Difference between revisions of "Caesar III"
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HunterCZ122 (talk | contribs) (Added fixes and Czech fan translation) |
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# Delete or rename <code>CREDITS.SMK</code>,<code>intro.smk</code>, and <code>Logo.smk</code> | # Delete or rename <code>CREDITS.SMK</code>,<code>intro.smk</code>, and <code>Logo.smk</code> | ||
}} | }} | ||
+ | |||
+ | ===[https://github.com/bvschaik/julius Julius]=== | ||
+ | {{ii}} Supports Windows, MacOS X and Linux | ||
+ | Julius is an open source re-implementation of Caesar III based on SDL2. It does not fix some of the issues presented in the game itself, but it brings in a 32 bit windowed mode support and a widescreen support. The saved games from the original game is compatible with this software. | ||
==Game data== | ==Game data== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Use [http://www.moddb.com/mods/caesar-3-full-hd/downloads/caesar-iii-hd-support Caesar III HD+] or [ | + | |widescreen resolution notes= Use [http://www.moddb.com/mods/caesar-3-full-hd/downloads/caesar-iii-hd-support Caesar III HD+] or [[#Julius|Julius]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = Will only work in 16 bit color mode. | + | |windowed notes = Will only work in 16 bit color mode. For 32 bit color mode, use [[#Julius|Julius]]. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use [ | + | |borderless windowed notes = Use [[#Julius|Julius]]. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = |
Revision as of 10:56, 7 February 2019
Developers | |
---|---|
Impressions Games | |
Publishers | |
Original | Sierra Entertainment |
Current | Activision |
Release dates | |
Windows | October 1998 |
Mac OS (Classic) | 1999 |
City Building Series | |
---|---|
Caesar (series) | |
Pharaoh | 1999 |
Zeus: Master of Olympus | 2000 |
Emperor: Rise of the Middle Kingdom | 2002 |
Children of the Nile | 2004 |
Pharaoh: A New Era | 2023 |
Caesar | |
---|---|
Subseries of City Building (Sierra) | |
Caesar | 1992 |
Caesar II | 1995 |
Caesar III | 1998 |
Caesar IV | 2006 |
General information
- Caesar 3 Heaven - A fan site for the game
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Essential improvements
Patches
- Patch version 1.0.1.0 can be found here.
- To install, simply drag and drop the contains of the archive over the original installation files
Skip intro videos
Instructions[citation needed] |
---|
|
Julius
- Supports Windows, MacOS X and Linux
Julius is an open source re-implementation of Caesar III based on SDL2. It does not fix some of the issues presented in the game itself, but it brings in a 32 bit windowed mode support and a widescreen support. The saved games from the original game is compatible with this software.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/517790/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\*.sav[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/517790/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Windowed
Change color depth[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
Simplified Chinese | Local retail version only. | |||
English | Separate UK and US versions. | |||
Czech | Fan translation. Details missing—please edit this page and add it. | |||
French | ||||
German | ||||
Italian | ||||
Polish | Local retail version only. | |||
Spanish | ||||
Swedish | Local retail version only. |
Issues fixed
Installation issues
Set compatibility mode[citation needed] |
---|
|
Steam Overlay not working
Use dgVoodoo 2 |
---|
|
Use Julius |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 5 | [citation needed] |
OpenGL | [citation needed] |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | 1 MB of VRAM DirectX 5 compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.6.1 | |
Processor (CPU) | PowerPC 601 100 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | SVGA |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (517790) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.