Bloodstained: Curse of the Moon
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Developers | |
---|---|
ArtPlay | |
Inti Creates | |
Publishers | |
ArtPlay | |
Release dates | |
Windows | May 24, 2018 |
Reception | |
Metacritic | 77 |
OpenCritic | 80 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Pixel art |
Themes | Fantasy, Horror |
Series | Bloodstained |
Bloodstained | |
---|---|
Bloodstained: Curse of the Moon | 2018 |
Bloodstained: Ritual of the Night | 2019 |
Bloodstained: Curse of the Moon 2 | 2020 |
Bloodstained: Curse of the Moon is a singleplayer side view platform game in the Bloodstained series.
It is an 8-bit styled spin-off game, promised as a stretch goal of the 2015 Kickstarter campaign for Bloodstained: Ritual of the Night.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\exe\SystemData.bin[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/838310/pfx/[Note 2] |
- Configuration file is encrypted.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\exe\GameData*.bin[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/838310/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Scaled from 400x240. | ||
Multi-monitor | Non-1.66:1 resolutions are anamorphic. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Uses 2D 8-bit-style pixel art. | ||
Windowed | Displays at 1x to 4x of native resolution. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Vsync is always on as of recent patches.[1] Can be forced off by GPU control panel. | ||
60 FPS | Game slows down under 60 FPS. | ||
120+ FPS | Frame rate is capped at 60 FPS.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keyboard and mouse buttons can remappable. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse movement is not used at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only.[3] | |
Full controller support | Controller configuration is given at first start of the game, however some controller models might require pressing keyboard buttons to be rebound correctly. Mouse cursor stays on the screen. |
|
Controller remapping | Actions are remapped from the Options menu whereas button placements are configured from the Controller Settings menu from the title screen. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Through DirectInput. Unplug or disable all DirectInput devices to use. |
---|
PlayStation controllers | Works through generic controller support. Pressing triggers too far down during rebinding can register as two button presses. |
---|
Generic/other controllers | Buttons are configured into virtual Xbox controller. | |
---|---|---|
Button prompts | Xbox One variation. |
Additional information | ||
---|---|---|
Controller hotplugging | False for XInput controllers, unless game was started with one plugged in. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Only mono sound is available. | |
Subtitles | All speech is text. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 500 MB / 1 GB[4] | |
Video card (GPU) | Nvidia GeForce Type 512 MB of VRAM DirectX 9.0c compatible |
- Total size after installation at June 3, 2018 was 20 MB.[5]
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/838310/
in addition to or instead of this directory. The app ID (838310) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:AmethystViper on 2020-02-24
- There appears to be no more screen tearing as of v1.1.2 without having Vsync forced on by Nvidia Control Panel from previous versions which did exhibit screen tearing issues.
- ↑ Verified by User:Marioysikax on 2018-06-03
- ↑ Verified by User:Marioysikax on 2018-06-03
- Disabling XInput API, everything works. Disabling DirectInput API, not even Xbox controllers work.
- ↑ Bloodstained: Curse of the Moon Official web site - last accessed on 2018-06-03
- "※Steam Ver. System Requirements※...HDD: 1GB or more of free space"
- ↑ Verified by User:AmethystViper on May 24, 2018
- The actual game installation only took up roughly 20 MB of hard drive space contrary to what the minimum system requires states.