Brothers in Arms: Hell's Highway

From PCGamingWiki, the wiki about fixing PC games
Revision as of 21:28, 29 October 2019 by SirYodaJedi (talk | contribs) (Video settings: SGSSAA)
Brothers in Arms: Hell's Highway
Brothers in Arms: Hell's Highway cover
Developers
Gearbox Software
Publishers
Ubisoft
Engines
Unreal Engine 3
Release dates
Windows October 7, 2008
Brothers in Arms: Hell's Highway guide on StrategyWiki
Brothers in Arms: Hell's Highway on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Brothers in Arms
Brothers in Arms: Road to Hill 30 2005
Brothers in Arms: Earned in Blood 2005
Brothers in Arms: Hell's Highway 2008

Key points

GameSpy online server browser was shut down in 2012.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
SecuROM DRM.
Windows
Gamesplanet
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Uplay
Icon overlay.png
Included with Uplay+.
Windows

Essential improvements

Skip intro videos

Skip intro videos[citation needed]
  1. Go to <path-to-game>\SumacGame\Movies\.
  2. Delete or rename Gearbox_logo.bik and Ubisoft_logo.bik.
  3. Delete or rename <path-to-game>\SumacGame\Splash\PC\Splash.bmp to remove the splash screen.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\BIA Hells Highway\SumacGame\Config\
Linux (Proton) <Steam-folder>/steamapps/compatdata/15390/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\BIA Hells Highway\SumacGame\SaveData\
Linux (Proton) <Steam-folder>/steamapps/compatdata/15390/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Uplay

Video settings

Graphics feature State WSGF Notes
Widescreen resolution
Widescreen resolutions are Vert- by default; see Field of view (FOV).
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See Field of view (FOV).
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
Can be toggled with Alt+ Enter.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
Nvidia users can force SGSSAA in Nvidia Profile Inspector, see Anti-aliasing (AA).
Vertical sync (Vsync)
Always enabled (option is broken). Can be forced off externally.
60 FPS and 120+ FPS
No frame rate or refresh rate cap.

Widescreen resolution

Set resolution manually[citation needed]
  1. Go to the configuration file(s) location.
  2. Open SumacEngine.ini.
  3. Change ResX and ResY to the desired resolution.
  4. Change Fullscreen=True to Fullscreen=False for windowed mode.

Field of view (FOV)

Set custom FOV[1]
  1. Edit the in-game key bindings to use "zoom hold" instead of "zoom".
  2. Go to the configuration file(s) location.
  3. Open SumacInput.ini.
  4. Under [Engine.InputActionDefinition] find the following line.
    Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | OnRelease ZoomOut")
  5. Change the line to the following where 100 is the desired FOV.
    Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | FOV 0 | OnRelease ZoomOut | OnRelease FOV 100")
  6. Under [SumacGame.SumacPlayerInput] add the following line.
    Bindings=(Name="F2",Command="FOV 0",Control=False,Shift=False,Alt=False)
  7. When a cutscene starts playing, press F2 to use the default FOV during cutscenes.

Notes

The FOV will lower when aiming to zoom in, then zoom out to your desired standard FOV on release.
This fix may or may not break sniper scopes.[citation needed]

Borderless fullscreen windowed

Set borderless windowed[citation needed]
  1. Install Special K by following the Special K Unofficial Guide.
  2. Start the game in windowed mode and press Ctrl+ Shift+← Backspace to toggle Special K's Control Panel.
  3. Expand "Window Management" and "Style and Position".
  4. Enable "Borderless" and "Fullscreen (Borderless Upscale)".

Anisotropic filtering (AF)

Set AF manually[citation needed]
  1. Go to the configuration file(s) location.
  2. Open SumacEngine.ini.
  3. Change MaxAnisotropy=4 to MaxAnisotropy=16.

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[2]
  1. Download and open Nvidia Profile Inspector.
  2. Open the Brothers In Arms: Hell's Highway profile.
  3. Set Antialiasing Compatibility to 0x000010C1.
  4. Set Antialiasing Mode to Override any application setting.
  5. Set Antialiasing Setting to 4x Multisampling or your desired level of MSAA.
  6. Set Antialiasing Transparency Supersampling to 4x Sparse Grid Supersampling or your desired level of SGSSAA.
  7. Apply changes and close the program.

Input settings

Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
See Mute on focus lost.

Mute on focus lost

Set mute in background[citation needed]
  1. Install Special K by following the Special K Unofficial Guide.
  2. Start the game and press Ctrl+ Shift+← Backspace to toggle Special K's Control Panel.
  3. Expand "Window Management" and "Input/Output Behavior".
  4. Enable "Mute Game" under "Background Behavior".

Localizations

Language UI Audio Sub Notes
English
Czech
Retail only.
French
Hungarian
Retail only.
Italian
Polish
Retail only.
Spanish

VR support

3D modes Native Notes
vorpX
G3D
User created profile. Requires important pre-settings, see vorpx forum profile introdution. Note: in case of issues please report to the vorpx forum.

Network

Multiplayer types

Type Native Notes
LAN play
Online play
GameSpy services have been shut down;[3] see GameSpy for workarounds.

Connection types

Issues fixed

Game doesn't start (General protection fault)

Update PhysX[4]
  1. Uninstall Nvidia PhysX System Software.
  2. Install the latest Nvidia PhysX System Software.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Cutscenes Bink Video
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) Intel Pentium D 925 3.0 GHz
2.6 Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 3 support

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/15390/ in addition to or instead of this directory. The app ID (15390) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References