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Category:Modes

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Modes
Definition
Taxonomy

Art styles
Controls
Genres
Microtransactions
Modes
Monetization
Pacing
Perspectives
Sports subcategories
Theme
Vehicle subcategories

Category Definition Notes Examples
Multiplayer The game supports some form of multiplayer either locally (e.g. hot seat play/pass-and-play) or remotely across the network or internet.
Singleplayer The game supports solo play through a singleplayer mode.
  • If the game also has multiplayer, the singleplayer component needs to be substantial enough (e.g. a campaign) and not just consist of an offline training mode.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Modes"

The following 2 pages are in this category, out of 2 total.