Difference between revisions of "Call of Duty: Modern Warfare"
(grammar improvements, removed the redundant part on what's available on consoles) |
|||
Line 53: | Line 53: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Cutscenes are {{term| | + | |widescreen resolution notes= Cutscenes are {{term|letterboxed}} to 21:9. |
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = {{term|Hor+}} gameplay and menus. Cutscenes are 16:9 {{Term| | + | |multimonitor notes = {{term|Hor+}} gameplay and menus. Cutscenes are 16:9 {{Term|pillarboxed}}.<ref>{{Refcheck|user=Fayaine|date=2019-10-30|comment=Tested at 5760x1080 custom resolution. |
}}</ref> <ref>{{Refurl|url=https://blog.activision.com/call-of-duty/2019-10/Get-Ready-for-Call-of-Duty-Modern-Warfare-PC|title=GET READY FOR CALL OF DUTY®: MODERN WARFARE®: PC LAUNCH TRAILER AND PC PRELOAD INFORMATION DROPS TODAY!|date=2019-10-30}}</ref> | }}</ref> <ref>{{Refurl|url=https://blog.activision.com/call-of-duty/2019-10/Get-Ready-for-Call-of-Duty-Modern-Warfare-PC|title=GET READY FOR CALL OF DUTY®: MODERN WARFARE®: PC LAUNCH TRAILER AND PC PRELOAD INFORMATION DROPS TODAY!|date=2019-10-30}}</ref> | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = {{term|Hor+}} gameplay and menus. <ref>{{Refcheck|user=Fayaine|date=2019-10-30|comment=Tested at 2560x1080 custom resolution. | + | |ultrawidescreen notes = {{term|Hor+}} gameplay and menus.<ref>{{Refcheck|user=Fayaine|date=2019-10-30|comment=Tested at 2560x1080 custom resolution.}}</ref> <ref>{{Refurl|url=https://blog.activision.com/call-of-duty/2019-10/Get-Ready-for-Call-of-Duty-Modern-Warfare-PC|title=GET READY FOR CALL OF DUTY®: MODERN WARFARE®: PC LAUNCH TRAILER AND PC PRELOAD INFORMATION DROPS TODAY!|date=2019-10-30}}</ref> |
− | }}</ref> <ref>{{Refurl|url=https://blog.activision.com/call-of-duty/2019-10/Get-Ready-for-Call-of-Duty-Modern-Warfare-PC|title=GET READY FOR CALL OF DUTY®: MODERN WARFARE®: PC LAUNCH TRAILER AND PC PRELOAD INFORMATION DROPS TODAY!|date=2019-10-30}}</ref> | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2019-10-30|comment=Tested at 3840x2060 custom resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2019-10-30|comment=Tested at 3840x2060 custom resolution.}}</ref> | ||
Line 107: | Line 106: | ||
|controller support notes = | |controller support notes = | ||
|full controller = true | |full controller = true | ||
− | |full controller notes = An option to swap between keyboard and gamepad | + | |full controller notes = An option to swap between keyboard and gamepad without needing the other is accessible in-game. |
|controller remap = false | |controller remap = false | ||
|controller remap notes = Only layout presets available. | |controller remap notes = Only layout presets available. | ||
Line 123: | Line 122: | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = true | |dualshock prompts = true | ||
− | |dualshock prompts notes = Dualshock 4 | + | |dualshock prompts notes = Dualshock 4 prompts are available in -game.<ref>[https://www.youtube.com/watch?v=Ih-wRph3MlA How to Play Cod MW On PC With A Controller ! Easy Setup Guide ! *PC GAMERS* - YouTube]</ref> |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
Line 166: | Line 165: | ||
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Master, Music, Dialogue, Effects | + | |separate volume notes = Master, Music, Dialogue, Effects. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
Line 283: | Line 282: | ||
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
− | |local play notes = | + | |local play notes = |
|lan play = false | |lan play = false | ||
|lan play players = | |lan play players = | ||
Line 315: | Line 314: | ||
===Campaign cutscene stuttering=== | ===Campaign cutscene stuttering=== | ||
;Micro-stuttering & audio-desync during cutscene playback in Campaign Mode | ;Micro-stuttering & audio-desync during cutscene playback in Campaign Mode | ||
− | As of launch there are severe and frequent stutters and audio de-syncing issues when viewing story cutscenes in the Campaign mode. This is suspected to be caused by the game loading a large amount of assets in the background and Infinity Ward are aware of the issue, promising to | + | As of launch there are severe and frequent stutters and audio de-syncing issues when viewing story cutscenes in the Campaign mode. This is suspected to be caused by the game loading a large amount of assets in the background, and Infinity Ward are aware of the issue, promising to deliver a hotfix soon.{{cn}} |
==Other information== | ==Other information== | ||
Line 367: | Line 366: | ||
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = | |anticheat = | ||
− | |anticheat notes = <!-- They very likely use battle.net/blizzard own anticheat method, just like BO4 AFAIU.. But how do | + | |anticheat notes = <!-- They very likely use battle.net/blizzard own anticheat method, just like BO4 AFAIU.. But how do we name it? --> |
}} | }} | ||
Revision as of 01:50, 13 November 2019
This page is for the 2019 soft reboot. For the original 2007 release, see Call of Duty 4: Modern Warfare. For the updated 2016 version, see Call of Duty: Modern Warfare Remastered.
