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Difference between revisions of "Blackwell Epiphany"

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Revision as of 23:57, 21 June 2022

The Blackwell Epiphany
The Blackwell Epiphany cover
Developers
Wadjet Eye Games
Engines
Adventure Game Studio[Note 1]
Release dates
Windows April 24, 2014
macOS (OS X) April 24, 2014
Linux June 16, 2015
Reception
Metacritic 83
OpenCritic 84
Taxonomy
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Side view
Controls Point and select
Genres Adventure
Art styles Pixel art
Themes Contemporary, North America, Supernatural
Series Blackwell
Blackwell Epiphany on HowLongToBeat
Blackwell Epiphany on IGDB
Blackwell Epiphany on MobyGames
Blackwell Epiphany on Wikipedia
Blackwell
The Blackwell Legacy 2006
Blackwell Unbound 2007
The Blackwell Convergence 2009
Blackwell Deception 2011
Blackwell Epiphany 2014

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Via Humble Widget. Demo also available.
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam.[1]
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Saved Games\Blackwell Epiphany\acsetup.cfg
macOS (OS X)
Linux <path-to-game>/acsetup.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Blackwell Epiphany\
macOS (OS X) $HOME/Library/Application Support/Blackwell Epiphany/
Linux $XDG_DATA_HOME/ags/Blackwell Epiphany/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video

Graphics options accessed through <path-to-game>\winsetup.exe.
Graphics options accessed through <path-to-game>\winsetup.exe.
In-game menu and settings.
In-game menu and settings.

Graphics feature State Notes
Widescreen resolution
640x400 (16:10) static aspect, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Resolution can be set, but will have black borders (Stretch, preserving aspect ratio setting), or be stretched (Fill whole screen setting).
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate is locked at 40fps
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Enabled by default. Disable by creating the file allegro.cfg in the main game folder and entering the following text:

[mouse]

mouse_accel_factor=0
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Audio, Voice.
You can disable the music by removing or simply renaming the file audio.vox in the installation folder. This doesn't affect sound effects or speech.
Surround sound
Subtitles
Voice only, text only or both.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Spanish
Fan translation, download.

Other information

API

Technical specs Supported Notes
Direct3D 9
DirectDraw 5 Labeled Software renderer in the external setup utility.
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) ME
Processor (CPU) Intel Pentium
System memory (RAM) 64 MB
Hard disk drive (HDD) 350 MB
Video card (GPU) 640x400, 32-bit colour
DirectX 5.2 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.11
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) 640x360
Other
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu, Debian
Processor (CPU) Dual Core 2.7 GHz
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL


Notes

  1. Adventure Game Studio engine build: 3.5.1.13[1]

References

  1. 1.0 1.1 Verified by User:Mastan on 2022-04-02