Battle Chasers: Nightwar
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Developers | |
---|---|
Airship Syndicate | |
Publishers | |
THQ Nordic | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | October 3, 2017 |
macOS (OS X) | October 3, 2017 |
Linux | May 28, 2018 |
Reception | |
Metacritic | 78 |
OpenCritic | 80 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | Bird's-eye view |
Genres | RPG, JRPG |
Art styles | Anime |
Themes | Fantasy |
Battle Chasers: Nightwar is a singleplayer bird's-eye view RPG and JRPG game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from executable. [2] | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam | ||||
Mac App Store (unavailable) | ||||
Origin (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Airship Syndicate\BattleChasersNightwar\user\BCSettings.txt |
Microsoft Store | |
Steam | %USERPROFILE%\AppData\LocalLow\Airship Syndicate\BattleChasersNightwar\<user-id>\BCSettings.txt |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/unity3d/Airship Syndicate/BattleChasersNightwar/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Airship Syndicate\BattleChasersNightwar\user\saves\ |
Microsoft Store | |
Steam | %USERPROFILE%\AppData\LocalLow\Airship Syndicate\BattleChasersNightwar\<user-id>\saves\ |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/unity3d/Airship Syndicate/BattleChasersNightwar/<user-id>/saves/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Origin | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Multi-monitor is supported natively, but combat and cutscenes are pillarboxed with the sides cut off, the main-menu is zoomed in such that it's completely obscured, and the dialog box zoomed in and partially cut off during in-game dialog. | ||
Ultra-widescreen | World map and dungeon view scale correctly. Cut-scenes and combat screens are pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default fullscreen is borderless. Use -window-mode exclusive parameter for exclusive mode. |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Enabled as part of the "Post Effects Quality" setting. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled. Does not work properly on Linux.[3] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Full support for DirectInput and XInput controllers. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Text and audio language can be set separately. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | 2.0 GHz | Intel Core i5 2.5 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Intel HD Graphics 4000 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 950 |
- A 64-bit system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9 | |
Processor (CPU) | 2.0 GHz | 2.5 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | OpenGL 3.2 compatible |
- A 64-bit system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.0 GHz | 2.5 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Intel HD Graphics 4000 1 GB of VRAM | Nvidia GeForce GTX 950 |
- A 64-bit system is required.
Notes
References
- ↑ Verified by User:Vetle on 2018-05-14
- ↑ Verified by User:XactactX on 2023-12-31
- Tested using the EGS version.
- ↑ Linux version is out now! :: Battle Chasers: Nightwar General Discussions - last accessed on 2018-11-01