Audio-based |
Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. |
MobyGames |
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Bird's-eye view |
Any view that is above a player character or is an overview of a larger world, often at a small angle. |
MobyGames |
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Cinematic camera |
Fixed camera positions that the player cannot exert control, or exert limited control over. |
MobyGames |
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First-person |
View from the first-person. |
MobyGames |
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Flip screen |
Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. |
MobyGames |
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Free-roaming camera |
Player can freely control the camera to scroll, rotate or zoom through a larger environment. |
MobyGames |
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Isometric |
View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. |
MobyGames |
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Scrolling |
Game world scrolls according to movement of the character. |
MobyGames |
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Side view |
Any view from the side for both scrolling and static environments. |
MobyGames |
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Text-based |
These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. |
MobyGames |
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Third-person |
View from the third-person of a player character, normally behind or over the shoulder. |
- Used for games that do not fit into the more descriptive categories.
- MobyGames
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Top-down view |
A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. |
MobyGames |
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