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Difference between revisions of "BlastZone 2"

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m (→‎System requirements: updated template usage)
(19 intermediate revisions by 4 users not shown)
Line 11: Line 11:
 
|steam appid  = 349260
 
|steam appid  = 349260
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom page  =  
+
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://steamcommunity.com/app/349260/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/349260/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
Line 28: Line 29:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\bz2config.cfg}}
+
{{Game data/config|Windows|{{p|game}}\bz2config.cfg}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/saves|Windows|}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                =
|origin notes         =  
+
|discord notes          =
|steam cloud           = true
+
|epic games store      =
|steam cloud notes     = Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines
+
|epic games store notes =
|uplay                 =  
+
|gog galaxy            =
|uplay notes           =  
+
|gog galaxy notes      =
|xbox cloud           =  
+
|origin                 =  
|xbox cloud notes     =  
+
|origin notes           =  
 +
|steam cloud           = true
 +
|steam cloud notes     = Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines
 +
|uplay                 =  
 +
|uplay notes           =  
 +
|xbox cloud             =  
 +
|xbox cloud notes       =  
 
}}
 
}}
  
Line 56: Line 63:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= locked to a 16:9 aspect ratio; other aspect ratios use letterboxing
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 76: Line 83:
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Can be done via 60hz vsync, or a 60fps lock with vsync off
+
|60 fps notes              = Can be done via 60hz vsync, or a 60fps lock
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Use the unlocked framerate option for this
+
|120 fps notes              = Allows up to a 240fps lock in 1hz increments, or the framerate can be unlocked
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
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|touchscreen              = true
 
|touchscreen              = true
 
|touchscreen notes        = Only on Android version
 
|touchscreen notes        = Only on Android version
|button prompts            = unknown
 
|button prompts notes      =
 
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  = Only on android version, Windows version does not support this
 
|controller hotplug notes  = Only on android version, Windows version does not support this
 
|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
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{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
|interface = yes
+
|interface = true
 
|audio    = n/a
 
|audio    = n/a
 
|subtitles = n/a
 
|subtitles = n/a
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 164: Line 174:
 
|matchmaking        = false
 
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                = unknown
+
|p2p                = true
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          = unknown
+
|dedicated          = false
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      = unknown
+
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
 
|direct ip          = true
 
|direct ip          = true
Line 175: Line 185:
 
|tcp  = 50768 (Direct IP only)
 
|tcp  = 50768 (Direct IP only)
 
|udp  = (3478, 4379, 4380) (Steamworks Only)
 
|udp  = (3478, 4379, 4380) (Steamworks Only)
|upnp =  
+
|upnp = unknown
 
}}
 
}}
  
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|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        = 1.3, 2.0
+
|opengl versions        = 1.5, 3.0, 4.6
|opengl notes          = Uses OpenGL 2.0 by default, disabling shaders uses a fallback OpenGL 1.3 codepath
+
|opengl notes          = Uses the OpenGL 4.6 renderer by default, but OpenGL 3.0 and 1.5 renderers are selectable for legacy hardware
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
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|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  = 2.0
+
|shader model versions  = GLSL 1.1/1.3
|shader model notes    =  
+
|shader model notes    = Uses GLSL 1.3 by default, but can fallback to GLSL 1.1 for legacy hardware
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows exe notes      =
 +
|macos 32-bit app      =  
 +
|macos 64-bit app      =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux executable notes =  
 
}}
 
}}
  
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|minOS    = Vista
 
|minOS    = Vista
|minCPU  = Any SSE2 capable CPU
+
|minCPU  = SSE2 capable CPU
 
|minRAM  = 1 GB
 
|minRAM  = 1 GB
|minHD    = 80 MB
+
|minHD    = 120 MB
 
|minGPU  = Nvidia GeForce 6600
 
|minGPU  = Nvidia GeForce 6600
 
|minGPU2  = AMD Radeon 9700
 
|minGPU2  = AMD Radeon 9700
 
|minGPU3  = Intel HD 2000
 
|minGPU3  = Intel HD 2000
 
|minVRAM  = 128 MB
 
|minVRAM  = 128 MB
|minOGL  = 1.3
+
|minOGL  = 1.5
 
|minDX    = 8.1
 
|minDX    = 8.1
  
 
|recOS    = 7, 8, 8.1, 10
 
|recOS    = 7, 8, 8.1, 10
|recCPU  = 2.4 GHz Pentium4 or AMD Athlon64 2800+ (multicore cpu recommended for multiplayer)
+
|recCPU  = 1.8 GHz Intel Core 2 Duo or AMD Athlon64 X2 or higher
|recRAM  = 2 GB
+
|recRAM  = 4 GB
|recHD    = 80 MB
+
|recHD    = 120 MB
|recGPU  = Nvidia GeForce 6800
+
|recGPU  = Nvidia GeForce 7800
|recGPU2  = AMD Radeon x800
+
|recGPU2  = AMD Radeon x1800
 
|recGPU3  = Intel HD 3000
 
|recGPU3  = Intel HD 3000
|recVRAM  = 256 MB
+
|recVRAM  = 512 MB
|recOGL  = 2.0
+
|recOGL  = 3.0
 
|recDX    = 9.0
 
|recDX    = 9.0
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 20:09, 7 November 2019

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BlastZone 2
BlastZone 2 cover
Developers
Matt Edzenga
Publishers
Black Shell Media
Release dates
Windows February 19, 2015

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\bz2config.cfg[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/349260/pfx/[Note 2]

Save game data location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/349260/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud
Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
2 Allows any combination of Keyboard, mouse, and gamepad
LAN play
2 Uses direct IP for lan play
Online play
2 Can be played through Direct IP or Steamworks.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 50768 (Direct IP only)
UDP (3478, 4379, 4380) (Steamworks Only)
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
OpenGL 1.5, 3.0, 4.6 Uses the OpenGL 4.6 renderer by default, but OpenGL 3.0 and 1.5 renderers are selectable for legacy hardware
Shader Model support GLSL 1.1/1.3 Uses GLSL 1.3 by default, but can fallback to GLSL 1.1 for legacy hardware
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) SSE2 capable CPU
System memory (RAM) 1 GB
Hard disk drive (HDD) 120 MB
Video card (GPU) Nvidia GeForce 6600
AMD Radeon 9700
Intel HD 2000
128 MB of VRAM
OpenGL 1.5 compatible
DirectX 8.1 compatible

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/349260/ in addition to or instead of this directory. The app ID (349260) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References