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Brickadia

From PCGamingWiki, the wiki about fixing PC games
Revision as of 11:02, 23 March 2021 by 85.255.234.142 (talk) (Updated for Alpha 5 additions and changes. Closed captions N/A is for games that have no sound.)
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Brickadia
Brickadia cover
Developers
Brickadia Development Team
Engines
Unreal Engine 4
Release dates
Windows Early access
Linux Early access
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Sandbox

General Information

Official website
Official Discord server

Availability

Source DRM Notes Keys OS
Official website
Windows
Linux
All versions require a Brickadia account.
All accounts must also be linked with a verified Discord account during the game's open alpha period.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Brickadia\Saved\Config\WindowsNoEditor
Linux ~/.config/Epic/Brickadia/Saved/Config/LinuxNoEditor

Save game data location

System Location
Windows %LOCALAPPDATA%\Brickadia\Saved
Linux ~/.config/Epic/Brickadia/Saved

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Long text chat messages can get cut off, otherwise perfect support.
4K Ultra HD
Field of view (FOV)
50-90° vertical via "Vertical FOV" slider. Can be set to any desired amount with the fov console command.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Appears to be controlled by the "Texture Quality" setting.
Anti-aliasing (AA)
FXAA, TAA and SSAA with the r.ScreenPercentage console command.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Unlocked. Can be capped to any desired framerate by clicking on the "Framerate Cap" slider and typing.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Sliders for master volume, music, interface and sound effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost
"Enable Unfocused Audio" setting.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
30
Online play
30 Player limit temporarily lowered to 30 (was 50) in Alpha 5 due to performance concerns.

Connection types

Ports

Protocol Port(s) and/or port range(s)
UDP 7777
This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
NAT punching is planned to be used in a future update.

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Vulkan
Can be forced on Windows with -vulkan.
Executable 32-bit 64-bit Notes
Windows
Linux
Vulkan currently suffers from heavy graphical glitching and crashes on Windows and is not recommended.

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.5 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 1 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu
Processor (CPU) 2.5 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 1 GB of VRAM
A 64-bit operating system is required.


References