The Blackwell Convergence
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Developers | |
---|---|
Wadjet Eye Games | |
Engines | |
Adventure Game Studio[Note 1] | |
Release dates | |
Windows | July 22, 2009 |
macOS (OS X) | January 24, 2013 |
Linux | September 23, 2014 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Flip screen, Side view |
Controls | Point and select |
Genres | Adventure |
Art styles | Pixel art |
Themes | Contemporary, North America, Supernatural |
Series | Blackwell |
Blackwell | |
---|---|
The Blackwell Legacy | 2006 |
Blackwell Unbound | 2007 |
The Blackwell Convergence | 2009 |
Blackwell Deception | 2011 |
Blackwell Epiphany | 2014 |
The Blackwell Convergence is a singleplayer flip screen and side view adventure game in the Blackwell series.
General information
- Developer Discord server
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Demo also available. | |||
GOG.com | Includes the first four games | |||
Steam | Can be played without Steam.[2] | |||
GamersGate (unavailable) |
- A demo is available from the developer website.
Game data
Configuration file location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Blackwell Convergence\acsetup.cfg |
macOS (OS X) | <path-to-game>/acsetup.cfg |
Linux | <path-to-game>/acsetup.cfg |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Blackwell Convergence\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/ags/Blackwell Convergence/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video
Graphics options for Blackwell Convergence accessed through
<path-to-game>\winsetup.exe
.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x240 (4:3) static aspect, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Resolution can be set, but will be pillarboxed (Stretch, preserving aspect ratio setting) or stretched (Fill whole screen setting). | ||
Field of view (FOV) | |||
Windowed | Set with winsetup.exe or use -windowed parameter. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is locked to 40 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | The only copyrighted track is the ending credits song "I Can See Into Forever" by Sammy Allen feat. Hypnogaja. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «Prometheus Project» | |||
Spanish | Fan translation, download. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Despite its name, the SDL 2D Software renderer option outputs to Direct3D 9.[3] |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Me | |
Processor (CPU) | Intel Pentium 700 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | DirectX 5.0 compatible | |
Sound (audio device) | DirectX compatible | |
Other | 640x400 resolution |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | ||
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1.5 GB |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu, Debian, Arch Linux | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | OpenGL compatible | |
Sound (audio device) | ALSA, DSP, or PulseAudio compatible |
Notes
- ↑ Adventure Game Studio engine build: 3.6.0.50[1]
References
- ↑ Verified by User:Baronsmoki on 2023-07-20
- ↑ Verified by User:Mastan on 2022-04-02
- ↑ Verified by User:Baronsmoki on 2023-07-28
- Tested with Bandicam, Special K.