Difference between revisions of "BlastZone 2"
From PCGamingWiki, the wiki about fixing PC games
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|steam appid = 349260 | |steam appid = 349260 | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/349260/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
Line 28: | Line 29: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\bz2config.cfg}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games store = |
− | |steam cloud notes | + | |epic games store notes = |
− | |uplay | + | |gog galaxy = |
− | |uplay notes | + | |gog galaxy notes = |
− | |xbox cloud | + | |origin = |
− | |xbox cloud notes | + | |origin notes = |
+ | |steam cloud = true | ||
+ | |steam cloud notes = Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Line 56: | Line 63: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= locked to a 16:9 aspect ratio; other aspect ratios use letterboxing |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 76: | Line 83: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Can be done via 60hz vsync, or a 60fps lock | + | |60 fps notes = Can be done via 60hz vsync, or a 60fps lock |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Allows up to a 240fps lock in 1hz increments, or the framerate can be unlocked |
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 107: | Line 116: | ||
|touchscreen = true | |touchscreen = true | ||
|touchscreen notes = Only on Android version | |touchscreen notes = Only on Android version | ||
− | |||
− | |||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = Only on android version, Windows version does not support this | |controller hotplug notes = Only on android version, Windows version does not support this | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
Line 136: | Line 147: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
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|matchmaking = false | |matchmaking = false | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = true |
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = false |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
|direct ip = true | |direct ip = true | ||
Line 175: | Line 185: | ||
|tcp = 50768 (Direct IP only) | |tcp = 50768 (Direct IP only) | ||
|udp = (3478, 4379, 4380) (Steamworks Only) | |udp = (3478, 4379, 4380) (Steamworks Only) | ||
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
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|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = 1.3, | + | |opengl versions = 1.5, 3.0, 4.6 |
− | |opengl notes = Uses OpenGL | + | |opengl notes = Uses the OpenGL 4.6 renderer by default, but OpenGL 3.0 and 1.5 renderers are selectable for legacy hardware |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
Line 195: | Line 205: | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = GLSL 1.1/1.3 |
− | |shader model notes = | + | |shader model notes = Uses GLSL 1.3 by default, but can fallback to GLSL 1.1 for legacy hardware |
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
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|minOS = Vista | |minOS = Vista | ||
− | |minCPU = | + | |minCPU = SSE2 capable CPU |
|minRAM = 1 GB | |minRAM = 1 GB | ||
− | |minHD = | + | |minHD = 120 MB |
|minGPU = Nvidia GeForce 6600 | |minGPU = Nvidia GeForce 6600 | ||
|minGPU2 = AMD Radeon 9700 | |minGPU2 = AMD Radeon 9700 | ||
|minGPU3 = Intel HD 2000 | |minGPU3 = Intel HD 2000 | ||
|minVRAM = 128 MB | |minVRAM = 128 MB | ||
− | |minOGL = 1. | + | |minOGL = 1.5 |
|minDX = 8.1 | |minDX = 8.1 | ||
|recOS = 7, 8, 8.1, 10 | |recOS = 7, 8, 8.1, 10 | ||
− | |recCPU = | + | |recCPU = 1.8 GHz Intel Core 2 Duo or AMD Athlon64 X2 or higher |
− | |recRAM = | + | |recRAM = 4 GB |
− | |recHD = | + | |recHD = 120 MB |
− | |recGPU = Nvidia GeForce | + | |recGPU = Nvidia GeForce 7800 |
− | |recGPU2 = AMD Radeon | + | |recGPU2 = AMD Radeon x1800 |
|recGPU3 = Intel HD 3000 | |recGPU3 = Intel HD 3000 | ||
− | |recVRAM = | + | |recVRAM = 512 MB |
− | |recOGL = | + | |recOGL = 3.0 |
|recDX = 9.0 | |recDX = 9.0 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 20:09, 7 November 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Matt Edzenga | |
Publishers | |
Black Shell Media | |
Release dates | |
Windows | February 19, 2015 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\bz2config.cfg[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/349260/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/349260/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Allows any combination of Keyboard, mouse, and gamepad | ||
LAN play | 2 | Uses direct IP for lan play | ||
Online play | 2 | Can be played through Direct IP or Steamworks. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 50768 (Direct IP only) |
UDP | (3478, 4379, 4380) (Steamworks Only) |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.5, 3.0, 4.6 | Uses the OpenGL 4.6 renderer by default, but OpenGL 3.0 and 1.5 renderers are selectable for legacy hardware |
Shader Model support | GLSL 1.1/1.3 | Uses GLSL 1.3 by default, but can fallback to GLSL 1.1 for legacy hardware |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1, 10 |
Processor (CPU) | SSE2 capable CPU | 1.8 GHz Intel Core 2 Duo or AMD Athlon64 X2 or higher |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 120 MB | 120 MB |
Video card (GPU) | Nvidia GeForce 6600 AMD Radeon 9700 Intel HD 2000 128 MB of VRAM OpenGL 1.5 compatible DirectX 8.1 compatible | Nvidia GeForce 7800 AMD Radeon x1800 Intel HD 3000 512 MB of VRAM OpenGL 3.0 compatible DirectX 9.0 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/349260/
in addition to or instead of this directory. The app ID (349260) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.