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Difference between revisions of "Bloodstained: Ritual of the Night"

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{{Infobox game/row/publisher|505 Games}}
 
{{Infobox game/row/publisher|505 Games}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Aemony|date=2021-09-17}}</ref>|build=4.18.3}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Baronsmoki|date=2022-04-01}}</ref>|build=4.22.3.0}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 18, 2019}}
 
{{Infobox game/row/date|Windows|June 18, 2019}}
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{{Infobox game/row/reception|IGDB|bloodstained-ritual-of-the-night|82}}
 
{{Infobox game/row/reception|IGDB|bloodstained-ritual-of-the-night|82}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/pacing|Real-time}}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/perspectives|Scrolling, Side view}}
+
{{Infobox game/row/taxonomy/microtransactions | }}
{{Infobox game/row/taxonomy/controls|Direct control}}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/genres|Metroidvania, Platform, RPG}}
+
{{Infobox game/row/taxonomy/pacing           | Real-time }}
{{Infobox game/row/taxonomy/themes|Europe, Industrial Age}}
+
{{Infobox game/row/taxonomy/perspectives     | Side view, Scrolling }}
{{Infobox game/row/taxonomy/series|Bloodstained}}
+
{{Infobox game/row/taxonomy/controls         | Direct control }}
 +
{{Infobox game/row/taxonomy/genres           | Metroidvania, Platform, RPG }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Anime }}
 +
{{Infobox game/row/taxonomy/themes           | Europe, Industrial Age, Fantasy }}
 +
{{Infobox game/row/taxonomy/series           | Bloodstained }}
 
|steam appid  = 692850
 
|steam appid  = 692850
 
|steam appid side  = 477970
 
|steam appid side  = 477970
Line 28: Line 34:
 
|official site= https://playbloodstained.com/
 
|official site= https://playbloodstained.com/
 
|hltb        = 26266
 
|hltb        = 26266
 +
|lutris      = bloodstained-ritual-of-the-night
 +
|mobygames    = 127450
 
|strategywiki = Bloodstained: Ritual of the Night
 
|strategywiki = Bloodstained: Ritual of the Night
|mobygames    = bloodstained-ritual-of-the-night
 
 
|wikipedia    = Bloodstained: Ritual of the Night
 
|wikipedia    = Bloodstained: Ritual of the Night
 
|winehq      = 17589
 
|winehq      = 17589
Line 36: Line 43:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Bloodstained: Ritual of the Night''''' is a [[:Category:Side view|side view]] [[:Category:Metroidvania|Metroidvania]] game developed by [[Company:ArtPlay|ArtPlay]], [[Company:DICO|DICO]], [[Company:Disruptive Games|Disruptive Games]], and [[Company:WayForward Technologies|WayForward Technologies]], and published by [[Company:505 Games|505 Games]]. [[Company:Inti Creates|Inti Creates]] was formally involved in the development of the game until their departure in 2018. It is the spiritual successor to the action-adventure installments in ''[[Series:Castlevania|Castlevania]]'' series, and was developed using [[Engine:Unreal Engine 4|Unreal Engine 4]].
+
|introduction      = '''''Bloodstained: Ritual of the Night''''' is a {{Glossary:Side view}} {{Glossary:Metroidvania}} game developed by [[Company:ArtPlay|ArtPlay]], [[Company:DICO|DICO]], [[Company:Disruptive Games|Disruptive Games]], and [[Company:WayForward Technologies|WayForward Technologies]], and published by [[Company:505 Games|505 Games]]. [[Company:Inti Creates|Inti Creates]] was formally involved in the development of the game until their departure in 2018. It is the spiritual successor to the action-adventure installments in ''[[Series:Castlevania|Castlevania]]'' series, and was developed using [[Engine:Unreal Engine 4|Unreal Engine 4]].
  
