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Broken Sword 4: The Angel of Death (Secrets of the Ark)

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Revision as of 00:10, 26 May 2020 by Baronsmoki (talk | contribs)
Broken Sword 4: The Angel of Death (Secrets of the Ark)
Broken Sword 4: The Angel of Death (Secrets of the Ark) cover
Developers
Revolution Software
Sumo Digital
Publishers
THQ
DreamCatcher Interactive
Engines
Emmersion[1]
Release dates
Windows September 15, 2006
Reception
Metacritic 73
IGDB 60
Broken Sword 4: The Angel of Death (Secrets of the Ark) on IGDB
Broken Sword 4: The Angel of Death (Secrets of the Ark) on MobyGames
Broken Sword 4: The Angel of Death (Secrets of the Ark) on Wikipedia
Broken Sword
Broken Sword: The Shadow of the Templars 1996
Broken Sword II: The Smoking Mirror 1997
Broken Sword 3: The Sleeping Dragon 2003
Broken Sword 4: The Angel of Death (Secrets of the Ark) 2006
Broken Sword 2.5: The Return of the Templars (unofficial) 2008
Broken Sword II: The Smoking Mirror - Remastered 2009
Broken Sword: Shadow of the Templars: Director's Cut 2010
Broken Sword 5: The Serpent's Curse 2013
Broken Sword - Shadow of the Templars: Reforged 2024
Broken Sword - Parzival's Stone 2024

General information

Broken Sword Wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM v7 DRM disc check.
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\system\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/316160/pfx/[Note 2]
The configuration files are compat.ini and custom.ini. They are read-only.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Broken Sword - The Angel of Death\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/316160/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. Set in compat.ini.
60 FPS and 120+ FPS
No framerate cap.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Music, Sound Effects, Ambient and Speech
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation.
Italian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 1.4 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 1.1 support


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/316160/ in addition to or instead of this directory. The app ID (316160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Sonic & SEGA All-Stars Racing Dev Diary 4 – A Tour of Sumo - last accessed on 2006-12-18
    "Last time around we used Criterion's rendering middleware, Renderware. This time Sumo Digital have brought their proprietary technology. The Game will be the first to use Sumo's next generation development technology: Emmersion. The new system is a complete development solution covering all aspects of game creation from 3D rendering to task tracking."