Difference between revisions of "Blue-Collar Astronaut"
From PCGamingWiki, the wiki about fixing PC games
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|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
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|minRAM = 400 MB | |minRAM = 400 MB | ||
|minHD = 500 MB | |minHD = 500 MB | ||
− | |minGPU = DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work | + | |minGPU = DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work |
|minDX = 9.0 | |minDX = 9.0 | ||
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|minRAM = 400 MB | |minRAM = 400 MB | ||
|minHD = 500 MB | |minHD = 500 MB | ||
− | |minGPU = DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work | + | |minGPU = DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work |
|recOS = | |recOS = | ||
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|minRAM = 400 MB | |minRAM = 400 MB | ||
|minHD = 500 MB | |minHD = 500 MB | ||
− | |minGPU = DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work | + | |minGPU = DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work |
|recOS = SteamOS+ | |recOS = SteamOS+ |
Revision as of 09:38, 1 February 2018
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Developers | |
---|---|
Mutated Software | |
Release dates | |
Windows | March 14, 2017 |
macOS (OS X) | March 14, 2017 |
Linux | March 14, 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | SP2 | |
Processor (CPU) | SSE2 instruction set support (you're probably fine) | |
System memory (RAM) | 400 MB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8+ | |
Processor (CPU) | SSE2 instruction set support (you're probably fine) | |
System memory (RAM) | 400 MB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04+ | SteamOS+ |
Processor (CPU) | SSE2 instruction set support (you're probably fine) | |
System memory (RAM) | 400 MB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work |