 
|release history  = The game was crowdfunded through Kickstarter with its [https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night campaign] launching on May 11, 2015, which met its initial $500,000 funding goal after the first day of the campaign, and eventually raised $5,545,991 (plus extra donations from PayPal) after the campaign's end with version developed for Windows, Mac OS, and Linux among other consoles and handhelds.<ref>{{Refurl|url=https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/|title=Bloodstained: Ritual of the Night by Koji Igarashi - Kickstarter|date=2020-11-08}}</ref> The game was originally planned to have a release window by 2017, but it was delayed to 2018 along with the cancelation of the Mac OS and Linux versions due to development difficulties of those operating systems.<ref>{{Refurl|url=https://www.youtube.com/watch?v=zuTZMMsUwY4|title=Development Update 6 - YouTube|date=2020-11-08}}</ref> The title was then further delayed to 2019 along with the cancellation of the PlayStation Vita port due to Sony no longer supporting the system.<ref>{{Refurl|url=https://www.youtube.com/watch?v=dYjitCWM4ew|title=Bloodstained: Ritual of the Night - 2019 Delay & Vita Cancellation Announcement|date=2020-11-08}}</ref> The game was finally released on June 18, 2019 for PC and was successful. One of the game's stretch goals, the Roguelike Mode which challenged players in procedurally-generated dungeons, was scrapped and replaced with a Randomizer Mode due to compatibility in the game's code.<ref>{{Refurl|url=https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2772919|title=Publishing Update: Game Mode Details, Content Cadence, and More - Kickstarter|date=2020-11-08}}</ref> ''[[Bloodstained: Curse of the Moon]]'' was also developed as part of this game's Kickstarter stretch goals.
 
|release history  = The game was crowdfunded through Kickstarter with its [https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night campaign] launching on May 11, 2015, which met its initial $500,000 funding goal after the first day of the campaign, and eventually raised $5,545,991 (plus extra donations from PayPal) after the campaign's end with version developed for Windows, Mac OS, and Linux among other consoles and handhelds.<ref>{{Refurl|url=https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/|title=Bloodstained: Ritual of the Night by Koji Igarashi - Kickstarter|date=2020-11-08}}</ref> The game was originally planned to have a release window by 2017, but it was delayed to 2018 along with the cancelation of the Mac OS and Linux versions due to development difficulties of those operating systems.<ref>{{Refurl|url=https://www.youtube.com/watch?v=zuTZMMsUwY4|title=Development Update 6 - YouTube|date=2020-11-08}}</ref> The title was then further delayed to 2019 along with the cancellation of the PlayStation Vita port due to Sony no longer supporting the system.<ref>{{Refurl|url=https://www.youtube.com/watch?v=dYjitCWM4ew|title=Bloodstained: Ritual of the Night - 2019 Delay & Vita Cancellation Announcement|date=2020-11-08}}</ref> The game was finally released on June 18, 2019 for PC and was successful. One of the game's stretch goals, the Roguelike Mode which challenged players in procedurally-generated dungeons, was scrapped and replaced with a Randomizer Mode due to compatibility in the game's code.<ref>{{Refurl|url=https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2772919|title=Publishing Update: Game Mode Details, Content Cadence, and More - Kickstarter|date=2020-11-08}}</ref> ''[[Bloodstained: Curse of the Moon]]'' was also developed as part of this game's Kickstarter stretch goals.
  
|current state    = The game has been getting regular updates to implement features and content promised from the game's Kickstarter compaign as well as fixing bugs. A roadmap of the game's development can be found [https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/3012169 here]. There is also a modding community creating various mods for the game.
+
|current state    = The game has been getting regular updates to implement features and content promised from the game's Kickstarter compaign as well as fixing bugs. A roadmap of the game's development can be found [https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/3012169 here]. There is also a modding community creating various mods for the game. A number of issues such as dialogue text clipping out of text boxes, other bugfixes and engine updates were included in the 1.30 patch.<ref>{{Refurl|url=https://playbloodstained.com/status/|title=Current Status - Bloodstained|date=2022-04-04}}</ref>
 
}}
 
}}
  
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{{Availability/row| GMG | bloodstained-ritual-of-the-night-pc | Steam | | | Windows }}
 
{{Availability/row| GMG | bloodstained-ritual-of-the-night-pc | Steam | | | Windows }}
 
{{Availability/row| Humble | bloodstained-ritual-of-the-night | Steam | | | Windows }}
 
