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Bionic Commando Rearmed

From PCGamingWiki, the wiki about fixing PC games
Bionic Commando Rearmed
Bionic Commando Rearmed cover
Developers
GRIN
Publishers
Capcom
Engines
Diesel
Release dates
Windows August 14, 2008
Bionic Commando Rearmed on MobyGames
Bionic Commando Rearmed on Wikipedia
Bionic Commando
Bionic Commando 1988
Bionic Commando Rearmed 2008
Bionic Commando (2009) 2009

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM disc check.[1]
Windows
GamersGate
Requires online activation
SecuROM PA DRM.
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\data\settings\renderer_settings.xml[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/21680/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\saves\save0.sav[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/21680/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game general settings.
In-game general settings.

Template:Video settings

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[2]
  1. Download and run Nvidia Profile Inspector.
  2. Search for Bionic Commando: Rearmed in the profiles list.
  3. Set Antialiasing compatibility to 0x000012C1
  4. Set Antialiasing - Mode to Override any application setting
  5. Set Antialiasing - Setting to 2x/4x/8xQ Multisampling
  6. Set Antialiasing - Transparency supersampling to 2x/4x/8x Sparse Grid Supersampling (the level must match the previous setting).
  7. Optionally, set Texture filtering - LOD Bias to either -0.500 (if using 2x MSAA + 2x SGSSAA), -1.000 (if using 4x) or -1.500 (if using 8x). This will increase sharpness, but may mess up some visual effects.
  8. Click Apply to save the changes.
Alternative solutions[citation needed]
  • Only morphological filtering(MLAA) can be forced in the graphics card control panel.
  • Force SMAA using injectSMAA.
  • Enable Virtual/Dynamic Super Resolution in the graphics card control panel and render the game at a higher resolution than the monitor's native resolution.

Notes

Combine Virtual/Dynamic Super Resolution with MLAA or SMAA method for best visual results.

Input settings

In order to use the keyboard controls, disconnect any controllers before launching the game
In-game key map settings.
In-game key map settings.
In-game gamepad settings.
In-game gamepad settings.

Template:Input settings

Audio settings

Template:Audio settings

OpenAL Soft 1.19.0 and 1.19.1 cause distorted audio in GRIN engine games. OpenAL Soft 1.20.1 fixes the audio.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
2 player co-op and up to 4 player local multiplayer.
LAN play
Online play

Issues unresolved

The hacking mini game is bugged and unplayable in 4K resolution

Any resolution lower than 4K is working fine.[3]

Issues fixed

Run the game at screen refresh rate

Refresh rate defaults to 60 Hz on startup, even if it's been changed on the previous launch.
Set screen refresh rate[citation needed]
  1. Download Special K.
  2. Copy SpecialK32.dll to the installation folder.
  3. Rename SpecialK32.dll to d3d9.dll.
  4. Start the game and exit.
  5. Open d3d9.ini in the installation folder.
  6. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Game does not start (Windows 10)

The game crashes with a PhysX error message.
Update PhysX[4]
  1. Install the latest Nvidia PhysX System Software.
  2. Install the Legacy PhysX drivers.
  3. If problems persist, go to the Nvidia PhysX Common folder and copy the files to <path-to-game>.
The game starts and closes with no error message.
Replace executable with one modified to only use 4 CPU cores[5]
  1. Download bcr.exe from Here.
  2. Replace the original with the downloaded one.

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio OpenAL
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS) XP SP2, Vista
Processor (CPU) Intel Pentium 4 2.0 GHz
AMD Athlon XP 2200+
System memory (RAM) 1 GB
Hard disk drive (HDD) 650 MB
Video card (GPU) Nvidia GeForce 6600 GT
128 MB of VRAM
DirectX 9.0c compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/21680/ in addition to or instead of this directory. The app ID (21680) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References