Difference between revisions of "Battalion 1944"
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AddMeForCoOp (talk | contribs) (Added info on default 60 fps lock. Added the most important setting from Video settings to the lead of the article.) |
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|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = battalion-1944 | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games store = |
− | |steam cloud notes | + | |epic games store notes = |
− | |uplay | + | |gog galaxy = |
− | |uplay notes | + | |gog galaxy notes = |
− | |xbox cloud | + | |origin = |
− | |xbox cloud notes | + | |origin notes = |
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
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|linux 64-bit executable= | |linux 64-bit executable= | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = Vivox, Wwise | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = Steamworks, Faceit | ||
+ | |multiplayer notes= | ||
+ | |anticheat = BattlEye, Easy Anti-Cheat | ||
+ | |anticheat notes = {{cn}} <ref>[https://www.easy.ac/en-us/partners/ Easy Anti-Cheat]</ref> | ||
}} | }} | ||
Revision as of 16:49, 28 December 2019
Developers | |
---|---|
Bulkhead Interactive | |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 23, 2019 |
General information
- Steam Community Discussions
- The game is capped at 60 fps by default, even when a high frame rate monitor is connected. Disable Frame Rate Cap under Video settings to fix.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | First to Fight Edition also available. | |||
Humble Store | First to Fight Edition also available. | |||
Steam | First to Fight Edition also available. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Battalion\configs[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/489940/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Vivox, Wwise | |
Multiplayer | Steamworks, Faceit | |
Anti-cheat | BattlEye, Easy Anti-Cheat | [citation needed] [2] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 8, 10 |
Processor (CPU) | 2.4 GHz Dual-Core 64-bit CPU | 3+ GHz Quad-Core 64-bit CPU |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible | 2 GB of VRAM DirectX 12 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/489940/
in addition to or instead of this directory. The app ID (489940) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.