{{Availability/row| Humble | bloodstained-ritual-of-the-night | Steam | | | Windows }}
{{Availability/row| Microsoft Store | 9mwb2bff0spd | Microsoft Store | | | Windows }}
+
{{Availability/row| Microsoft Store | 9mwb2bff0spd | Microsoft Store |{{Store feature|Xbox Game Pass}} | | Windows }}
{{Availability/row| Origin | bloodstained/bloodstained-ritual-of-the-night | Origin | Included with {{store feature|EA Play Pro}}. | | Windows }}
+
{{Availability/row| Steam | 692850 | DRM-Free | DRM-free when launched directly from executable. <ref>{{Refcheck|user=Mmachinecodev|date=2022-04-07}}</ref>| | Windows }}
{{Availability/row| Steam | 692850 | Steam | | | Windows }}
+
{{Availability/row| Origin | bloodstained/bloodstained-ritual-of-the-night | Origin | | | Windows | unavailable }}
 
}}
 
}}
 
{{ii}} Certain Kickstarter backers of the $60-tier or higher also receive a digital soundtrack via direct download from their Fangamer backer surveys in FLAC and MP3 formats.<ref>{{Refurl|url=https://www.gog.com/forum/bloodstained_ritual_of_the_night/digital_goods_are_out_finally|title=Digital goods are out! Finally!, page 1 - GOG.com Forums|date=2019-07-04}}</ref>
 
{{ii}} Certain Kickstarter backers of the $60-tier or higher also receive a digital soundtrack via direct download from their Fangamer backer surveys in FLAC and MP3 formats.<ref>{{Refurl|url=https://www.gog.com/forum/bloodstained_ritual_of_the_night/digital_goods_are_out_finally|title=Digital goods are out! Finally!, page 1 - GOG.com Forums|date=2019-07-04}}</ref>
  
 +
==Monetization==
 
{{DLC|
 
{{DLC|
 
{{DLC/row| Iga's Back Pack | Adds an optional boss battle with Igarashi for those that missed the initial Kickstarter campaign, along with special rewards for defeating him. | Windows }}
 
{{DLC/row| Iga's Back Pack | Adds an optional boss battle with Igarashi for those that missed the initial Kickstarter campaign, along with special rewards for defeating him. | Windows }}
{{DLC/row| Official Soundtrack | The game's original soundtrack, along with its 8-bit music plus English and Japanese language tracks. Contains 46 tracks in MP3 and FLAC formats. | Windows }}
 
 
}}
 
}}
  
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|ubisoft connect          =  
 
|ubisoft connect          =  
 
|ubisoft connect notes    =  
 
|ubisoft connect notes    =  
|xbox cloud                = false
+
|xbox cloud                = true
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
 
}}
 
}}
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|ultrawidescreen notes      = Use the [https://community.pcgamingwiki.com/files/file/1324-bloodstained-ritual-of-the-night-ultrawide-mod/ community mod].
 
|ultrawidescreen notes      = Use the [https://community.pcgamingwiki.com/files/file/1324-bloodstained-ritual-of-the-night-ultrawide-mod/ community mod].
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          = Character models in dialogue sequences and inventory are rendered at a locked resolution of 1080p, but can be changed to 2160p with a [[#Up-close character model resolution|community mod]].
+
|4k ultra hd notes          = Character models in dialogue sequences and inventory screen are rendered at a locked resolution of 1080p, but can be fixed with a [[#Character rendering|DLL mod]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = Use the [https://community.pcgamingwiki.com/files/file/1324-bloodstained-ritual-of-the-night-ultrawide-mod/ community mod].
 
|fov notes                  = Use the [https://community.pcgamingwiki.com/files/file/1324-bloodstained-ritual-of-the-night-ultrawide-mod/ community mod].
Line 132: Line 139:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Unknown post-processing variation.<br/>See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for supersampling.
 
|antialiasing notes        = Unknown post-processing variation.<br/>See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for supersampling.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = {{code|Framerate smoothing}} is set to go up to 60 FPS, disable to uncap the framerate. Playing at 120 FPS can double the speed of the Play Time counter and at higher framerates it eventually stops it completely.{{cn}}
+
|120 fps notes              = {{code|Framerate Smoothing}} is set to go up to 60 FPS, disable to uncap the framerate. Playing at 120 FPS can double the speed of the Play Time counter and at higher framerates it eventually stops it completely.{{cn|date=2022-04-04|reason=Not sure if this issue persists as of 1.30.}}
 
|hdr                        = false
 
|hdr                        = false
 +
|ray tracing                = false
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===Character rendering===
 +
{{--}} Character rendering during dialogue/menus is locked to 1080p, causing it to appear blurry & aliased at higher resolutions.
 +
{{Fixbox|description=Install the [https://www.nexusmods.com/bloodstainedritualofthenight/mods/144 "Dialogue and Character Viewer Resolution Fix"] mod.|ref=<ref>{{Refcheck|user=Infogram1|date=2024-03-05|comment=Tested working with latest update as of March 2024}}</ref>|fix=
 
}}
 
}}
  
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'''Notes'''
 
'''Notes'''
{{ii}} Adjusting the in-game Brightness setting can help balance the newly adjusted gamma levels. However, it is advised to '''''not''''' go below gamma values of {{code|1.0}} or the game will become incredibly too dark to see.
+
{{ii}} Adjusting the in-game Brightness setting can help balance the newly adjusted gamma levels. However, it is advised to '''''not''''' go below gamma values of {{code|1.0}} or the game will become too dark to see.
 
}}
 
}}
  
 
===Post-processing===
 
===Post-processing===
 
{{ii}} Toggles for cel shading, bloom, HUD, damage numbers, and black screen transitions.
 
{{ii}} Toggles for cel shading, bloom, HUD, damage numbers, and black screen transitions.
{{Fixbox|description=Use [http://helixmod.blogspot.com/2019/06/bloodstained-ritual-of-night.html Bloodstained ROTN 3D Vision fix]|ref=|fix=
+
{{Fixbox|description=Use [https://helixmod.blogspot.com/2019/06/bloodstained-ritual-of-night.html Bloodstained ROTN 3D Vision fix]|ref=|fix=
}}
 
 
 
===Up-close character model resolution===
 
{{--}} Up-close character models (such as during dialogue, or on the inventory screen) are rendered at a locked 1080p, causing them to look lower-res than the rest of the game.
 
{{Fixbox|description=Install the [https://www.nexusmods.com/bloodstainedritualofthenight/mods/144 Dialogue and Character Viewer Resolution Fix] mod.|ref=<ref>[https://steamcommunity.com/app/692850/discussions/0/2962796621650196838/ Dialogue & Character Viewer Resolution Fix - v0.2]</ref>|fix=
 
 
}}
 
}}
  
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===DualShock 4 button prompts===
 
===DualShock 4 button prompts===
{{Fixbox|description=Install DualShock 4 Prompts mod|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/692850/discussions/0/1645418448919516876/#c1645418448919524713|title=ps4 controller buttons :: Bloodstained:  Ritual of the Night General discussions, post #1|date=2019-06-25}}</ref>|fix=
+
{{Fixbox|description=Install DualShock 4 Prompts mod|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/692850/discussions/0/1645418448919516876/#c32769391840581344633|title=ps4 controller buttons :: Bloodstained:  Ritual of the Night General discussions|date=2022-12-03}}</ref>|fix=
# [http://www.fagurd.com/BSMods/DL/DS4_Buttons.pak Download DS4_Buttons.pak.]
+
# [https://steamcommunity.com/linkfilter/?url=https://drive.google.com/file/d/1sw2YVRB2rSPzUPBF8H1vhjDM7VZ4y-75/view?usp=sharing Download the mod file.]
 
# Navigate to {{code|{{p|game}}\BloodstainedRotN\Content\Paks\~mods\}}
 
# Navigate to {{code|{{p|game}}\BloodstainedRotN\Content\Paks\~mods\}}
 
#* If the {{code|~mods}} folder does not exist, create it.
 
#* If the {{code|~mods}} folder does not exist, create it.
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===Switch button prompts===
 
===Switch button prompts===
{{Fixbox|description=Install Switch Prompts mod|ref=<ref>{{Refurl|url=http://bloodstainedfanforums.com/post/67923|title=Bloodstained Modded! - Bloodstained: Ritual of the Night Official Forums|date=2019-06-24}}</ref>|fix=
+
{{Fixbox|description=Install Switch Prompts mod|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/692850/discussions/0/1645418448919516876/#c3276939184058134463|title=ps4 controller buttons :: Bloodstained: Ritual of the Night General discussions|date=2022-12-03}}</ref>|fix=
# [http://www.fagurd.com/BSMods/DL/SWX_Buttons.pak Download SWX_Buttons.pak.]
+
# [https://steamcommunity.com/linkfilter/?url=https://drive.google.com/file/d/1hrotQDQa-VgvdxHRixxdZ3NRnFdqTti-/view?usp=sharing Download the mod file.]
 
# Navigate to {{code|{{p|game}}\BloodstainedRotN\Content\Paks\~mods\}}
 
# Navigate to {{code|{{p|game}}\BloodstainedRotN\Content\Paks\~mods\}}
 
#* If the {{code|~mods}} folder does not exist, create it.
 
#* If the {{code|~mods}} folder does not exist, create it.
Line 278: Line 290:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = false
 
|macos intel 32-bit app = false
 
|macos intel 64-bit app = true
 
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= false
 
|linux 32-bit executable= false
 
|linux 64-bit executable= true
 
|linux 64-bit executable= true
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 519: Line 536:
 
{{ii}} When the code is entered successfully, "1986 Mode" will appear at the bottom of the screen, and Miriam will start the game with a red outfit.
 
{{ii}} When the code is entered successfully, "1986 Mode" will appear at the bottom of the screen, and Miriam will start the game with a red outfit.
 
}}
 
}}
 +
 +
===Modifications===
 +
* [https://www.nexusmods.com/bloodstainedritualofthenight/mods/119 Bloodless Shading Fix] - Corrects some shading issues on Bloodless's model.
 +
* [https://www.nexusmods.com/bloodstainedritualofthenight/mods/162 Make Miriam's Face Like Artwork] - Adjusts Miriam's facial features to resemble her official artworks from Ayami Kojima.
 +
* [https://www.nexusmods.com/bloodstainedritualofthenight/mods/95 Miriam's Appearance Improved] - Redesigns and enhances Miriam's default appearance to resemble her conceptual artwork by Mana Ikeda.
 +
* [https://www.nexusmods.com/bloodstainedritualofthenight/mods/111 Chroma Wheel Hair 'Fix'] - Changes the base colors of alternate hair colors after the Chroma Wheel update.
 +
* [https://www.nexusmods.com/bloodstainedritualofthenight/mods/146 Blonde Hair for Pure Miriam] - Restores the original Valkyrie hairstyle's blonde hair color after the Chroma Wheel update.
 +
* [https://www.nexusmods.com/bloodstainedritualofthenight/mods/5 Red Map Marker] - Changes the original light blue colored map markers to red to standout against the map background.
 +
* [https://www.nexusmods.com/bloodstainedritualofthenight/mods/100 Loading Screen Upscale] - Upscales the loading screen glyph to higher resolutions by using A.I. Gigapixel upscaling.
  
 
==System requirements==
 
==System requirements==

Latest revision as of 17:04, 5 March 2024

Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night cover
Developers
ArtPlay
DICO[1]
Disruptive Games
WayForward Technologies[2]
Publishers
505 Games
Engines
Unreal Engine 4[Note 1]
Release dates
Windows June 18, 2019
Reception
Metacritic 83
OpenCritic 83
IGDB 82
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Side view, Scrolling
Controls Direct control
Genres Metroidvania, Platform, RPG
Art styles Anime
Themes Europe, Industrial Age, Fantasy
Series Bloodstained
Bloodstained: Ritual of the Night on HowLongToBeat
Bloodstained: Ritual of the Night on IGDB
Bloodstained: Ritual of the Night guide on StrategyWiki
Bloodstained: Ritual of the Night on MobyGames
Bloodstained: Ritual of the Night on Wikipedia
Bloodstained
Bloodstained: Curse of the Moon 2018
Bloodstained: Ritual of the Night 2019
Bloodstained: Curse of the Moon 2 2020

Bloodstained: Ritual of the Night is a side view metroidvania game developed by ArtPlay, DICO, Disruptive Games, and WayForward Technologies, and published by 505 Games. Inti Creates was formally involved in the development of the game until their departure in 2018. It is the spiritual successor to the action-adventure installments in Castlevania series, and was developed using Unreal Engine 4.

