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Line 65: |
Line 65: |
| # Open <code>bmengine.ini</code> | | # Open <code>bmengine.ini</code> |
| # Find <code>bForceNoMovies=false</code> and change to <code>bForceNoMovies=true</code>}} | | # Find <code>bForceNoMovies=false</code> and change to <code>bForceNoMovies=true</code>}} |
− | {{--}}This will stop all pre-rendered videos from being played.
| + | Ini method will stop all pre-rendered videos from being played. |
| | | |
| ==Game data== | | ==Game data== |
Revision as of 21:28, 2 June 2020
Key points
- As of December 4, 2016, the online multiplayer services have been retired. The game can now only be played in single-player.
General information
- Port report
- Batman Wiki
- Steam Community Discussions
- WB Games forums
Availability
DLC and expansion packs
Name |
Notes |
|
Season Pass |
|
|
Black Mask Challenge Pack |
Not included in the Season Pass. |
|
Cold, Cold Heart |
|
|
Initiation |
|
|
Infinite Earths Skin Pack |
|
|
New Millennium Skins Pack |
|
|
Knightfall Pack |
PS3-exclusive DLC. Acquiring this pack on PC requires you to manually install these files which can be downloaded here.[1] (Initiation DLC required). |
|
Essential improvements
Skip intro videos
INI Method
|
- Go to
<path-to-game>\BmGame\Config\
- Open
bmengine.ini
- Find
bForceNoMovies=false and change to bForceNoMovies=true
|
Ini method will stop all pre-rendered videos from being played.
Game data
In-game general settings.
Configuration file(s) location
- Some of the game configuration files (key binds) are encrypted.
Save game data location
System |
Native |
Notes |
Origin |
|
|
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
|
Video
- These fixes are not working on some setups.[3]
ini keybind[4]
|
- Go to
<path-to-game>\SinglePlayer\BMGame\Config\ .
- Edit
BmInput.ini .
- Locate section
[Engine.PlayerInput] , select all lines that starts with Bindings here and copy it Ctrl+C.
- Locate section
[BmGame.RPlayerInput] and after last line paste all these Bindings lines you've copied earlier.
- Create new lines in it with:
Bindings=(Name="NumPadZero",Command="FOV 0")
Bindings=(Name="NumPadOne",Command="FOV 32")
Bindings=(Name="NumPadTwo",Command="FOV 75")
Bindings=(Name="NumPadThree",Command="FOV 80")
Bindings=(Name="NumPadFour",Command="FOV 85")
Bindings=(Name="NumPadFive",Command="FOV 90")
Bindings=(Name="NumPadSix",Command="FOV 95")
Bindings=(Name="NumPadSeven",Command="FOV 100")
Bindings=(Name="NumPadEight",Command="FOV 105")
Bindings=(Name="NumPadNine",Command="FOV 110")
Notes
- Binds your numpad keys to different FOV values with 0 resets FOV to default and 1 triggers zoom.
- You can bind your favorite FOV on F-keys simply by replacing "NumpadPadXXXX" with "Fx".
- Best and most flexible way to change FOV on the fly in-game.
|
ini edit for permanent solution[5]
|
- Go to
<path-to-game>\SinglePlayer\BMGame\Config\ .
- Edit
UserEngine.ini .
- Add these lines in it:
[UnrealEd.EditorEngine]
FOVAngle=130.000000
LevelViewFOVAngle=167.000000
- Edit
UserGame.ini .
- Add these lines in it:
[BmGame.R3rdPersonCamera]
WalkStateCameraFOVAngle=130.000000
DialogueStateCameraFOVAngle=111.000000
ForensicsScanStateCameraFOVAngle=167.000000
UsingSpotlightStateCameraFOVAngle=149.000000
ForensicsFilterStateCameraFOVAngle=84.000000
RunStateCameraFOVAngle=139.000000
BoostRunFOVAngle=186.000000
PairedAnimationStateCameraFOVAngle=111.000000
StealthStateCameraFOVAngle=141.000000
OverworldStealthStateCameraFOVAngle=130.000000
TunnelStateCameraFOVAngle=111.000000
FallingStateCameraFOVAngle=139.000000
GrappleAimCameraFOVAngle=93.000000
HarpoonAimCameraFOVAngle=130.000000
MagneticBlastAimCameraFOVAngle=130.000000
FreezeJammerAimCameraFOVAngle=124.000000
JokerGunAimCameraFOVAngle=124.000000
LineLauncherAimCameraFOVAngle=93.000000
BatarangAimCameraFOVAngle=84.000000
WallClimbStartCameraFOVAngle=167.000000
PounceCameraFOVAngle=167.000000
CorridorCombatStateCameraFOVAngle=167.000000
HighCombatStateCameraFOVAngle=167.000000
LookStateCameraFOVAngle=111.000000
GrappleCameraFOVAngle=195.000000
ZoomStateCameraFOVAngle=56.000000
CoverRightCameraFOVAngle=111.000000
AlcoveCameraFOVAngle=121.000000
GlidingCameraFOVAngle=167.000000
GlidingCameraExtraFOVAngle=10.000000
BoostGlidingCameraFOVAngle=186.000000
SilentPredCameraFOVAngle=111.000000
HangCameraFOVAngle=111.000000
ZipLineCameraFOVAngle=111.000000
HarpoonPullCameraFOVAngle=137.000000
SwingingFromAboveCameraFOVAngle=130.000000
CeilingClimbCamFOVAngle=167.000000
ChaseAttackCamFOV=111.000000
CamFOV=169.000000
- Modify these values to your liking.
