Call of Cthulhu
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Cyanide Studio | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | October 30, 2018 |
Reception | |
Metacritic | 67 |
OpenCritic | 67 |
IGDB | 65 |
Taxonomy | |
Genres | Action, Adventure |
Themes | Interwar, Horror, Lovecraftian |
Series | Call of Cthulhu |
General information
- Official forum
- Call of Cthulhu at Focus Home Interactive
- Call of Cthulhu at Cyanide Studio
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Origin | ||||
Steam | ||||
Discord (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CallOfCthulhu\Saved\Config\WindowsNoEditor\ %LOCALAPPDATA%\CallOfCthulhu\Saved\SaveGames\Configuration.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/399810/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CallOfCthulhu\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/399810/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- by default. FOV can be increased to compensate. Moving the FOV slider 9 notches to the right from the default center position gives the closest to a true Hor+ image. | ||
4K Ultra HD | Cut-scenes are pre-rendered at 1920x1088. | ||
Field of view (FOV) | FOV slider introduced in the first update. | ||
Windowed | |||
Borderless fullscreen windowed | Borderless windowed is the default fullscreen setting. See Exclusive fullscreen. | ||
Anisotropic filtering (AF) | Scales with texture quality preset. Force in GPU control panel or see Anisotropic filtering (AF) for manual adjustment. | ||
Anti-aliasing (AA) | TAA, Low to Epic settings. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Exclusive fullscreen
Enable exclusive fullscreen[1] |
---|
[SystemSettings] r.FullScreenMode=0 Notes
|
Anisotropic filtering (AF)
Adjust AF samples[1] |
---|
[SystemSettings] r.MaxAnisotropy=16 |
Chromatic aberration
Disable chromatic aberration[1] |
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[SystemSettings] r.SceneColorFringeQuality=0 |
Film grain
- Disabling film grain also affects color grading.
Disable film grain[1] |
---|
[SystemSettings] r.Tonemapper.Quality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration present. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Static blue. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, voice and effects. | |
Surround sound | 5.1 working, 7.1 unknown | |
Subtitles | Speaker names are displayed. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by AR Team, download. | |||
Simplified Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: Call of Cthulhu (DX11). |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Skip Intro Videos
Skip Intro Videos |
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Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i5-3450 3.1 GHz AMD FX-6300 3.5 GHz |
Intel Core i7-3820 3.6 GHz AMD FX-8370 4.0 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 13 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM | Nvidia GeForce GTX 970 AMD Radeon R9 390 4 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.15[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/399810/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (399810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.