The game was crowdfunded through Kickstarter with its campaign launching on May 11, 2015, which met its initial $500,000 funding goal after the first day of the campaign, and eventually raised $5,545,991 (plus extra donations from PayPal) after the campaign's end with version developed for Windows, Mac OS, and Linux among other consoles and handhelds.[4] The game was originally planned to have a release window by 2017, but it was delayed to 2018 along with the cancelation of the Mac OS and Linux versions due to development difficulties of those operating systems.[5] The title was then further delayed to 2019 along with the cancellation of the PlayStation Vita port due to Sony no longer supporting the system.[6] The game was finally released on June 18, 2019 for PC and was successful. One of the game's stretch goals, the Roguelike Mode which challenged players in procedurally-generated dungeons, was scrapped and replaced with a Randomizer Mode due to compatibility in the game's code.[7] Bloodstained: Curse of the Moon was also developed as part of this game's Kickstarter stretch goals.

The game has been getting regular updates to implement features and content promised from the game's Kickstarter compaign as well as fixing bugs. A roadmap of the game's development can be found here. There is also a modding community creating various mods for the game. A number of issues such as dialogue text clipping out of text boxes, other bugfixes and engine updates were included in the 1.30 patch.[8]

General information

Official forums
Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from executable. [9]
Windows
Origin (unavailable)
Origin
Windows
Certain Kickstarter backers of the $60-tier or higher also receive a digital soundtrack via direct download from their Fangamer backer surveys in FLAC and MP3 formats.[10]

Monetization

DLC and expansion packs

Name Notes
Iga's Back Pack Adds an optional boss battle with Igarashi for those that missed the initial Kickstarter campaign, along with special rewards for defeating him.
Windows

Essential improvements

Skip intro videos

Delete or rename the video files[11]
  1. Go to <path-to-game>\BloodstainedRotN\Content\Movies\SPLASH_MOV\.
  2. Delete or rename BloodStained Shard Intro NEW Black BG.mp4 and BS_Shard_Intro_Ident_V3.mp4.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\505GAMESS.P.A.BloodstainedRitualoftheNightPCGP_tefn33qh9azfc\LocalCache\Local\BloodstainedRotN\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/692850/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\BloodstainedRotN\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\505GAMESS.P.A.BloodstainedRitualoftheNightPCGP_tefn33qh9azfc\LocalCache\Local\BloodstainedRotN\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/692850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud
Xbox Cloud

Video

In-game graphics settings.
In-game graphics settings.

Graphics feature State Notes
Widescreen resolution
16:10 resolutions are letterboxed, use the community mod to remove.
Multi-monitor
Use the community mod.
Ultra-widescreen
Use the community mod.
4K Ultra HD
Character models in dialogue sequences and inventory screen are rendered at a locked resolution of 1080p, but can be fixed with a DLL mod.
Field of view (FOV)
Use the community mod.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Unknown post-processing variation.
See Anti-aliasing (AA) for supersampling.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate Smoothing is set to go up to 60 FPS, disable to uncap the framerate. Playing at 120 FPS can double the speed of the Play Time counter and at higher framerates it eventually stops it completely.[citation needed]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Character rendering

Character rendering during dialogue/menus is locked to 1080p, causing it to appear blurry & aliased at higher resolutions.
Install the "Dialogue and Character Viewer Resolution Fix" mod.[12]

Anti-aliasing (AA)

Use Unreal 4 resolution scale[13]
  1. Navigate to configuration file location.
  2. Open Engine.ini with preferred text editor.
  3. At the end of the file, add the following and add two new lines (press Enter twice) after it:
[ConsoleVariables]
r.ScreenPercentage=100
  1. Change 100 to your desired value. 200 means double the dimensions from resolution selected in settings menu.
  2. Save the changes and start the game.

Notes

As things like UI and menus are untouched, avoids unwanted blurring effects on these which could happen with driver solutions like Nvidia DSR.
Does not improve model resolution in dialogue scenes or inventory.

Gamma correction

Add Display Gamma to Engine.ini[14][15]
  1. Navigate to configuration file location.
  2. Open Engine.ini with preferred text editor.
  3. At the end of the file, add the following and add two Enters after it:
[/Script/Engine.Engine]
DisplayGamma=2.0
  1. Change 2.0 to your desired value. The default gamma setting is 2.0.
  2. Save the changes and start the game.

