Bloons TD 6
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Developers | |
---|---|
Ninja Kiwi | |
Engines | |
Unity 2018 | |
Release dates | |
Windows | December 17, 2018 |
macOS (OS X) | December 17, 2018 |
Taxonomy | |
Microtransactions | Loot box |
Series | Bloons Tower Defense |
Bloons Tower Defense | |
---|---|
Bloons TD 5 Deluxe | 2012 |
Bloons TD 5 | 2014 |
Bloons Monkey City | 2014 |
Bloons TD Battles | 2016 |
Bloons TD 6 | 2018 |
Bloons Adventure Time TD | 2019 |
Bloons TD Battles 2 | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/960090/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\960090 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/960090/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
- Ninja Kiwi uses it's own cloud solution which allows syncing across devices including mobile. This needs prior setup and a manual push every time a cloud sync should happen.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | A border is displayed around a 16:9 gameplay window. | ||
4K Ultra HD | supports up to 5k resolutions | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Can only run in borderless fullscreen, no exclusive fullscreen support | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Only if monitor has high enough hertz for vsync to raise fps to 120fps or higher | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | (Only Heroes talk) | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
Italian | ||||
German | ||||
Danish | ||||
Finnish | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 1.5 GHz | 2.0 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | 4 GB |
Video card (GPU) | ATI Nvidia Intel HD Graphics OpenGL 2.0 compatible |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (960090) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.