Difference between revisions of "BattleBlock Theater"
m (Linux version crashes on startup when using mesa) |
m (updated template usage) |
||
Line 77: | Line 77: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Frame rate is capped at 64 FPS. Game speed is bound to frame rate. | + | |120 fps notes = Frame rate is capped at 64 FPS. Game speed is bound to frame rate. |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 87: | Line 87: | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Navigate to "Controls" with keyboard and mouse. Can't remove bindings. With mouse only Mouse 1 and Mouse 2 can be bound. | + | |key remap notes = Navigate to "Controls" with keyboard and mouse. Can't remove bindings. With mouse only Mouse 1 and Mouse 2 can be bound. |
|acceleration option = N/A | |acceleration option = N/A | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 272: | Line 272: | ||
===Linux version crashes on startup when using mesa=== | ===Linux version crashes on startup when using mesa=== | ||
− | The fix was posted on the [https://steamcommunity.com/app/238460/discussions/1/451848855012217196/#c343787920142097238 Steam Community forums] , consists of using an hex editor and replacing 6 bytes starting at offset 0x24F2BE with 0x90 (NOP Instruction). | + | The fix was posted on the [https://steamcommunity.com/app/238460/discussions/1/451848855012217196/#c343787920142097238 Steam Community forums], consists of using an hex editor and replacing 6 bytes starting at offset 0x24F2BE with 0x90 (NOP Instruction). |
A binary patch with this change applied can be found [http://community.pcgamingwiki.com/files/file/847-btheater-mesa/ here], you need bspatch to apply it. | A binary patch with this change applied can be found [http://community.pcgamingwiki.com/files/file/847-btheater-mesa/ here], you need bspatch to apply it. | ||
Line 337: | Line 337: | ||
|OSfamily = Linux | |OSfamily = Linux | ||
− | |minOS = | + | |minOS = |
|minCPU = Intel Core 2 Duo 3.3 GHz | |minCPU = Intel Core 2 Duo 3.3 GHz | ||
|minRAM = 1 GB | |minRAM = 1 GB |
Revision as of 09:14, 1 February 2017
Developers | |
---|---|
The Behemoth | |
Release dates | |
Windows | May 15, 2014 |
Linux | May 15, 2014 |
macOS (OS X) | June 18, 2015 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file and save game data location
System | Location |
---|
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | It is impossible to disable Steam Cloud for this game, as all items are stored in your Steam inventory. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Traditional Chinese | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus 2-player co-op. Seperate levels from single player. |
||
LAN play | ||||
Online play | 4 | Co-op, Versus Can feature 2 local players. 2-player co-op. Seperate levels from single player. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
- No port information; you can edit this page to add it.
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues fixed
Joining friends game forces to use keyboard
Game is designed to use input device you are using and locks to it outside main menu. When joining friends game via Steam overlay and clicking invitation game locks itself to keyboard and you have to return to main menu to change back to controller.
Workaround for this is to start Steam in Big Picture Mode so you can select invitation with controller. You may also try to join friends game via matchmaking.
Linux version crashes on startup when using mesa
The fix was posted on the Steam Community forums, consists of using an hex editor and replacing 6 bytes starting at offset 0x24F2BE with 0x90 (NOP Instruction). A binary patch with this change applied can be found here, you need bspatch to apply it.
bspatch [original_executable] [patched_executable_to_create] [provided_patch_file]
mv [patched_executable_created] [original_executable]
Other information
- Players can use their own images as character face. Images must be PNG format, be 128x128px size and put in folder
<path-to-game>/GameData/UserFaces/
. Images can have alpha channel to make them partly transparent in-game. Maximum amount of files is 60.
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.0 | Linux only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Linux only. |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Core 2 Duo 3.3 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 10 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Intel Core 2 Duo 3.3 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |