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Call of Duty: Modern Warfare

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This page is for the 2019 soft reboot. For the original 2007 release, see Call of Duty 4: Modern Warfare. For the updated 2016 version, see Call of Duty: Modern Warfare Remastered.

Call of Duty: Modern Warfare
Call of Duty: Modern Warfare cover
Developers
Infinity Ward
Publishers
Activision
Release dates
Windows October 25, 2019
Call of Duty: Modern Warfare on Wikipedia

Warnings

This game requires a constant internet connection for all game modes.
Call of Duty 2003
Call of Duty 2 2005
Call of Duty: Modern Warfare (series)
Call of Duty: Black Ops (series)
Call of Duty: Ghosts 2013
Call of Duty: Online 2013
Call of Duty: Advanced Warfare 2014
Call of Duty: Heroes 2014
Call of Duty: Infinite Warfare 2016
Call of Duty: WWII 2017
Call of Duty: Warzone 2020
Call of Duty: Vanguard 2021
Call of Duty: Warzone 2.0 2022

Availability

Source DRM Notes Keys OS
Battle.net
Icon overlay.png
Always online (requires a constant internet connection to play)
Operator Edition and Operator Enhanced Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Always online (requires a constant internet connection to play)
Operator Edition and Operator Enhanced Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Always online (requires a constant internet connection to play)
Operator Edition and Operator Enhanced Edition also available.
Windows
Humble Store
Icon overlay.png
Always online (requires a constant internet connection to play)
Operator Edition and Operator Enhanced Edition also available.
Windows
All versions require Battle.net DRM and a constant internet connection for all game modes.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Campaign Cutscene Stuttering

Micro-stuttering & audio-desync during cutscene playback in Campaign Mode

As of launch there are severe and frequent stutters and audio de-syncing issues when viewing story cutscenes in the Campaign mode. This is suspected to be caused by the game loading a large amount of assets in the background and Infinity Ward are aware of the issue, promising to issue a hotfix soon.

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Ports

Protocol Port(s) and/or port range(s)[1]
TCP 3074, 27014-27050
UDP 3074, 3478, 4379-4380, 27000-27031, 27036
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 12 Uses D3D12on7 on Windows 7
Executable 32-bit 64-bit Notes
Windows
Supports Nvidia's RTX ray-tracing technology via DXR.

Middleware

Uses RAD's Oodle compression
Middleware Notes
Cutscenes Bink Video 1.300o
Multiplayer Battle.net

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 7 64-Bit (SP1) or Windows 10 64-Bit (version 1709 or later)
Processor (CPU) Intel Core i3-4340
AMD FX-6300
System memory (RAM) 8GB
Hard disk drive (HDD) 175GB
Video card (GPU) Nvidia GeForce GTX 670 2GB / GTX 1650 4GB
AMD Radeon HD 7950
DirectX Requires DirectX 12 compatible system compatible
Other Broadband Internet connection Required
A 64-bit operating system is required.
Support for Windows 7 comes from the bundled D3D12on7 runtime. This effectively means that the in-between Windows 8 isn't supported at all.
The game requires a CPU with POPCNT instructions.[2]

References

  1. Ports Used for Call of Duty Games - Activision Support - last accessed on [unknown]
  2. Verified by Mirh from his own crash dump