than XNA."
- ↑ Verified by User:Aemony on 2019-08-30
- The DirectX version is nowhere to be found after having downloaded the game.
- ↑ Verified by User:Baronsmoki on 2021-10-19
- The game failed to respond to input from a DualShock 4.
- ↑ Extremely OK Games - Hello, and Farewell - last accessed on 2019-09-06
- ↑ 5.0 5.1 Verified by User:Aemony on 2019-08-30
- ↑ 21:9 aspect ratio ?? - last accessed on 2020-11-16
- ↑ 7.0 7.1 Steam News - Celeste - V1.4.0.0 Changelog - last accessed on 2021-10-17
- "Updated to the latest version of FNA, introducing FNA3D. This means the FNA version can run DirectX on Windows and Metal on Mac"