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Category:Perspectives

From PCGamingWiki, the wiki about fixing PC games
Perspectives
Definition
Taxonomy

Art styles
Controls
Genres
Microtransactions
Modes
Monetization
Pacing
Perspectives
Sports subcategories
Theme
Vehicle subcategories

Category Definition Notes Examples
Audio-based Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. MobyGames
Bird's-eye view Any view that is above a player character or is an overview of a larger world, often at a small angle. MobyGames
Cinematic camera Fixed camera positions that the player cannot exert control, or exert limited control over. MobyGames
First-person View from the first-person. MobyGames
Flip screen Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. MobyGames
Free-roaming camera Player can freely control the camera to scroll, rotate or zoom through a larger environment. MobyGames
Isometric View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. MobyGames
Scrolling Game world scrolls according to movement of the character. MobyGames
Side view Any view from the side for both scrolling and static environments. MobyGames
Text-based These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. MobyGames
Third-person View from the third-person of a player character, normally behind or over the shoulder.
  • Used for games that do not fit into the more descriptive categories.
  • MobyGames
Top-down view A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. MobyGames

Subcategories

This category has the following 12 subcategories, out of 12 total.