Difference between revisions of "Boneworks"

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'''Key points'''
 
'''Key points'''
{{++}} Active modding community. See [[#Mods|Mods]].
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{{++}} Active modding community.  
 
{{--}} High FOV headsets such as the StarVR One and Pimax Headsets experience objects popping in and out that happens in the peripheral vision. This can be fixed with using [[#Peripheral Culling Fix For Wide FOV Headsets|a mod]].
 
{{--}} High FOV headsets such as the StarVR One and Pimax Headsets experience objects popping in and out that happens in the peripheral vision. This can be fixed with using [[#Peripheral Culling Fix For Wide FOV Headsets|a mod]].
  
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{{Availability/row| Steam | 823500 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 823500 | Steam |  |  | Windows }}
 
}}
 
}}
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 +
==Essential Improvements==
 +
===[https://melonwiki.xyz/#/?id=automated-installation MelonLoader]===
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{{ii}} Required mod loader.
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===[https://bonetome.com/boneworks/code/62/ Boneworks Modding Toolkit]===
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{{ii}} Collection of useful functions that is required for some mods.
 +
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===[https://bonetome.com/boneworks/code/78/ EasyMenu]===
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{{ii}} Mod menu that is required for some mods.
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===[https://bonetome.com/boneworks/code/336/ Peripheral Culling Fix for Wide FOV Headsets]===
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{{ii}} Fixes objects popping in and out on high FOV headsets such as the StarVR One or Pimax Headsets.
 +
 +
===[https://bonetome.com/boneworks/code/272/ Custom Maps]===
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{{ii}} Adds custom map functionality.
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{{ii}} Required to be used with [https://bonetome.com/boneworks/code/78/ EasyMenu]. Best used in conjunction with [https://bonetome.com/boneworks/code/62/ Boneworks Modding Toolkit], [https://bonetome.com/boneworks/code/76/ SceneSaver], [https://bonetome.com/boneworks/code/77/ EnemySpawner], [https://bonetome.com/boneworks/code/395/ Custom Map Interactions], [https://bonetome.com/boneworks/code/354/ Custom Map Item Spawner].
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===[https://bonetome.com/boneworks/code/95/ Custom Items Framework]===
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{{ii}} Adds custom weapon functionality.
 +
  
 
==Game data==
 
==Game data==

Revision as of 03:50, 23 September 2020

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Boneworks
Boneworks cover
Developers
Stress Level Zero
Engines
Unity
Release dates
Windows December 10, 2019
Boneworks on MobyGames
Boneworks on Wikipedia

Warnings

This game requires a virtual reality headset (see VR support for details).

Key points

Active modding community.
High FOV headsets such as the StarVR One and Pimax Headsets experience objects popping in and out that happens in the peripheral vision. This can be fixed with using a mod.

General information

Boneworks is a physics-based virtual reality first-person shooter developed by Stress Level Zero, the same studio that developed Duck Season and Hover Junkers.

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Essential Improvements

MelonLoader

Required mod loader.

Boneworks Modding Toolkit

Collection of useful functions that is required for some mods.

EasyMenu

Mod menu that is required for some mods.

Peripheral Culling Fix for Wide FOV Headsets

Fixes objects popping in and out on high FOV headsets such as the StarVR One or Pimax Headsets.

Custom Maps

Adds custom map functionality.
Required to be used with EasyMenu. Best used in conjunction with Boneworks Modding Toolkit, SceneSaver, EnemySpawner, Custom Map Interactions, Custom Map Item Spawner.

Custom Items Framework

Adds custom weapon functionality.


Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/823500/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Stress Level Zero\BONEWORKS
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/823500/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Up to 180° per eye
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate is capped at headset's refresh rate.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.
Controller types
Tracked motion controllers
Button/gesture prompts
Additional information
Haptic feedback

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

VR support

This game requires a virtual reality headset.
Headsets Native Notes
HTC Vive
Oculus Rift
Purchasable on Steam & Oculus Store
OSVR
Windows Mixed Reality
Through SteamVR.
Devices Native Notes
Tracked motion controllers
See Input settings for details.
Traditional controller
Keyboard/Mouse
Play area Native Notes
Seated
Standing
Room-scale

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5 4590
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce GTX 970 / Nvidia GeForce GTX 1060
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/823500/ in addition to or instead of this directory. The app ID (823500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References