Notes
- Default values are listed below.
[UnrealEd.EditorEngine]
FOVAngle=70.000000
LevelViewFOVAngle=90.000000
[BmGame.R3rdPersonCamera]
WalkStateCameraFOVAngle=70.000000
DialogueStateCameraFOVAngle=60.000000
ForensicsScanStateCameraFOVAngle=90.000000
UsingSpotlightStateCameraFOVAngle=80.000000
ForensicsFilterStateCameraFOVAngle=45.000000
RunStateCameraFOVAngle=75.000000
BoostRunFOVAngle=100.000000
PairedAnimationStateCameraFOVAngle=60.000000
StealthStateCameraFOVAngle=76.000000
OverworldStealthStateCameraFOVAngle=70.000000
TunnelStateCameraFOVAngle=60.000000
FallingStateCameraFOVAngle=75.000000
GrappleAimCameraFOVAngle=50.000000
HarpoonAimCameraFOVAngle=70.000000
MagneticBlastAimCameraFOVAngle=70.000000
FreezeJammerAimCameraFOVAngle=67.000000
JokerGunAimCameraFOVAngle=67.000000
LineLauncherAimCameraFOVAngle=50.000000
BatarangAimCameraFOVAngle=45.000000
WallClimbStartCameraFOVAngle=90.000000
PounceCameraFOVAngle=90.000000
CorridorCombatStateCameraFOVAngle=90.000000
HighCombatStateCameraFOVAngle=90.000000
LookStateCameraFOVAngle=60.000000
GrappleCameraFOVAngle=105.000000
ZoomStateCameraFOVAngle=30.000000
CoverRightCameraFOVAngle=60.000000
AlcoveCameraFOVAngle=65.000000
GlidingCameraFOVAngle=90.000000
GlidingCameraExtraFOVAngle=10.000000
BoostGlidingCameraFOVAngle=100.000000
SilentPredCameraFOVAngle=60.000000
HangCameraFOVAngle=60.000000
ZipLineCameraFOVAngle=60.000000
HarpoonPullCameraFOVAngle=74.000000
SwingingFromAboveCameraFOVAngle=70.000000
CeilingClimbCamFOVAngle=90.000000
ChaseAttackCamFOV=59.840444
CamFOV=91.000000
|
Input
In-game control settings.
In-game key map settings.
- There is no mouse sensitivity slider in-game.
.ini edit[citation needed]
|
- Go to game config folder
<path-to-game>\SinglePlayer\BMGame\Config\
- Edit
BmInput.ini .
- Locate line
MouseSensitivity=30.0 and change its value to your desired mouse sensitivity.
|
Disable mouse smoothing
.ini edit[4]
|
- Go to
<path-to-game>\SinglePlayer\BMGame\Config\
- Edit
BmInput.ini .
- Locate
bEnableMouseSmoothing and change its value to false .
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
SFX, Music & Dialog. No master volume. |
Surround sound |
|
Presets for headphones, TV, stereo and home theater. Up to 5.1 surround system is supported. |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Czech |
|
|
|
Fan translation. |
French |
|
|
|
|
German |
|
|
|
|
Hungarian |
|
|
|
Fan translation. |
Italian |
|
|
|
|
Korean |
|
|
|
|
Polish |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
|
Latin American Spanish |
|
|
|
|
Japanese |
|
|
|
PC version not released in Japan. |
Network
Multiplayer types
Connection types
VR support
Issues unresolved
Key modifiers
- Actions cannot be bound to keys with a modifier (e.g. LShift+RClick). This was possible in the previous Batman games.
Logitech controllers not working
- Users reporting issues with Logitech control mapping and control inversion.[8] Editing config files has no effect.[9]
- For the F310, F510 and F710 set the hardware switch to X and reconnect the controller.[6]
Issues fixed
Sound bug after entering the GCPD Comms tower
- There seems to be a problem in one level where sounds breaks.
Restart the game after entering detective mode
|
Change the audio settings off of "Home Theater" to "Stereo" or "Headphones"
|
Low Audio Volume
- Volume level is very soft in game.
- Fix the issue by going to Sound in the Control Panel. On the communications tab, choose "do nothing".[citation needed]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9, 11 |
|
Shader Model support |
3, 5 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Force DirectX 9 mode
ini edit
|
- Go to
<path-to-game>\SinglePlayer\BMGame\Config\
- Open
BmEngine.ini .
- Locate line
AllowD3D11=True and change it to False .
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
|
Audio |
Wwise |
|
Cutscenes |
Bink Video, Flash |
|
Multiplayer |
Steamworks |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
Vista, 7, 8 32-bit |
Vista, 7, 8 64-bit |
Processor (CPU) |
Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
Intel Core i5-750 2.67 GHz AMD Phenom II X4 965 3.4 GHz |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
20 GB | |
Video card (GPU) |
Nvidia GeForce 8800 GTS AMD Radeon HD 3850 512 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce GTX 560 AMD Radeon HD 6950 768 MB of VRAM DirectX 11 compatible |
- Despite the minimum stating Vista, it has been found that Windows XP can run the game.
Notes
References