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Difference between revisions of "BattleBlock Theater"

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Revision as of 03:23, 19 January 2022

BattleBlock Theater
BattleBlock Theater cover
Developers
The Behemoth
Release dates
Windows May 15, 2014
Linux May 15, 2014
macOS (OS X) June 18, 2015
Reception
Metacritic 85
OpenCritic 87
IGDB 89
BattleBlock Theater on HowLongToBeat
BattleBlock Theater on IGDB
BattleBlock Theater on MobyGames
BattleBlock Theater on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Official wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Steam <Steam-folder>/userdata/<user-id>/238460/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Steam <Steam-folder>/userdata/<user-id>/238460/

Save game cloud syncing

System Native Notes
Steam Cloud
It is impossible to disable Steam Cloud for this game, as all items are stored in your Steam inventory.

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 64 FPS. Game speed is bound to frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

In-game key map settings.
In-game key map settings.
Gamepad layout for the game.
Gamepad layout for the game.

Keyboard and mouse State Notes
Remapping
Navigate to "Controls" with keyboard and mouse. Can't remove bindings. With mouse only Mouse 1 and Mouse 2 can be bound.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput only on Windows.
Full controller support
Controller remapping
Navigating to "Controls" menu with controller only tells what keys are.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
OS X/Linux only.[citation needed]
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game voice chat settings.
In-game voice chat settings.

Audio feature State Notes
Separate volume controls
Music, SFX, Quips, Chat.
Surround sound
Subtitles
Only cutscenes, narrations aren't subtitled.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Japanese
Korean
Brazilian Portuguese
Traditional Chinese
Simplified Chinese

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
2-player co-op. Separate levels from single player.
LAN play
Online play
4 Co-op, Versus
Can feature 2 local players. 2-player co-op. Separate levels from single player.

Connection types

Ports

No port information; you can edit this page to add it.
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Issues fixed

Joining friends game forces to use keyboard

Game is designed to use input device you are using and locks to it outside main menu. When joining friends game via Steam overlay and clicking invitation game locks itself to keyboard and you have to return to main menu to change back to controller.

Workaround for this is to start Steam in Big Picture Mode so you can select invitation with controller. You may also try to join friends game via matchmaking.

Linux version crashes on startup when using mesa

The fix was posted on the Steam Community forums, consists of using an hex editor and replacing 6 bytes starting at offset 0x24F2BE with 0x90 (NOP Instruction). A binary patch with this change applied can be found here, you need bspatch to apply it.

bspatch [original_executable] [patched_executable_to_create] [provided_patch_file]

mv [patched_executable_created] [original_executable]

Other information

Players can use their own images as character face. Images must be PNG format, be 128x128px size and put in folder <path-to-game>/GameData/UserFaces/. Images can have alpha channel to make them partly transparent in-game. Maximum amount of files is 60.

API

Technical specs Supported Notes
Direct3D 9
OpenGL 2.0 Linux only.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux
[citation needed]

Middleware

Middleware Notes
Input SDL2 Linux only.
Cutscenes Bink Video
Multiplayer Steamworks

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 512 MB of VRAM
DirectX 10 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.7
Processor (CPU) Intel Core 2 Duo 2.5 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 512 MB of VRAM
Linux
Minimum
Operating system (OS)
Processor (CPU) Intel Core 2 Duo 3.3 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 512 MB of VRAM


References