Notes

Adjusting the in-game Brightness setting can help balance the newly adjusted gamma levels. However, it is advised to not go below gamma values of 1.0 or the game will become too dark to see.

Post-processing

Toggles for cel shading, bloom, HUD, damage numbers, and black screen transitions.
Use Bloodstained ROTN 3D Vision fix

Input

Input mapping menu.
Input mapping menu.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse is usable to navigate through menus, but does not provide a cursor, simply working like a controller.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Entering a name to alter the preset one for save files and shortcut sets requires keyboard.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox One variant.
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

DualShock 4 button prompts

Install DualShock 4 Prompts mod[16]
  1. Download the mod file.
  2. Navigate to <path-to-game>\BloodstainedRotN\Content\Paks\~mods\
    • If the ~mods folder does not exist, create it.
  3. Move downloaded DS4_Buttons.pak into this folder.
  4. Start the game.

Switch button prompts

Install Switch Prompts mod[17]
  1. Download the mod file.
  2. Navigate to <path-to-game>\BloodstainedRotN\Content\Paks\~mods\
    • If the ~mods folder does not exist, create it.
  3. Move downloaded SWX_Buttons.pak into this folder.
  4. Start the game.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, Music, Ambient Sound, Sound Effects, Voices
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Latin American Spanish

Network

Multiplayer types

Type Native Notes
Local play
Will be added in upcoming free DLC.
LAN play
Online play
Will be added in upcoming free DLC.

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

Unlocking Hard & Nightmare Modes

Start a new game called "NIGHTMARE"
  1. Start a new game.
  2. Enter NIGHTMARE as the name for the new save file.

Playing as "Bloodless" Character

Start a new game called "BLOODLESS"[18]
  1. Start a new game.
  2. Enter BLOODLESS as the name for the new save file.

1986 Mode

Enter the Konami Code[19]
  1. From the main menu, select Extra Mode.
  2. Select Classic Mode.
  3. On the Classic Mode launch screen, enter the following code: X B (for Xbox controllers)
When the code is entered successfully, "1986 Mode" will appear at the bottom of the screen, and Miriam will start the game with a red outfit.

Modifications

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5-4460
AMD FX-4350
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R9 280X
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.22.3.0[3]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/692850/ in addition to or instead of this directory. The app ID (692850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. November Update: Get To Know The Developers - last accessed on 2019-06-16
  2. Development Update – A Hunter Joins The Fray - last accessed on 2019-06-16
  3. Verified by User:Baronsmoki on 2022-04-01
  4. Bloodstained: Ritual of the Night by Koji Igarashi - Kickstarter - last accessed on 2020-11-08
  5. Development Update 6 - YouTube - last accessed on 2020-11-08
  6. Bloodstained: Ritual of the Night - 2019 Delay & Vita Cancellation Announcement - last accessed on 2020-11-08
  7. Publishing Update: Game Mode Details, Content Cadence, and More - Kickstarter - last accessed on 2020-11-08
  8. Current Status - Bloodstained - last accessed on 2022-04-04
  9. Verified by User:Mmachinecodev on 2022-04-07
  10. Digital goods are out! Finally!, page 1 - GOG.com Forums - last accessed on 2019-07-04
  11. Verified by User:Baronsmoki on 2021-08-03
  12. Verified by User:Infogram1 on 2024-03-05
    Tested working with latest update as of March 2024
  13. Verified by User:Marioysikax on 2019-06-18
    https://cdn.discordapp.com/attachments/326048443040530432/590579017170681856/692850_20190618185528_1.png
  14. Dark Bloodstained: Ritual of the Night - reddit - last accessed on 2019-06-19
  15. Verified by User:AmethystViper on 2019-06-19
    Although this was used from the 2018 backer demo, it still works in the final version of the game.
  16. ps4 controller buttons :: Bloodstained: Ritual of the Night General discussions - last accessed on 2022-12-03
  17. ps4 controller buttons :: Bloodstained: Ritual of the Night General discussions - last accessed on 2022-12-03
  18. Bloodless Trailer - Bloodstained: Ritual of the Night - last accessed on 2020-11-12
    "Enter BLOODLESS as the name of a new save file to play!"
  19. 1986 Mode - Bloodstained - last accessed on 2021-07-17