Developers | |
---|---|
Infinity Ward | |
Windows | Beenox |
Publishers | |
Activision | |
Release dates | |
Windows | October 25, 2019 |
Warnings
- This game requires a constant internet connection for all game modes.
⤏ Go to series page | |
Call of Duty | 2003 |
Call of Duty 2 | 2005 |
Call of Duty: Modern Warfare (series) | |
Call of Duty: Black Ops (series) | |
Call of Duty: Ghosts | 2013 |
Call of Duty: Online | 2013 |
Call of Duty: Advanced Warfare | 2014 |
Call of Duty: Heroes | 2014 |
Call of Duty: Infinite Warfare | 2016 |
Call of Duty: WWII | 2017 |
Call of Duty: Warzone | 2020 |
Call of Duty: Vanguard | 2021 |
Call of Duty: Warzone 2.0 | 2022 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net | Operator Edition and Operator Enhanced Edition also available. | |||
Operator Edition and Operator Enhanced Edition also available. | ||||
Green Man Gaming | Operator Edition and Operator Enhanced Edition also available. | |||
Humble Store | Operator Edition and Operator Enhanced Edition also available. |
- All versions require Battle.net DRM and a constant internet connection for all game modes.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Call of Duty Modern Warfare\players |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Call of Duty Modern Warfare\players |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 20 |
Connection types
Ports
Protocol | Port(s) and/or port range(s)[2] |
---|---|
TCP | 3074, 27014-27050 |
UDP | 3074, 3478, 4379-4380, 27000-27031, 27036 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Campaign cutscene stuttering
- Micro-stuttering & audio-desync during cutscene playback in Campaign Mode
As of launch there are severe and frequent stutters and audio de-syncing issues when viewing story cutscenes in the Campaign mode. This is suspected to be caused by the game loading a large amount of assets in the background, and Infinity Ward are aware of the issue, promising to deliver a hotfix soon.[citation needed]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | Uses D3D12on7 on Windows 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Supports Nvidia's RTX ray-tracing technology via DXR. |
Middleware
- Uses RAD's Oodle compression
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | 1.300o |
Multiplayer | Battle.net |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 7 64-Bit (SP1) or Windows 10 64-Bit (version 1709 or later) | Windows 10 64 Bit (latest major update) |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-2500K AMD Ryzen 5 1600X |
System memory (RAM) | 8GB | 12GB |
Hard disk drive (HDD) | 175GB | 175GB |
Video card (GPU) | Nvidia GeForce GTX 670 2GB / GTX 1650 4GB AMD Radeon HD 7950 DirectX Requires DirectX 12 compatible system compatible | Nvidia GeForce GTX 970 4GB / GTX 1660 6GB AMD Radeon R9 390 / AMD RX 580 DirectX Requires DirectX 12 compatible system compatible |
Other | Broadband Internet connection Required |
- A 64-bit operating system is required.
- Support for Windows 7 comes from the bundled D3D12on7 runtime. This effectively means that the in-between Windows 8 isn't supported at all.
- The game requires a CPU with POPCNT instructions.[3]
References
- ↑ Call of Duty: Modern Warfare will provide dedicated servers on all platforms - last accessed on 2019-10-30
- ↑ Ports Used for Call of Duty Games - Activision Support - last accessed on [unknown]
- ↑ Verified by Mirh from his own crash dump