Difference between revisions of "BeamNG.drive"
From PCGamingWiki, the wiki about fixing PC games
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Vehicle camera settings, including FOV, are currently set per vehicle. | Vehicle camera settings, including FOV, are currently set per vehicle. | ||
For the external camera: | For the external camera: | ||
− | # | + | # Go to the installation folder. |
# From the installation folder, navigate further to <code>vehicles/vehiclename</code> | # From the installation folder, navigate further to <code>vehicles/vehiclename</code> | ||
# Open <code>vehiclename.jbeam</code> with your text editor of choice. | # Open <code>vehiclename.jbeam</code> with your text editor of choice. | ||
− | # | + | # Go to the <code>"cameraExternal"</code> section of the jbeam file. |
# Edit the <code>"fov"</code> property value to the desired external FOV, save the file, and reload the vehicle with CTRL+R ingame. The changes should take effect immediately. | # Edit the <code>"fov"</code> property value to the desired external FOV, save the file, and reload the vehicle with CTRL+R ingame. The changes should take effect immediately. | ||
For the internal views: | For the internal views: | ||
− | # | + | # Go to the <code>"camerasInternal"</code> section of the jbeam file. In some vehicles, this may be located in another file, such as <code>vehiclename_body.jbeam</code>. |
# Find the lines that look like this: <code>[0.0, -0.6, 1.65, 75, "f3rr","f3ll","f2rr","f2ll","f6rr","f6ll"]</code>. These lines usually have comments, headed by <code>//</code>, which describe which camera angle they define. | # Find the lines that look like this: <code>[0.0, -0.6, 1.65, 75, "f3rr","f3ll","f2rr","f2ll","f6rr","f6ll"]</code>. These lines usually have comments, headed by <code>//</code>, which describe which camera angle they define. | ||
# Edit the fourth value to the desired FOV, save the file, and reload the vehicle with CTRL+R ingame. The changes should take effect immediately. | # Edit the fourth value to the desired FOV, save the file, and reload the vehicle with CTRL+R ingame. The changes should take effect immediately. | ||
Line 223: | Line 223: | ||
|play area room-scale = | |play area room-scale = | ||
|play area room-scale notes = | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
Revision as of 20:37, 28 December 2016
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Developers | |
---|---|
BeamNG | |
Engines | |
Torque | |
Release dates | |
Windows | Early access |
Key points
- Planned features include a career mode with missions, multiplayer, demolition derbies, police chases, races and much more.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam | Can be played without Steam running.[2] |
Tech demo
- There is a demo version available here which only includes one map and one vehicle.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/284160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- Since update 0.6.0.0 you can change FOV of all the 'Internal' cameras using Numpad 9/3 or Buttons A/B on the Xbox Controller.
Instructions |
---|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus Currently only works in destruction derby mode.[4] |
||
LAN play | ||||
Online play |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | Support removed in version 0.3.1.0 because of issues.[5][6] | ||
Windows Mixed Reality |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | |||
TrackIR |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 64-bit |
Processor (CPU) | Intel Core i3 | Intel Core i5/i7 Hexa-core AMD |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 5 GB | 5 GB |
Video card (GPU) | Nvidia GeForce GTX 550 Ti DirectX 11 compatible | Nvidia GeForce GTX 780 AMD Radeon HD 7950 DirectX 11 compatible |
- There is a list of more in-depth system requirements detailed here.
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/284160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (284160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Games in alpha state
- Games in development
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Fixbox)
- Invalid section order
- Local multiplayer games
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)